We're starting a new game after our last game ended. The people I play with are not competent enough to make a character that can last past 8th level. (One of the people playing was actually a kender druid 4/swashbuckler 4 (It's as bad as it sounds; I even offered to help him try to maximize it but he told me know's what he's doing))
For the new adventurer I rolled: 4, 5, 8, 10, 10, 13. I have decided to play the character because I know eventually I'll just end up better than everyone anyway and I don't want to hog the show like last time (abrupt Jaunt Phaethon Conjurer/Master Specialist).
So ask yourself; "Is this what you would do with those stats?"
Makul
Male human druid 1
NG medium humanoid (human)
hp 8 (1d8)
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Languages: Common, Druidic
Init -3; Senses Listen +1, Spot +1
AC 7 (-3 Dex), touch 7, flat-footed 7
Current Armor Check Penalty: 0 naked
Fort +2, Ref -3, Will +3
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Spd 30 feet
Melee Dagger -3 (1d4-3/19-20)
Ranged Dagger -3 (1d4-3/19-20)
Base attack +0; Grapple -3
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Spells Prepared (Caster Level 1st):
0th - Detect Magic, Cure Minor Wounds, Cure Minor Wounds
1st - Lesser Vigor, Lesser Vigor
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Abilities Str 4, Dex 5, Con 10, Int 10, Wis 13, Cha 8
Feats: Spell Focus (Conjuration), Augment Summoning
Skills: Concentration +4, Handle Animal +3, Knowledge (Nature) +6, Spellcraft +4, Survival +7
Possessions: Backpack, Winter Blanket, Waterskin, Traveler's Outfit, Spell Component Pouch, Flint and Steel, Torch, Dagger
Coin: 38
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Wild Empathy
Nature Sense
Animal Companion: A St. Bernard named Rook