Author Topic: Testing the Waters  (Read 34346 times)

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Sir Shadow

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Re: Testing the Waters
« Reply #120 on: April 15, 2010, 07:07:13 PM »
I'm using the CBv1.

VennDygrem

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Re: Testing the Waters
« Reply #121 on: April 15, 2010, 07:10:46 PM »
I'm thinking Tibbit CBv1 1/Beguiler 5, or CBv1 1/Beguiler 1/Wizard 1/Spellthief 1/Master Specialist 1/Ultimate Magus 1 (eventually CBv1 1/Beg 1/Wiz 1/Sp.t. 1/MS 1/UM 10/X 5 where X is some spellcasting-advancing PrC)

Or Maybe Beguiler 1/Druid 3/Mystic theurge 1/Arcane Hierophant 10/MT +5 gaining casting as a 17th level Beguiler and as a 19th level druid, level 8 arcane beguiler spells and 9th level druid spells, plus wildshaping as a 13th level druid (unless it's ruled that MT counts toward druid levels, though that's doubtful. It would be sweet, because then I'd also wildshape as a 19th level druid which would kick ass).

Give me a little longer and I'll figure out the exact build.
(Early entry shenanigans courtesy of Precocious Apprentice, of course. ;))

bhu

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Re: Testing the Waters
« Reply #122 on: April 15, 2010, 07:54:46 PM »
I would like to use the latest one but before writing out a whole build i wanted clarification on the ECL/Cat burglar level thing and why Katgrrl is minimum 7 while catfolk has no minimum and gives larger bonuses.

Will get back to you with a whole build soon.  

Alignment will be Chaotic Neutral.


Katgrrl is getting modified.  I keep meaning to get it done ,but my job situation is screwing up mah schemes...

Littha

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Re: Testing the Waters
« Reply #123 on: April 15, 2010, 08:21:12 PM »
don't worry about it if its too much hassle, i read that thread earlier and it makes me feel bad being all demanding  :D

Nanshork

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Re: Testing the Waters
« Reply #124 on: April 15, 2010, 08:27:20 PM »
Is there any way to get more cat forms for v3?  Like a feat or something?
My babies - A thread of random builds I've come up with over the years.
Notes to self

RobbyPants

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Re: Testing the Waters
« Reply #125 on: April 15, 2010, 08:32:55 PM »
Solara, RobbyPants, and Littha: I need alignments
Chaotic Neutral

Nanshork, thanks for the link.  I like the class, but I'll probably play the build I have for now.
« Last Edit: April 15, 2010, 09:25:01 PM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

Sir Shadow

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Re: Testing the Waters
« Reply #126 on: April 15, 2010, 09:32:17 PM »
BTW, Bhu, what are you ability modifiers for Awakened Cat? ATM, I'm using -8 STR and +4 Dex--which I'm pretty sure I read somewhere, but I noticed that your modifiers for Kitty Form(Tiny) are -6 STR & +6 Dex... so I was just wondering what your verdict on that would be.

bhu

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Re: Testing the Waters
« Reply #127 on: April 15, 2010, 09:51:49 PM »
don't worry about it if its too much hassle, i read that thread earlier and it makes me feel bad being all demanding  :D

I has modified the cat burglar class

bhu

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Re: Testing the Waters
« Reply #128 on: April 15, 2010, 09:52:08 PM »
Is there any way to get more cat forms for v3?  Like a feat or something?

I will be making a Feat yes

bhu

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Re: Testing the Waters
« Reply #129 on: April 15, 2010, 09:53:23 PM »
BTW, Bhu, what are you ability modifiers for Awakened Cat? ATM, I'm using -8 STR and +4 Dex--which I'm pretty sure I read somewhere, but I noticed that your modifiers for Kitty Form(Tiny) are -6 STR & +6 Dex... so I was just wondering what your verdict on that would be.

For awakened Cats i was intending to use -8 Str, +4 Dex, +2 Wis

Radmelon

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Re: Testing the Waters
« Reply #130 on: April 15, 2010, 09:57:31 PM »
Bhu, how are we handling starting equipment?  Standard 13,000 gp for 6th level, or do you want more of a say in our items?

Dont worry about starting equipment, you wont initially have any (will explain later).
Monkness ftw!  :D
Do you mind if I stat my dude now and post the basics later?

