Team: Dark Sky Bears (minus the bear)
dark samuari[spoiler]
Anthony Stark
"Is it better to be feared or respected? I say, is it too much to ask for both?"
Anthony Stark at 20th levelMale Adult Human: Human Paragon 1/Artificer 7/Renegade Mastermaker 2/Legacy Champion 10Medium Humanoid (Living Construct)Hit Dice: 11d8+22/9d6+18 (123 hp)
Initiative: +1
Speed: 30ft. (6 squares)
Armor Class: 11 (+ armor, +1 dex); Touch: 11; Flat-footed: 10
Base Attack/Grapple: +13/+14
Attack: +17 melee (1d6+4/x2; +3 battlefist)
Full Attack: +17/+12/+7 melee (1d6+4/x2; +3 battlefist)
Space/Reach: 5ft./5ft.
Special Qualities: Adaptive Learning (Diplomacy), Craft Reserve (200), Artificer Knowledge (+10), Artisan Bonus, Disable Trap, Item Creation, Craft Homunculus, Retain Essence, Metamagic Spell Trigger, Battlefist (+3), Craft Master (+2), Self-Repair, Reduced Ritual Cost (Lesser), Bond of Lore, Replace Legacy Ability (Lesser), Self-Construction, Extra Legacy Ability Use (Least), Damage Reduction 2/Adamantine, Extra Legacy Ability Use (Lesser), Reduced Ritual Cost (Greater), Embedded Component, Extra Legacy Ability Use (Greater), Replace Legacy Ability (Greater), and Construct Exemplar.
Saves: Fort +7, Ref +6, Will +17
Abilities: Str 12, Dex 12, Con 14, Int 20, Wis 10, and Cha 14
Skills/Skill Tricks: Appraise +7 (5 rank + 5 int -3 legacy cost), Concentration +22 (23 ranks + 2 con -3 legacy cost), Craft (Alchemy) +18 (4 ranks + 5 int + 10 craft master + 2 apprentice -3 legacy cost), Craft (Armorsmithing) +22 (8 ranks + 5 int + 10 craft master + 2 apprentice -3 legacy cost), Craft (Poisonmaking) +20 (6 ranks + 5 int + 10 craft master + 2 apprentice -3 legacy cost), Craft (Sculpting) +17 (3 ranks + 5 int + 10 craft master + 2 apprentice -3 legacy cost), Craft (Trapmaking) +19 (5 ranks + 5 int + 10 craft master + 2 apprentice -3 legacy cost), Craft (Weaponsmithing) +17 (3 ranks + 5 int + 10 craft master + 2 apprentice -3 legacy cost), Craft (Wordsmithing) +15 (1 rank + 5 int + 10 craft master + 2 apprentice -3 legacy cost), Decipher Script +7 (5 ranks + 5 int -3 legacy cost), Diplomacy +24 (23 ranks + 2 cha + 2 synergy -3 legacy cost), Disable Device +25 (23 ranks + 5 int -3 legacy cost), Heal +0 (3 ranks + 0 wis -3 legacy cost), Knowledge (Arcana) +17 (15 ranks + 5 int -3 legacy cost), Knowledge (Architecture & Engineering) +25 (23 ranks + 5 int -3 legacy cost), Knowledge (History) +7 (5 ranks + 5 int -3 legacy cost), Knowledge (Nobility & Royalty) +7 (5 rank + 5 int -3 legacy cost), Knowledge (the Planes) +17 (15 rank + 5 int -3 legacy cost), Search +25 (23 ranks + 5 int -3 legacy cost), Spellcraft +27 (23 ranks + 5 int + 2 synergy -3 legacy cost), Use Magical Device +22 (23 ranks + 2 cha -3 legacy cost); Collector of Stories
Feats/Flaws: Energy Substitution (Electricity) [Human], Apprentice (Craftsman) [1st], Favored in House [Flaw], Martial Weapon Proficiency (Rapier) [HP1st], Scribe Scroll [Art1st], Heavy Armor Proficiency [3rd], Brew Potion [Art2nd], Craft Wondrous Item [Art3rd], Craft Arms and Armor [Art4th], Craft Construct [Art4th], Leadership [6th], Craft Wand [Art5th], Least Legacy [9th], Landlord [12th], Lesser Legacy [LC4th], Sculpt Spell [15th], Greater Legacy [LC8th], Transcendental Spell [18th] and Improved Resiliency [RM10th]; Meager Fortitude
Organization: The Avengers, Stark Industries and S.H.I.E.L.D.
Challenge Rating: 20
Alignment: Lawfully Good
Languages Spoken: Common, Dwarven, Elven and Gnomish.
