Shield CoveThe TriadDerrisGlassmoorAmmonfordBrighton may well be the most infamous city on the island. Formerly a forgettable farm and trade town, it boomed when a local adventurer brought an unusual species of blighted mushroom back with him. The fungus grows to an enormous size, with a woodlike skin, but is hollow in the sphere on top of its stalk, and its growth can be controlled through the application of salts and oils. Since then, the mushrooms have been used to create cheap housing throughout the town, as their unnatural durability lets them grow anywhere, even in the bay, projecting up out of the water. However, while the locals all agree that the mushrooms are of great benefit, many outside distrust the town, wondering to themselves how exposure to blight-touched homes might affect the locals. (Get your psionics here, folks!)
8. Born out of a military encampment, Rosend was founded by soldiers, camp followers, and refugees from the Altus Range incursion. It is located near the center of the island, but a long inlet stretches all the way from the east coast to the town. While the town is lacking in actual industries besides a bit of fishing, it is supported by the other cities in exchange for fulfilling its duty of maintaining the Rosewall, an emergency measure which divides the island into a northern and southern half, and will be activated should either half of the island be overcome by the blight. Nowadays, those with nothing left often travel to Rosend, where they are guaranteed room and board in exchange for service in the local military. As a result of this policy, Rosend has a large standing militia, and even maintains a few forts near the blighted zone to the north.
Some possible adventure locations:
A. Fort Armindale, funded by a group of mages and aristocrats from across the island, is a secretive facility dedicated to the research, usage and breeding of blighted, but relatively safe, monsters and organisms. The location is maintained exclusively by lawful individuals, all of whom have sworn oaths to keep the place secret and prevent potential blight outbreaks with their lives. Security is considered paramount, for obvious reasons. The squat grey fort has very few windows, and thick doors across its only entrance, but the most important part of the defences are the moat. Magically enhanced, it appears perfectly normal until something attempts to cross it without being in one of the two authorized boats. At that point, the water defies gravity and begins climbing up anything solid, while also freezing it solid unbelievably quickly(4d8 frost damage per turn) Those attempting to fly in will also find themselves in trouble, if not from the bound air elementals, than from the antimagic fields established in a rough dome above the fort.
B. Redstone IslandWarden Forest is a dark, forbidding place with a few interesting properties. The trees there are significantly larger than those nearby, and the animals are likewise oversized. The forest is actually unmapped, due mostly to a subtle compulsion effect seemingly generated from the trees that causes those within to feel a sense of anxiety and desire to leave. While there were initially fears that the forest was blighted in some way, investigation showed that any effects were natural, if somewhat disturbing. Since then, a small group of druids have taken residence in the forest, claiming it as a sacred place. They seem to be unaffected by the aura, and have made it clear they value their privacy.
D. Found on the east coast of the island, the Shattered Stone Archipelago