Author Topic: Skies of Arcadia Recruiting and OOC  (Read 198860 times)

0 Members and 1 Guest are viewing this topic.

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1220 on: September 22, 2008, 04:12:26 PM »
I didn't know we could do the average on fate points. If we can, heck, I'll do that! Go, 3 FP! XD
« Last Edit: September 29, 2008, 12:03:45 AM by VennDygrem »

AlienFromBeyond

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 256
Re: Skies of Arcadia Recruiting and OOC
« Reply #1221 on: September 22, 2008, 05:28:08 PM »
I didn't know we could do the average on fate points. If we can, heck, I'll do that! Go, 3 FP! XD
If you are feeling risk, the odds are for you in this case. 1/3rd chance of getting less FP, 2/3rds of getting the same or better.

The advantage of entering a ToB PrC without having a list of maneuvers known (IE through Martial Study) is that you ignore the Maneuvers Readied column and just ready all of the maneuvers you know. Normally, you can't recover them during combat, but Rift Magi bypasses this with it's built-in recovery mechanic. Makes entering with a non-Martial Adept class that much better.
Even though ToB says nonmartial adepts can ready a number of maneuvers equal to their Martial Study feats + the number that the PrC adds to how many you can ready?

Moonstones act as unique Augment Crystals. THey can be attached to armor, weapons, or shields that lack the normal enhancement bonus required, and are based on the character level of the item's holder rather than a set ability that has to be paid for to be improved. Even the 6 Moon Crystals have this function, though their effects are along the lines of a minor artifact, and they can also be attached to cannons and similar large-mechanical devices to augment those abilities in some way.
Interesting. I assume you haven't written up their stats then? I look forward to that, the changing your weapon moonstones in SoA was neat.

And I need to fix the wording on the Moon's Focus, as the intent was to allow either/or at player's disgression.
Ah, that is better.

As to the custom item, I'm looking into getting something with constant Undersong, which the DMG guidelines say would cost 3k (1st level spell, but 10/min a level means x1.5). And a +Perform item, unless there's one in a book?

Nanshork

  • Man in Gorilla Suit
  • *****
  • Posts: 2146
  • BOO!
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1222 on: September 22, 2008, 06:14:50 PM »
I'm thinking that my cohort will be a ranged specialist, since we have a bunch of melee people.  Maybe soulknife//something with some soulbow thrown in.  Thoughts?
My babies - A thread of random builds I've come up with over the years.
Notes to self

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Skies of Arcadia Recruiting and OOC
« Reply #1223 on: September 22, 2008, 08:34:13 PM »
Necropolitan gives you a negative level and a 1000 point XP penalty, so yeah, it drops you to 1st. Best to wait till 4th for Necropolitan.
OK. I think you have to walk me through that. At ECL 4, I would be level 2 with 6000 xp. If I go Necropolitan then, I would be back to ECL 3 at level 1, with 3500xp (halfway = 4500xp, -1000)?

And then I will retrain Dragonwrought to Faerie Mysteries Initiate (since as Undead, losing stats at venerable no longer applies)?
« Last Edit: September 22, 2008, 09:35:29 PM by AndyJames »

syntax_error

  • Ring-Tailed Lemur
  • **
  • Posts: 25
  • Let loose the hounds of RAW
Re: Skies of Arcadia Recruiting and OOC
« Reply #1224 on: September 22, 2008, 08:40:11 PM »
I'm thinking that my cohort will be a ranged specialist, since we have a bunch of melee people.  Maybe soulknife//something with some soulbow thrown in.  Thoughts?
Perhaps a halfling [Swordsage//Shapeshift Druid] 17/Soulknife 2/Soulbow 1?

Gets:
  • Wisdom to attack (Zen Archery), damage, AC, damage on strikes (hallo, thar, Time Stands Still), Initiative (Yondalla's Sense)
  • All good saves
  • 9th level spells and maneuvers
  • Melee and Ranged Capable
  • Can use Aerial Form to fly about shooting lasers with Flyby Attack

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Skies of Arcadia Recruiting and OOC
« Reply #1225 on: September 22, 2008, 09:34:00 PM »
You forgot Owl's Wisdom. That is one nasty spell for that build.

syntax_error

  • Ring-Tailed Lemur
  • **
  • Posts: 25
  • Let loose the hounds of RAW
Re: Skies of Arcadia Recruiting and OOC
« Reply #1226 on: September 22, 2008, 09:45:03 PM »
You mean Owl's Insight. And it's one of the main reasons I chose druid over cleric. I just thought that Druid 9+ would scream "Owl's Insight" without me standing next to it with a megaphone, sort of like "gets wisdom to casting" :P

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1227 on: September 22, 2008, 11:16:10 PM »
That's somewhat similar to my Swordsage//Shapeshift-Ranger, except of course for the lack of casting. I could always just retain it, though it sounds as though I'd lose at least one FP.

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Skies of Arcadia Recruiting and OOC
« Reply #1228 on: September 22, 2008, 11:19:27 PM »
I think the Power Four is auto 1 FP.


Hmm... I know I brought this up before, but not here:

Sinfire, would Unholy Toughness (Cha to HP for Undead) be OK for a feat (compared with Faerie Mysteries' Int to HP)?
« Last Edit: September 22, 2008, 11:43:23 PM by AndyJames »

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1229 on: September 22, 2008, 11:29:13 PM »
I think the Power Four is auto 1 FP.