PossessionsInfusions prepared (15th level):
1: 4
2: 4
3: 3
4: 3
5: 3
6: 2
Snapshot at 12th-level [spoiler]
Anthony Stark at 12th level Male Adult Human: Human Paragon 1/Artificer 7/Renegade Mastermaker 2/Legacy Champion 2Medium Humanoid (Human)Hit Dice: 3d8+6/9d6+18 (83 hp)
Initiative: +1
Speed: 30ft. (6 squares)
Armor Class: 11 (+ armor, +1 dex); Touch: 11; Flat-footed: 10
Base Attack/Grapple: +7/+8
Attack: +9 melee (1d6+2/x2; +1 battlefist)
Full Attack: +9/+4 melee (1d6+2/x2; +1 battlefist)
Space/Reach: 5ft./5ft.
Special Qualities: Adaptive Learning (Diplomacy), Craft Reserve (200), Artificer Knowledge (+10), Artisan Bonus, Disable Trap, Item Creation, Craft Homunculus, Retain Essence, Metamagic Spell Trigger, Battlefist (+1), Craft Master (+2), Self-Repair, Reduced Ritual Cost (Lesser), Bond of Lore, Replace Legacy Ability (Lesser) and Self-Construction.
Saves: Fort +4, Ref +3, Will +13
Abilities: Str 12, Dex 12, Con 14, Int 16, Wis 10, and Cha 14
Skills/Skill Tricks: Appraise +6 (3 ranks + 4 int -1 legacy cost), Concentration +16 (15 ranks + 2 con-1 legacy cost), Craft (Alchemy) +11 (3 ranks + 4 int + 3 craft master + 2 apprentice-1 legacy cost), Craft (Armorsmithing) +16 (8 ranks + 4 int + 3 craft master + 2 apprentice-1 legacy cost), Craft (Poisonmaking) +11 (3 ranks + 4 int + 3 craft master + 2 apprentice-1 legacy cost), Craft (Sculpting) +9 (1 rank + 4 int + 3 craft master + 2 apprentice-1 legacy cost), Craft (Trapmaking) +11 (3 ranks + 4 int + 3 craft master + 2 apprentice-1 legacy cost), Craft (Weaponsmithing) +10 (2 ranks + 4 int + 3 craft master + 2 apprentice-1 legacy cost), Craft (Wordsmithing) +9 (1 rank + 4 int + 3 craft master + 2 apprentice-1 legacy cost), Decipher Script +4 (1 rank + 4 int-1 legacy cost), Diplomacy +16 (15 ranks + 2 cha-1 legacy cost), Disable Device +18 (15 ranks + 4 int-1 legacy cost), Heal +0 (1 rank + 0 wis-1 legacy cost), Knowledge (Arcana) +13 (10 ranks + 4 int-1 legacy cost), Knowledge (Architecture & Engineering) +18 (15 ranks + 4 int-1 legacy cost), Knowledge (History) +8 (5 ranks + 4 int-1 legacy cost), Knowledge (Nobility & Royalty) +4 (1 rank + 4 int-1 legacy cost), Knowledge (the Planes) +7 (4 ranks + 4 int-1 legacy cost), Search +18 (15 ranks + 4 int-1 legacy cost), Spellcraft +20 (15 ranks + 4 int + 2 synergy-1 legacy cost), Use Magical Device +16 (15 ranks + 2 cha-1 legacy cost); Collector of Stories
Feats/Flaws: Energy Substitution (Electricity) [Human], Apprentice (Craftsman) [1st], Favored in House [Flaw], Martial Weapon Proficiency (Rapier) [HP1st], Scribe Scroll [Art1st], Heavy Armor Proficiency [3rd], Brew Potion [Art2nd], Craft Wondrous Item [Art3rd], Craft Arms and Armor [Art4th], Craft Construct [Art4th], Leadership [6th], Craft Wand [Art5th], Least Legacy [9th], and Landlord [12th]; Meager Fortitude
Organization: The Avengers, Stark Industries and S.H.I.E.L.D.
Challenge Rating: 12
Alignment: Lawfully Good
Languages Spoken: Common, Dwarven, Elven and Gnomish.
PossessionsInfusions prepared (9th level):
1: 3
2: 3
3: 3
4: 2[/spoiler]
The Proper Booze Substitute[spoiler]
(LoD pg. 184)Description: A spicy red fluid with a bitter aftertaste, rhul causes increased physical prowess and aggression at the expense of caution and agility.
Type: Ingested DC 15.
Initial Effect: User gains a +4 alchemical bonus to Strength and Constitution, but suffers a -2 penalty to AC. This lasts 1 minute.
Secondary EffectPrice: 50 gp.
