Author Topic: Max HP, how high can you really get it  (Read 5300 times)

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The_Mad_Linguist

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Re: Max HP, how high can you really get it
« Reply #20 on: April 27, 2010, 09:17:28 PM »
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Havok4

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Re: Max HP, how high can you really get it
« Reply #21 on: April 27, 2010, 09:25:49 PM »
Tangentially, there's also ridiculous healing. 

Therapeutic mantle increases the benefit of any healing effect you receive by twice the invested essentia.  You can get 6 essentia invested into it by 20th level without too much difficulty, for +12 HP to each healing effect.  Martial spirit causes you to heal 2 HP every time you damage an opponent.  Vampiric blade causes you to heal half your weapon's base damage every time you damage an opponent.  Wrathful healing causes you to heal half your weapon's damage every time you damage an opponent. 

With all those abilities active, you're healing 36 HP per hit just from the therapeutic mantle increases, plus whatever you wind up getting from the base healing abilities.  If you make 8 attacks per round, using two-weapon fighting and a speed weapon, that's potentially 288 HP healed per round, again just from the therapeutic mantle increases. 

Yeah, incarnate crusader multiclass characters can be insanely hard to kill. Also it works very well from a flavor standpoint. And you can combine in vitality belt for even more HP along with some defensive soulmelds.

Tonymitsu

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Re: Max HP, how high can you really get it
« Reply #22 on: April 28, 2010, 01:28:11 AM »
And you can combine in vitality belt for even more HP along with some defensive soulmelds.

See here's the thing that always stumped me...

I know I'm pretty slow but I never really saw the point of Vitality Belt if you're just dipping an incarnum class.

Assuming I read it right, for each point of essentia invested you gain extra HP equal to your meldshaper level... which for most builds is 2 or 4...
So for 4 essentia invested at level 18, I can get a whopping 8 or 16 extra HP?
Um...yay?
For full meldshaper builds sure that's an awesome soulmeld, but what's the point for a build that dips?

Havok4

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Re: Max HP, how high can you really get it
« Reply #23 on: April 28, 2010, 01:40:25 AM »

For full meldshaper builds sure that's an awesome soulmeld, but what's the point for a build that dips?

You get it via shape soulmeld to get a meldshaper level of 1/2 your character level, it is still effectively a extra point of con for each point of essentia put into it. If you do not use that method it is not as worth it.

snakeman830

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Re: Max HP, how high can you really get it
« Reply #24 on: April 28, 2010, 11:35:35 AM »
Gestalt Crusader/Incarnate is a rediculous tank, though.
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Re: Max HP, how high can you really get it
« Reply #25 on: April 28, 2010, 05:09:12 PM »
the incarnum hints are the best. I've got a BBEG floating around somewhere that has several, several thousand HP without any other 'casting.' I'm pretty sure its the non-caster record holder. I could add the usual tricks for perhaps a thousand more.

it involves doing nothing but gaining HP. So its hillarious on NPCs
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Havok4

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Re: Max HP, how high can you really get it
« Reply #26 on: April 28, 2010, 07:11:12 PM »
Gestalt Crusader/Incarnate is a rediculous tank, though.
True, also it has a fair bit of flexibility and is a decent skill monkey when it wants to be. The best bit is being able to take what would be several hundred points of damage without flinching.

Sinfire Titan

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Re: Max HP, how high can you really get it
« Reply #27 on: April 28, 2010, 07:12:57 PM »
the incarnum hints are the best. I've got a BBEG floating around somewhere that has several, several thousand HP without any other 'casting.' I'm pretty sure its the non-caster record holder. I could add the usual tricks for perhaps a thousand more.

it involves doing nothing but gaining HP. So its hillarious on NPCs
Link?

Necrocarnate+Heart of Incarnum abuse. Boil an anthill, consume souls. You now have thousands of HP to spare because each ant is worth 1 Essentia by RAW.


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PlzBreakMyCampaign

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Re: Max HP, how high can you really get it
« Reply #28 on: April 28, 2010, 09:46:55 PM »
the incarnum hints are the best. I've got a BBEG floating around somewhere that has several, several thousand HP without any other 'casting.' I'm pretty sure its the non-caster record holder. I could add the usual tricks for perhaps a thousand more.

it involves doing nothing but gaining HP. So its hillarious on NPCs
Link?
The number is +100,800hp on top of the usual methods. I didn't put it in my build compendium, though I did just now for you. The build was meant to go there and roll with the CoDzilla build in the 'evil mirror party' that DMs love to do sometimes. My players loved the idea. Consider it like this because the anti-party would be stated up for the level of the PCs whenever they got off-topic in the campaign. The only difference is losing just meant much NPC mocking and not actual PC death.

I've got the skeleton still in a text file, though the trolling in my build compendium stopped me from getting it in there. I'll bump it if you care to help me clear the trolls  :plotting

edit:
Necrocarnate+Heart of Incarnum abuse. Boil an anthill, consume souls. You now have thousands of HP to spare because each ant is worth 1 Essentia by RAW.
sinfire you ninja. And after I did all that work typing it out for him. :( For the record I wasn't aware you knew of this combo, nor have I seen anyone post what I built.
« Last Edit: April 28, 2010, 09:51:31 PM by PlzBreakMyCampaign »
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awaken DM golem

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Re: Max HP, how high can you really get it
« Reply #29 on: May 02, 2010, 05:18:54 PM »
I liked a Summon Swarm to be in there, just because you might be some place with No bugs, like the Plane Of Fire, or the Plane Of Vacuum.
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Psi recharge is always nice.
PsyWar 3 with the Moi set-up and a Cog Crystal to keep it all kosher, can heal up the party and put 10+ temp hp on himself every combat. It goes up.
Wilder 4 with the expansive version of Bestow Power, can do the same but with 30+ temp hp.

Technically, you could say this way gets All hit points covered, and then some. But it doesn't get much extra, relative to the stuff above this post.

skydragonknight

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Re: Max HP, how high can you really get it
« Reply #30 on: May 03, 2010, 01:56:15 PM »
Just don't forget the bard cohort. +2 hit dice.
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Mixster

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Re: Max HP, how high can you really get it
« Reply #31 on: May 03, 2010, 03:45:18 PM »
With warp touch disease, you can get an unnamed +2 to con. This can apparently stack with itself, and apparently you could roll the roll twice option a lot of times and then roll +2 con alot of times. Suffice to say this will put you at unlimited con.
But that's stupid, just throwing it in here before anyone thinks they can use it.
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