What, Wizard, Cleric, Druid, and Ranger? :P

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Skies of Arcadia Recruiting and OOC
« Reply #1230 on: September 22, 2008, 11:29:57 PM »
Artificer...

Or Archivist

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1231 on: September 22, 2008, 11:34:33 PM »
I was just commenting that I'm not part of the list. :)

Although....
XD

Rufei

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 128
  • Pyun pyun~!
Re: Skies of Arcadia Recruiting and OOC
« Reply #1232 on: September 22, 2008, 11:47:59 PM »
'Tis why my cohort's an Artificer, not me. Although, I know jack shit regarding the proper way to play one. From what I got from my scattered readings on the CO board guides for the Artificer, I'm going with an archificer (namely with Ranger giving me viability for gunning down enemies and Artificer merely complimenting the ranged concept). Though, wands of true strike sound amazing for sniping. :)

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Skies of Arcadia Recruiting and OOC
« Reply #1233 on: September 23, 2008, 12:16:26 AM »
Only for one attack every other round, unless you use that metamagic to wand feat for Quicken.

dman11235

  • Grape ape
  • *****
  • Posts: 1544
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1234 on: September 23, 2008, 12:36:19 AM »
You know what sucks?  Fighter's not all that hot for me because I have nothing to use all those feats on.  All of the feats I want are not fighter bonus feats (at least, according to Realms Help).  I have 20 or so feats I want, but only 5 or so are fighter feats.  Let's see: dodge, WFinesse, CE, IT, ID, and CR.  And I need all of those now.  I might want the Whirlwind Attack tree later so I can take a feat that grants me my level as a bonus on trip attempts, but it seems to be a waste of feats.  Grrr this is annoying.  I need bonus feats, but none of the classes that grant bonus feats are good for me.
My sig's Handy Haversack: Need help?  Want to see what I've done?  Want to see what others have done well?  Check it out.

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Skies of Arcadia Recruiting and OOC
« Reply #1235 on: September 23, 2008, 12:37:32 AM »
What feats are not on the list? I am very surprised that fighting type feats are not on it.

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1236 on: September 23, 2008, 12:47:17 AM »
What are all the feats you need?

dman11235

  • Grape ape
  • *****
  • Posts: 1544
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1237 on: September 23, 2008, 12:50:47 AM »
Well, Karmic Strike apparently isn't for one (is Robilar's Gambit?).  Then a bunch of feats from some source I don't have.  Broken Fist Mastery I think it is, both II and I.  I requires Lightning Fists, and neither of those are fighter feats, and II requires I and Whirlwind Attack and Dirty Fighting, Dirty Fighting isn't (actually that one's from Sword and Fist).  Four feats from the Avatar project as well.  And Improved Combat Reflexes, the non-epic one.  Though if I don't go with a feat happy build I won't even go this route since Broken Fist Mastery II requires...9 or 10 feats to get by itself.  And I might not be able to do much damage on AoOs anyways (no str and no bonus dice and just 1d4 damage, unless I find something else to do damage with, or if we change Water Whip to actually do damage).
My sig's Handy Haversack: Need help?  Want to see what I've done?  Want to see what others have done well?  Check it out.

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1238 on: September 23, 2008, 01:03:04 AM »
Well, Karmic Strike apparently isn't for one (is Robilar's Gambit?).  Then a bunch of feats from some source I don't have.  Broken Fist Mastery I think it is, both II and I.  I requires Lightning Fists, and neither of those are fighter feats, and II requires I and Whirlwind Attack and Dirty Fighting, Dirty Fighting isn't (actually that one's from Sword and Fist).  Four feats from the Avatar project as well.  And Improved Combat Reflexes, the non-epic one.  Though if I don't go with a feat happy build I won't even go this route since Broken Fist Mastery II requires...9 or 10 feats to get by itself.  And I might not be able to do much damage on AoOs anyways (no str and no bonus dice and just 1d4 damage, unless I find something else to do damage with, or if we change Water Whip to actually do damage).

Robilar's Gambit is a fighter feat.
However, how did you expect to get that many feats anyway? Perhaps you're just going to have to specialize.  :-\

dman11235

  • Grape ape
  • *****
  • Posts: 1544
    • Email
Re: Skies of Arcadia Recruiting and OOC
« Reply #1239 on: September 23, 2008, 01:15:23 AM »
Thing is, this is specialization.  Only a really feat intensive one.  All of these feats do one thing: make AoO combat better (and tripping better).  If I can't get all these feats I want for this, I'm going to focus on only defensive battlefield control, and not worry about doing damage, like, at all.  With the whip it's currently a static 1d4.  No str, no nothing.  The tentacles do 1d8+wis right now, and they are pretty much summons, so they can dish out the hurt, but I need a lot of water to do that.  I might take Golem eventually for another strong damage option, but I doubt it.  With the defensive BC though I can make difficult terrain (next level), trip a 60' area, make walls, that sort of thing.  Also I might take a SoL seed.  And Steady Stance, which immobilizes enemies.

EDIT: Yeah, I'm thinking I'll just go with Incarnate and use solely defensive melds.  This will be interesting, my other class doesn't contribute much to my character, and I really have no reason to be using souls.  Spirit world it is!  Flavor change.

Hey Sifir, know of any good defensive melds from other sources?  Or is MoI the best source for them?
« Last Edit: September 23, 2008, 01:34:52 AM by dman11235 »
My sig's Handy Haversack: Need help?  Want to see what I've done?  Want to see what others have done well?  Check it out.