Side Effect: Due to stimulation of the scent and tactile nerves, while the initial effect is functioning, the user prefers to engage in close battle. If the user is given the choice of fighting in melee or with ranged attacks, he must make a Will saving throw (DC 16) or choose the melee attack.
Overdose: If more than one dose of rhul is taken in a period of 1 hour, the user takes 1d4 points of temporary Intelligence and Wisdom damage.
Addition: Medium[/spoiler]
The Iron Man Suit[spoiler]
"I am Iron Man"Built out of desperation and kept out of necessity, the Iron Man suit is the pinnacle in mobile defensive apparatuses. Upgrades through blows both on the anvil and foe this is the magnum opus of Anthony Stark. Covering up his sort-comings and elevating him to a heroic level the Iron Man suit is ingrained within the identity of Anthony Stark, a true fusion of passion & power, of dedication & destruction, of merit & might.
The Iron Man;
a Legacy ItemThe Iron Man suit is a fully functioning full plate augmented with an ornate cover.
Non-game Stats: Ornate Full Plate (2,100gp; +8 armor, +1 max dex, -6 ACP, 15 ft.; 50 lbs.)
Omen: Makes a visible glow and stutters with light for a round before shining.
Penalty Group: 4-3
Least5th) Called
6th) Intelligent Legacy Item
7th) Intelligent Legacy Item
8th) Scorching Ray
9th) Scorching Ray
10th) Scorching Ray
Lesser11th) Cunning (You are never flat-footed.)
12th) Protection from Arrows (24/7; No-limit)
13th) Energy Resistance (30 vs. one element, immediate action, at will, lasts for 1 min.)
14th) Invisibility
15th) Armor Enhancement (Ghost Touch)
16th) Armor Enhancement (Ghost Touch)
Greater17th) Death Ward (Continuous, immune to death effects, energy drain, positive and negative dominant planar traits)
18th) Freedom of Movement
19th) Mindblank
20th) Mindblank[/spoiler]
Skills, Talents and Teamwork Capabilities[spoiler]
"They say that the best weapon is the one you never have to fire. I respectfully disagree..."So what can a build like this bring to a team? The answer to be fair is a lot. Functioning as a potential buffer and supplier, Anthony Stark can enhance the capabilities of any team mate through both his infusions but also the items he crafts. In addition to filling in any holes his team mate may have he also serves as a mobile machine of death and destruction through the use of his magical items, his knowledge of his opponents and obviously, the Iron Man suit.
Anthony Stark in short:
Can enhance his entire party to their optimal state through his equipment, skills and class abilities
Can hold his own in battle while handling in-combat healing and battlefield control should it be needed.
Can provide the party with the assistance of the noble caste and act as the party face. [/spoiler]
[/spoiler]
******************************************************************
skydragonknight[spoiler]
3 dishes: Ungeared, Geared and 12th level.
Bruce BannerNo Gear Stats:Bruce Banner
Male Kalastar, Monk 2/Ardent 6/Hulking Hurler 2/Ardent+10
Size/Type: Medium Humanoid (Psionic)
Hit Dice: 16d6+2d8+2d10+40 = 119 Hit Points
Initiative: +0 (+2 while focused)
Speed: 30 ft (40 ft while focused)
Armor Class: 18 = 10+5(Wis)+3(Monk) Touch: 18 Flat-Footed:18
Base Attack/Grapple: +15/+14
Full Attack: +14/14/14/9/4 Unarmed Strike 2d8-1
Space/Reach: 5 ft/5 ft
Special Qualities: Mindlink 1/day, +2 vs. Mind-affecting
Saves: Fort+10 Ref+8 Will+18 (Base Saves: +8/+11/+13; -3 Reflex from Flaw)
Abilities: Str 8 Dex 10 Con 14 Int 17 Wis 20 Cha 12
Skills: Concentration 20 ranks, Knowledge(Psionics) 23 ranks, Knowledge(any two) 19 ranks, Psicraft 20 ranks. Autohypnosis 5 ranks.
Feats: 1- Linked Power, Monk 1-Improved Unarmed Strike, Monk 1- Monastic Training, Flaw(Poor Reflexes)- Practiced Manifester(Ardent), Monk 2- Tashalatora(Ardent), 3 -Point Blank Shot(Animal Affinity to qualify), Conflict(Ardent 1)-WF: Dagger, 6-Power Attack(Animal Affinity and Physical Power mantle ability to qualify), 9-Psionic Meditation, HH1-Snatch Arrows, HH1-Throw Anything, 12-Brutal Throw, 15-Extend Power, 18-Overchannel
Environment: Urban
Organization: Unique
Challenge Rating: 20
Alignment: Chaotic Good
Languages: Common, three others. Doesn't matter which.
