I think that I've finished designing Kharlat (
http://www.myth-weavers.com/sheets/view.php?id=63316). I was tempted to switch Negotiator out for Alertness, but decided against it since Kharlat already takes a Charisma penalty to his talky skills. I'd probably want to retrain feats at level 5, after Kharlat begins to focus on developing the skills necessary for the exploration of hazardous environments such as dungeons and deep wilderness.
Here's my HP rolls for levels 2 and 3, plus my Fate Points before class modifiers.
http://invisiblecastle.com/roller/view/1647673/2d6=4 (Ouch. Glad I'm playing a deception-focused skirmisher.)
1d3=3 (Well, at least I'll have a nice chance of tumbling away with a luck reroll if I'm forced into melee)
[spoiler]
KharlatMale Neutral Elan Gestalt Rogue/Beguiler,
Level 3,
Init +2,
HP 16/16,
Speed 30 feet
AC 15,
Touch 11,
Flat-footed 14,
Fort +3,
Ref +5,
Will +5,
Base Attack Bonus +2,
Power Points 2/2
Fate Points 3+_
Short Sword +4 (1d6+2, 19-20/x2)
Masterwork Repeating Rifle (5 shots loaded at once) +5 (1d10, x3)
Mage Armor (+4 Armor, +2 Dex, -1 Misc)
Abilities Str 14, Dex 14, Con 14, Int 17, Wis 14, Cha 12
Condition None
Racial Abilities:
-2 CHA
Base Speed 30 ft.
Naturally Psionic: 2 bonus PP
Resistance: Immediate action, spend PP, +4 to save for round
Resilience: Immediate action, spend PP to negate 2 damage
Repletion: spend one PP, no need to eat/drink for 24 hours
Favored Class: Psion
Class Abilities:
Sneak Attack 2d6
Trapfinding
Trap Sense +1: on Reflex and AC against traps
Cloaked Casting: "sneak attack" with spells for +1 DC
Evasion
Armored Mage: Light armor
Surprise Casting: Feint denies foe DEX bonus against next spell or attack in melee
Eclectic Learning: Prestidigitation[/spoiler]