Hello everyone. I've been a lurker here, but first time poster. Before I start, I wanted to let you all know, this is a great forums, and is VERY helpful. Thank you all for that.
Ok, home game, mesh of 3.0 and 3.5, with a 32 point stat buy. Basically, the DM is allowing us to use almost any standard resource book, from either. I have many of the 3.5 books. The DM is forcing me to play a full Aasimar, and it meshes well with the Cleric. The game is based around the Dark Elf people, but the DM has changed what and who that race is. I'll basically be an undercover spy in the Dark Elf community, and the rest of the group will be actual Dark Elves, or thats what they will appear as. The DM's version of the Dark Elves appear to have as many variations in alignment as humans are. The back story appears to have 'demonic' origins, and the thought of playing a Malconvoker appeals to both myself, and upon hearing it, the DM loves the idea. Starting level will be 6th level. DM says he is prepared to have the game run into the low 20's.
I've been reading a lot about the Malconvoker class on the guide here by Treanmonklvl20. After reading it many many times, I think I understand most of it. Some of the abbreviations I'm lost on, but those are few. So, lets see...
Feats: (As I understand in my short time playing D&D, I'll start with 3. I'll put them in what order I think I should get them.)
1. Spell Focus (this is required for later feats)
2. Augmented Summoning
3. Rapid Spell
I start the game at this point, if I understand correctly. Looking ahead, I see there are vastly more feats i want, than I will be allowed to take. So, obviously, I'm here hoping to glean some advice.
4. Metamagic School Focus (This appears to be one I could do without?)
5. Fiendish Summoning Specialist
6. Practiced Spellcaster (to make up the lost spell level from Malconvoker)
7. Divine Metamagic (for Twin/Repeat Spell Feats)
8. Twin and/or Repeat Spell
9. Summon Elemental reserve
As I understand, I'll have to be level 24 to get all of these? That means I'll have to prioritize and order what I want/need in advance.
Feats are just the beginning of my having a hard time making characters in our home games that can hold their own. Most of the time, I fall behind the others in the group, as I am new to D&D, and the others are long time gamers. I used feats as an example of how I'm looking to optimize my character. Can all of you help me plan/build my character? I need stats, skills, feats, when to take them, how much, and such.
Should I jump out of Malconvoker into another prestige class?
And of course, only my race is set. I do love the class, but will this race/class combo simply not work? Perhaps something else will?
Thank you all so very much, for helping me be a better player.
Brizane