Level Adjustment: +0
ACFs:Ardent ManifestingPowers known: (by Mantle):[spoiler]Ardent 1:
Physical Power(Dominant Ideal): Adrenaline Boost(1), Vigor(1), Animal Affinity(2: Ungeared only), Metamorphosis*(4), Energy Resistance*(4), Psychofeedback(5), True Metabolism(8), Greater Metamorphosis*(9)
Ardent 1:
Conflict: Defensive Precognition(1), Extend Range*(1), Thicken Skin*(1), Immovability(4),
Ardent 2:
Freedom: (Hustle(2: Retrained to Thicken Skin)), Psionic Freedom of Movement(4: If Greater Metamorphosis is unallowed), Inconstant Location*(6)
Ardent 5:
Time: Anticipatory Strike(5), Temporal Acceleration(6), Timeless Body*(9)
Ardent 15:
Mental Power: Bestow Power*(2: Geared only), Schism*(4)
*Customize Mantle themed power.[/spoiler]
Powers known(by level): ML = Character Level w/Practiced Manifester
[spoiler]3 Animal Affinity(Physical Power), Defensive Precognition(Conflict)
4 Adrenaline Boost(Physical Power)
5 Extend Range(Conflict)
6 Hustle(Freedom)
7 Metamorphosis(Physical Power)
8 Energy Resistance(Physical Power)
11 Psychofeedback(Physical Power)
12 Inconstant Location (Freedom) (Geared and 12th level Versions: Retrain Animal Affinity to Vigor)
13 Temporal Acceleration(Time)
14 Immovability(Conflict) (Retrain Hustle to Thicken Skin: Dominant Mantle + Linked Adrenaline Boost replaces Linked Hustle as Action Economy.)
15 True Metabolism(Physical Power)
16 Anticipatory Strike(Time)
17 Timeless Body(Time)
18 Greater Metamorphosis(Physical Power) OR Psionic Freedom of Movement(Freedom) if XP costs are not allowed.
19 Schism(Mental Power)
20 Bestow Power (Mental Power: Geared Version only) OR Vigor (Ungeared Version)[/spoiler]
Buffing Routine: Buff Summary:[spoiler]
Schism: Extra Mental Action each round following manifesting Schism. ML = 14 (20 rounds)
Animal Affinity: +4 Enhancement bonus to Str, Con, Int, Wis, Cha (40 minutes)
Energy Resistance: Reduce the damage taken from Acid, Cold, Electricity, Fire and Sonic by 30. (28 minutes)
(Greater) Metamorphosis: Assume the form of a Fire Giant(Metamorphosis) or Storm Giant(Greater Metamorphosis) Power used depends on if XP costs are allowed. (40 minutes)
Inconstant Location: As a swift action can teleport up to land speed. Reflavored as being constantly mobile, jumping over obstacles, etc. (20 rounds)
True Metabolism: Regain 10 Hit Points each round, can reattach lost limbs. (40 minutes)
Defensive Precognition: +8 insight bonus to Armor Class and Saving Throws. (40 minutes)
Psionic Freedom of Movement: If Greater Metamorphosis is not allowed for XP reasons, this power will be used. As Freedom of Movement. (40 Minutes)
Psychofeedback (x2): Take ability burn in mental scores to increase physical ability scores. +31 Str -18 Int -13 Cha. (28 rounds; 40 rounds)
Extended Range: Thicken Skin: +6 enchancement bonus to natural armor (16 minutes)
Vigor: 100 Temporary Hit Points (40 minutes)[/spoiler]
Fire Giant Form via Metamorphosis:[spoiler]Hulk
Male Kalastar, Monk 2/Ardent 6/Hulking Hurler 2/Ardent+10
Size/Type: Large Humanoid (Psionic)
Hit Dice: 16d6+2d8+2d10+80 = 135/159 Hit Points +100 Temporary Hit Points
Initiative: -1 (+1 while focused)
Speed: 40 ft (50 ft while focused)
Inconstant LocationArmor Class: 40 = 10-1(Size)-1(Dex)+7(Wis)+3(Monk)+8(Insight)+14(Natural) Touch: 26 Flat-Footed:40
Base Attack/Grapple: +15/+43
Full Attack: +42/42/42/37/32 Unarmed Strike 3d8+28 Or +40(or DC 50 Reflex) Car (10ft + Extend Range)
Space/Reach: 10 ft/10 ft
Special Qualities: Mindlink 1/day, +2 vs. Mind-affecting, Freedom of Movement(power)
Saves: Fort+22 Ref+15 Will+28 (Base Saves: +8/+11/+13;+8 insight on all saves, -3 Reflex from Flaw)
Abilities: Str 66 Dex 9 Con 25 Int 3 Wis 24 Cha 3
Skills: Concentration 20 ranks, Knowledge(Psionics) 23 ranks, Knowledge(any two) 19 ranks, Psicraft 20 ranks. Autohypnosis 5 ranks.
