There are two teams. The Goblin/Thin Man are on one side, and the CB/Humans are on the other side.
Thanks for the feedback. I managed to talk to him recently, and I managed to convince him that it was a bad idea to kill of the other players. The thing is, he didn't kill the Thin Man character, due to the fact that they are currently 100 miles away from each other
. The only reason that he was able to use the other two members of his team as body shields is because they were basically acting as his henchman; this will probably change, because both of them can backstab, and one can do it with spells
. The reason that he was able to petition that "god" was because it wasn't a god (the setting has no gods; indeed, the basic plot is that the Goblin King is going to become the world's first god), it was an immobile collective organism with an ECL of 20. This being tried to stop the fight that caused the death by killing him off, but the guy pledged his soul to it. Damn. I'm thinking of taking away his rustproofing, and maybe including that Rust Elemental I was thinking about
. Plus, the race he's playing can't use armor or weapons (He would need a priest, an expert clockmaker, and an expert blacksmith to make any upgrades, and they are currently in the middle of a dense, elf controlled forest.), and have a bunch of other, not readily apparent weaknesses
. Plus, I manipulated him into adopting an elven infant (hey, it's a moss, what could he do wrong?), which will go into a month long heat in about a weak. This should learn him. As for the guy who helped him, his character has had his name permanently changed to Sally.
The core of this problem is that my entire group began playing about 6 months ago, and they are all much more used to WOW than they are tabletop anything. In fact, at the end of our last campaign, he began to design WOW type specs for his future adventure (no more wizard for me
), and he kept on trying to play a worgen for my campaign. I said no, because they have no place in my cosmology at all. This is compounded by the Thin Man player, who kept on begging me to let him play his homemade, basically-a-FF-Blue-Mage-turned-up-to-11. class. I said no, and he insisted that it would fit in to my world. I still said no, and then he started pouting, and finally just went ahead and played as an arcane Paladin.
The thing that really annoys me about the usual DM is that he insists on getting more powerful stuff, even though he purposely withheld any powerful magic items from me (My most powerful item was a necklace that basically worked like a Ring of Wizardry for all spell levels. The rest of the party got the following: a piece of armor that granted -10 AC, a scythe that created illusions that could fool gods, a book that grants someone vast magical power that he specifically stated can't be used by mages, various very nice swords, and a robe that conveyed 50% magic immunity that could block a god's spells), nerfed freakin' Identify, and basically had one of his big boss guys encase me in a block of ice that didn't melt, even though I was playing as a race whose body temperature hits about 3500 degrees
. I guess he did it to balance out the fact that I was the only one who had fully read all of the rules
.
The thing is, despite all his flaws, he actually is a really good DM, in that he gave a good reason for nerfs, which I quote, "You''d abuse them (anything more powerful than a twig), we all saw you with that flask-of-oil-nuke trick, and so you'd abuse it." I actually agree with this, and I forgive him, mainly because he managed to accidentally give me PaO as a level 3 spell, and then didn't nerf that. It was a peace offering, and I can accept that. No, the real problem began when he began to to play WOW again, and it sort of took over his game.
In closing, the usual DM is a very good friend of mine, he just roleplays like a dick. And I hope I've brought an end to that.