Feats: 1- Linked Power, Monk 1-Improved Unarmed Strike, Monk 1- Monastic Training, Flaw(Poor Reflexes)- Practiced Manifester(Ardent), Monk 2- Tashalatora(Ardent), 3 -Point Blank Shot(Animal Affinity to qualify), Conflict(Ardent 1)-WF: Dagger, 6-Power Attack(Animal Affinity and Physical Power mantle ability to qualify), 9-Psionic Meditation, HH1-Snatch Arrows, HH1-Throw Anything, 12-Brutal Throw, 15-Extend Power, 18-Overchannel
Environment: Urban
Organization: Unique (Thank God)
Challenge Rating: 20
Alignment: Chaotic Neutral
Languages: Common, three others. Doesn't matter which.
Level Adjustment: +0
[/spoiler]
Storm Giant form via Greater Metamorphosis:[spoiler]Hulk
Male Kalastar, Monk 2/Ardent 6/Hulking Hurler 2/Ardent+10
Size/Type: Huge Humanoid (Psionic)
Hit Dice: 16d6+2d8+2d10+80 = 135/159 Hit Points +100 Temporary Hit Points
Initiative: +2 (+4 while focused)
Speed: 50 ft (60 ft while focused)
Inconstant LocationArmor Class: 46 = 10-2(Size)+2(Dex)+7(Wis)+3(Monk)+8(Insight)+18(Natural) Touch: 28 Flat-Footed:44
Base Attack/Grapple: +15/+47
Full Attack: +45/45/45/40/35 Unarmed Strike 4d8+32 Or +43(or DC 53 Reflex) Car (15ft + Extend Range)
Space/Reach: 15 ft/15 ft
Special Qualities: Mindlink 1/day, +2 vs. Mind-affecting, Freedom of Movement(race), Immunity to Electricity(subtype)
Saves: Fort+24 Ref+18 Will+28 (Base Saves: +8/+11/+13;+8 insight on all saves, -3 Reflex from Flaw)
Abilities: Str 74 Dex 14 Con 27 Int 3 Wis 24 Cha 3
Skills: Concentration 20 ranks, Knowledge(Psionics) 23 ranks, Knowledge(any two) 19 ranks, Psicraft 20 ranks. Autohypnosis 5 ranks.
Feats: 1- Linked Power, Monk 1-Improved Unarmed Strike, Monk 1- Monastic Training, Flaw(Poor Reflexes)- Practiced Manifester(Ardent), Monk 2- Tashalatora(Ardent), 3 -Point Blank Shot(Animal Affinity to qualify), Conflict(Ardent 1)-WF: Dagger, 6-Power Attack(Animal Affinity and Physical Power mantle ability to qualify), 9-Psionic Meditation, HH1-Snatch Arrows, HH1-Throw Anything, 12-Brutal Throw, 15-Extend Power, 18-Overchannel
Environment: Urban
Organization: Unique (Thank God)
Challenge Rating: 20
Alignment: Chaotic Neutral
Languages: Common, three others. Doesn't matter which.
Level Adjustment: +0
[/spoiler]
Combat: [spoiler]
HULK SMASH! Move around the battlefield with Inconstant Location and full attack with Flurry of Blows for
LOTSArea AttackBonus twink: [spoiler]Association: The Mighty Arms of Kord (CC)
+2 bonus on Intimidate checks
bonus = character level against fear effects
1/day bonus equal to Str modifier on a single Fort or Will save
1/day force an opponent to reroll an attack, check or save after you know the result.
Meets association qualifications(only using spellcasting/manifesting to increase combat ability). Simple, repeatable ways to increase affiliation score, so assume max score. [/spoiler]
-------------
Geared Version:Equipment(reflavored as innate abilities): [spoiler]
Gloves Of Mighty Fists+5,150K: +5 attack/damage with natural weapons. Body Slot Affinity Rules= Hands
Ring of Protection+5, 50K: +5 Deflection bonus to AC. Ring 1
Vest of Resistance+5, 25K: +5 Resistance bonus to saving throws. Torso
Helm of the Hunter(MIC), 9K: +5 to Spot, Far Shot feat (double range increment). Head
Belt of Magnificence+6(MH), 200K: +6 Enhancement Bonus to all stats. Waist
Torc of Power Preservation(SRD),36K: -1 PP use when manifesting. Neck
Fanged Ring(DM), 10K: Improved Natural Attack(Unarmed Strike) Ring2
Mighty Arms Warforged Graft + Battlefist(FoE, ECS), 3.6K: +1 size unarmed damage, -2 Hit points . Arms
Robe of EyesGauntlet of extended range(MIC), 3K: Double range of thrown weapons. 1.5 Cost = Added to Hands
, 26K: +5 Monk level for Unarmed damage and AC (Effectively Monk 20). Double cost = Slotless
Ectoplasmic Armor Shard x5(ECS), 40K: +10 armor bonus to AC, -5 hit points. Slotless
Ectoplasmic Fist Shard(ECS), 4K: +1 size unarmed damage, -1 Hit Points. Slotless
Power Link ShardStats for Geared Version:Normal:[spoiler]Bruce Banner
Male Kalastar, Monk 2/Ardent 6/Hulking Hurler 2/Ardent+10
Size/Type: Medium Humanoid (Psionic)
Hit Dice: 16d6+2d8+2d10+80 = 159 Hit Points
Initiative: +3 (+5 while focused)
Speed: 30 ft (40 ft while focused)
Armor Class: 40 = 10+3(Dex)+8(Wis)+4(Monk)+10(Armor)+5(Deflection) Touch: 30 Flat-Footed:40
Base Attack/Grapple: +15/+17
Full Attack: +22/22/22/17/12 Unarmed Strike 8d8+2
Space/Reach: 5 ft/5 ft
Special Qualities: Mindlink 1/day, +2 vs. Mind-affecting
Saves: Fort+18 Ref+16 Will+26 (Base Saves: +8/+11/+13; +5 resistance to saves, -3 Reflex from Flaw)
Abilities: Str 14 Dex 16 Con 20 Int 23 Wis 26 Cha 18
Skills: Concentration 20 ranks, Knowledge(Psionics) 23 ranks, Knowledge(any two) 19 ranks, Psicraft 20 ranks. Autohypnosis 5 ranks.
Feats: 1- Linked Power, Monk 1-Improved Unarmed Strike, Monk 1- Monastic Training, Flaw(Poor Reflexes)- Practiced Manifester(Ardent), Monk 2- Tashalatora(Ardent), 3 -Point Blank Shot(Animal Affinity to qualify), Conflict(Ardent 1)-WF: Dagger, 6-Power Attack(Animal Affinity and Physical Power mantle ability to qualify), 9-Psionic Meditation, HH1-Snatch Arrows, HH1-Throw Anything, 12-Brutal Throw, 15-Extend Power, 18-Overchannel
Environment: Urban
Organization: Unique
Challenge Rating: 20
Alignment: Chaotic Good
Languages: Common, three others. Doesn't matter which.
Level Adjustment: +0[/spoiler]
Fire Giant Form via Metamorphosis:[spoiler]Hulk
Male Kalastar, Monk 2/Ardent 6/Hulking Hurler 2/Ardent+10
Size/Type: Large Humanoid (Psionic)
Hit Dice: 16d6+2d8+2d10+80 = 159 Hit Points +100 Temporary Hit Points
Initiative: +2 (+4 while focused)
Speed: 40 ft (50 ft while focused)
Inconstant LocationArmor Class: 60 = 10-1(Size)+2(Dex)+8(Wis)+4(Monk)+8(Insight)+14(Natural)+10(Armor)+5(Deflection) Touch: 36 Flat-Footed:60
Base Attack/Grapple: +15/+46
Full Attack: +50/50/50/45/40 Unarmed Strike 12d8+36 Or +43(or DC 53 Reflex) Car (30ft + Extend Range)
Space/Reach: 10 ft/10 ft
Special Qualities: Mindlink 1/day, +2 vs. Mind-affecting, Freedom of Movement(power)
Saves: Fort+29 Ref+23 Will+34 (Base Saves: +8/+11/+13;+8 insight on all saves,+5 resistance on all saves, -3 Reflex from Flaw)
Abilities: Str 72 Dex 15 Con 27 Int 3 Wis 26 Cha 3
Skills: Concentration 20 ranks, Knowledge(Psionics) 23 ranks, Knowledge(any two) 19 ranks, Psicraft 20 ranks. Autohypnosis 5 ranks.
Feats: 1- Linked Power, Monk 1-Improved Unarmed Strike, Monk 1- Monastic Training, Flaw(Poor Reflexes)- Practiced Manifester(Ardent), Monk 2- Tashalatora(Ardent), 3 -Point Blank Shot(Animal Affinity to qualify), Conflict(Ardent 1)-WF: Dagger, 6-Power Attack(Animal Affinity and Physical Power mantle ability to qualify), 9-Psionic Meditation, HH1-Snatch Arrows, HH1-Throw Anything, 12-Brutal Throw, 15-Extend Power, 18-Overchannel
Environment: Urban
Organization: Unique (Thank God)
Challenge Rating: 20
Alignment: Chaotic Neutral
Languages: Common, three others. Doesn't matter which.
Level Adjustment: +0[/spoiler]
Storm Giant Form via Greater Metamorphosis:[spoiler]Hulk
Male Kalastar, Monk 2/Ardent 6/Hulking Hurler 2/Ardent+10
Size/Type: Huge Humanoid (Psionic)
Hit Dice: 16d6+2d8+2d10+80 = 159 Hit Points +100 Temporary Hit Points
Initiative: +5 (+7 while focused)
Speed: 50 ft (60 ft while focused)
Inconstant LocationArmor Class: 66 = 10-2(Size)+5(Dex)+8(Wis)+4(Monk)+8(Insight)+18(Natural)+10(Armor)+5(Deflection) Touch: 38 Flat-Footed:66
Base Attack/Grapple: +15/+50
Full Attack: +53/53/53/48/343 Unarmed Strike 16d8+40 Or +46(or DC 56 Reflex) Car (45ft + Extend Range)
Space/Reach: 15 ft/15 ft
Special Qualities: Mindlink 1/day, +2 vs. Mind-affecting, Freedom of Movement(race), Immunity to Electricity(subtype)
Saves: Fort+30 Ref+26 Will+34 (Base Saves: +8/+11/+13;+8 insight on all saves,+5 resistance to all saves -3 Reflex from Flaw)
Abilities: Str 80 Dex 20 Con 29 Int 3 Wis 26 Cha 3
Skills: Concentration 20 ranks, Knowledge(Psionics) 23 ranks, Knowledge(any two) 19 ranks, Psicraft 20 ranks. Autohypnosis 5 ranks.
Feats: 1- Linked Power, Monk 1-Improved Unarmed Strike, Monk 1- Monastic Training, Flaw(Poor Reflexes)- Practiced Manifester(Ardent), Monk 2- Tashalatora(Ardent), 3 -Point Blank Shot(Animal Affinity to qualify), Conflict(Ardent 1)-WF: Dagger, 6-Power Attack(Animal Affinity and Physical Power mantle ability to qualify), 9-Psionic Meditation, HH1-Snatch Arrows, HH1-Throw Anything, 12-Brutal Throw, 15-Extend Power, 18-Overchannel
Environment: Urban
Organization: Unique (Thank God)
Challenge Rating: 20
Alignment: Chaotic Neutral
Languages: Common, three others. Doesn't matter which.
Level Adjustment: +0[/spoiler]
Combat for Geared version: [spoiler]Virtually the same. Some of the numbers are better (more stats to Psychofeedback, for example), but all the Options come from class abilities, feats and buffs. The one exception is the choice of Bestow Power. Linked Adrenaline Boost+Bestow Power and Dominant Ideal to reduce augmentation cost of Linked Power, it takes 3 PP to bestow 3 PP. The Torc of Power Preservation turns this to 2 PP for +3PP. Hence, a recharge mechanic. With Schism and using Vigor as the base power for standard actions, Hulk can effectively regenerate 3 PP/round: assuming has nothing to smash.
Also less Overchannel damage in the initial buff thanks to the Torc.[/spoiler]
------------------------------
Level 12 SnapshotNormal Stats:[spoiler]Bruce Banner
Male Kalastar, Monk 2/Ardent 6/Hulking Hurler 2/Ardent+2
Size/Type: Medium Humanoid (Psionic)
Hit Dice: 8d6+2d8+2d10+45 = 96 Hit Points
Initiative: +0 (+2 while focused)
Speed: 30 ft (40 ft while focused)
Armor Class: 21 = 10+5(Wis)+3(Monk)+2(Armor)+1(Deflection) Touch: 19 Flat-Footed:21
Base Attack/Grapple: +9/10
Full Attack: +10/10/5 Unarmed Strike 4d6+1
Space/Reach: 5 ft/5 ft
Special Qualities: Mindlink 1/day, +2 vs. Mind-affecting
Saves: Fort+12 Ref+8 Will+17 (Base Saves: +5/+8/+9; +3 resistance to saves, -3 Reflex from Flaw)
Abilities: Str 12 Dex 10 Con 18 Int 16 Wis 21 Cha 14
Skills: Concentration 13 ranks, Knowledge(Psionics) 14 ranks, Knowledge(any two) 11 ranks, Psicraft 12 ranks. Autohypnosis 5 ranks.
Feats: 1- Linked Power, Monk 1-Improved Unarmed Strike, Monk 1- Monastic Training, Flaw(Poor Reflexes)- Practiced Manifester(Ardent), Monk 2- Tashalatora(Ardent), 3 -Point Blank Shot(Animal Affinity to qualify), Conflict(Ardent 1)-WF: Dagger, 6-Power Attack(Animal Affinity and Physical Power mantle ability to qualify), 9-Psionic Meditation, HH1-Snatch Arrows, HH1-Throw Anything, 12-Brutal Throw
Environment: Urban
Organization: Unique
Challenge Rating: 12
Alignment: Chaotic Good
Languages: Common, three others. Doesn't matter which.
Level Adjustment: +0
[/spoiler]
Equipment(reflavored as innate abilities): [spoiler]
Gauntlet of extended range(MIC), 2K: Double range of thrown weapons. Hands
Ring of Protection+1, 2K: +1 Deflection bonus to AC. Ring 1
Vest of Resistance+3, 9K: +3 Resistance bonus to saving throws. Torso
Helm of the Hunter(MIC), 9K: +5 to Spot, Far Shot feat (double range increment). Head
, 13K: +5 Monk level for Unarmed damage and AC (for a total of Monk 15). Waist
Periapt of Wisdom+2, 4K: +2 Enhancement to Wisdom. Neck
Cloak of Charisma+2, 4K: +2 Enhancement to Charisma. Shoulders
Mighty Arms Warforged Graft + Battlefist(FoE, ECS), 3.6K: +1 size unarmed damage, -2 Hit points . Arms
+4 Enhancement to Strength, 16K. Added to Hands
+4 Enhancement to Constitution, 16K. Added to Belt
+2 Armor Bonus, 4K: +2 armor bonus to AC. Added to Arms
Ectoplasmic Fist Shard(ECS), 4K: +1 size unarmed damage, -1 Hit Points. Slotless
86.6/88 K used[/spoiler]
Powers(ML 12; see main sheet for details): Vigor, Defensive Precognition, Adrenaline Boost, Extend Range, Hustle, Metamorphosis, Energy Resistance, Psychofeedback, Inconstant Location.
Long-term pre buffs:
[spoiler]Energy Resistance (20 to each energy type) 7 PP 12 minutes
Defensive Precognition (+4 insight bonus to AC/saves) 10 PP 12 minutes[/spoiler]
Hulking up:[spoiler]Round 1. Swift: Linked Hustle+Metamorphosis (recovering focus with move action; Hill Giant form) 10 PP, 12 minutes; Standard: Psychofeedback(-11 Cha, +11 Str) 9 PP, 12 rounds.
Round 2. Swift: Linked Hustle+Psychofeedback(recovering focus with move action; -12 Int, +12 Str) 12 PP, 12 rounds; Standard: Inconstant Location (Swift action to move up to 50 feet each round) 11 PP, 1 minute.
59 PP used/90.[/spoiler]
Hill Giant Form via Metamorphosis:[spoiler]Male Kalastar, Monk 2/Ardent 6/Hulking Hurler 2/Ardent+2
Size/Type: Large Humanoid (Psionic)
Hit Dice: 8d6+2d8+2d10+45 = 96 Hit Points + 60 Temporary Hit Points
Initiative: -1 (+1 while focused)
Speed: 40 ft (50 ft while focused)
Inconstant LocationArmor Class: 32 = 10-1(Dex)-1(Size)+5(Wis)+3(Monk)+2(Armor)+1(Deflection)+9(Natural)+4(Insight) Touch: 21 Flat-Footed:32
Base Attack/Grapple: +9/30
Full Attack: +30/30/25 Unarmed Strike 6d6+21
Space/Reach: 10 ft/10 ft
Special Qualities: Mindlink 1/day, +2 vs. Mind-affecting
Saves: Fort+18 Ref+11 Will+21 (Base Saves: +5/+8/+9; +3 resistance to saves,+4 insight to saves, -3 Reflex from Flaw)
Abilities: Str 52 Dex 8 Con 23 Int 4 Wis 21 Cha 3
Skills: Concentration 13 ranks, Knowledge(Psionics) 14 ranks, Knowledge(any two) 11 ranks, Psicraft 12 ranks. Autohypnosis 5 ranks.
Feats: 1- Linked Power, Monk 1-Improved Unarmed Strike, Monk 1- Monastic Training, Flaw(Poor Reflexes)- Practiced Manifester(Ardent), Monk 2- Tashalatora(Ardent), 3 -Point Blank Shot(Animal Affinity to qualify), Conflict(Ardent 1)-WF: Dagger, 6-Power Attack(Animal Affinity and Physical Power mantle ability to qualify), 9-Psionic Meditation, HH1-Snatch Arrows, HH1-Throw Anything, 12-Brutal Throw
Environment: Urban
Organization: Unique
Challenge Rating: 12
Alignment: Chaotic Good
Languages: Common, three others. Doesn't matter which.
Level Adjustment: +0[/spoiler]
Combat:[spoiler]
HULK SMASH!Area Attack