Sir Shadow

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Re: Testing the Waters
« Reply #131 on: April 15, 2010, 10:18:49 PM »
--Message Deleted by Author--
« Last Edit: April 15, 2010, 10:22:09 PM by Sir Shadow »

bhu

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Re: Testing the Waters
« Reply #132 on: April 15, 2010, 11:07:22 PM »
Bhu, how are we handling starting equipment?  Standard 13,000 gp for 6th level, or do you want more of a say in our items?

Dont worry about starting equipment, you wont initially have any (will explain later).
Monkness ftw!  :D
Do you mind if I stat my dude now and post the basics later?

Sure, go aheads.

RobbyPants

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Re: Testing the Waters
« Reply #133 on: April 15, 2010, 11:38:23 PM »
Okay.  Here's my (big) character sheet, with no equipment:

(spoilerd cuz it's... big)
[spoiler]Mustave the Magnificent (or Motherfuckin Mustave)

Halfling Rogue 4/Beguiler 1/Jester* 1
CN Medium Humanoid (Halfling)
Init: +4; Senses: Listen + 5, Spot + 4
Languages: Common, Halfling, Elven, Goblin
_____________________________________________________________

AC: 14, touch 14, flat-footed 10 (+1(size) +4(dex) -1(flaw))
hp: 28 (5d6 + 1d4 + 12 - 6(flaw))  fast heal: - regeneration: - DR: -
Immune: -
Resist: - SR: - Other: +2 morale bonus on saving throws against fear
Fort: +4, Ref: +9, Will: +5
(+1 racial bonus on all saving throws, figured in)
_____________________________________________________________

Speed: 30ft.
Melee: Dagger; +1, 1d3-1 19-20/x2 Piercing/Slashing
Melee: Light mace; +1, 1d4-1 20/x2 Bludgeoning
Ranged (Thrown:) Flask/pie; +9 touch, 1d6 20/x2 Acid
Ranged (Thrown:) Dagger; +9, 1d3-1 19-20/x2 Piercing/Slashing
Ranged: Light Crossbow; +8, 1d6 19-20/x2 Piercing
Space: 5ft.; Reach: 5ft.
Base Atk: +3; Grp: -3
Atk Options: Sneak Attack +3d6
Special Actions: Trapfinding
_____________________________________________________________

Abilities: Str 8, Dex 18, Con 14, Int 14, Wis 8, Cha 12
SQ: Armored Mage(light), Evasion, Uncanny Dodge, Trap Sense +1
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Quick Draw, Two Weapon Fighting
Flaws: Noncombatant, Vulnerable
Traits: Quick, Skinny
Skills: Balance +15, Bluff +10, Climb +1, Craft (Alchemy) +3, Craft (Cooking) +3, Diplomacy +3, Disable Device +3, Disguise (in character) +3, Escape Artist +12, Gather Information +3, Hide +9, Intimidate +3, Jump +8, Listen +5, Move Silently +7, Open Lock +5, Perform (Juggle) +9, Search +6, Sleight of Hand +10, Spellcraft +6, Spot +4, Tumble +15, Use Magic Device +10, Use Rope (bindings) +6

Racial Bonus: +2 to Climb, Jump, Listen, Move Silently   Size Bonus: +4 Hide
Skill Ranks: Balance 9, Bluff 9, Craft (Alchemy) 1, Craft (Cooking) 1, Disable Device 1, Escape Artist 7, Gather Information 2, Hide 1, Jump 5, Listen 4, Move Silently 1, Open Lock 1, Perform (Juggle) 8, Search 4, Sleight of Hand 4, Spellcraft 4, Spot 5, Tumble 9, Use Magic Device 9
Skill Synergies: Diplomacy (Bluff), Disguise to stay in character (Bluff), Intimidate (Bluff), Sleight of Hand (Bluff), Use Rope for bindings (Escape Artist), Tumble (Jump), Balance (Tumble), Jump (Tumble), Spellcraft for scrolls (Use Magic Device)

_____________________________________________________________

 
Possessions:

_____________________________________________________________


Spells: Beguiler 2 (Caster Level 2)

Spells per day (bonus):  0 6,  1 4(+1)

Spells Known:
0:
Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic

1: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm

_____________________________________________________________

Weapon and Armor Proficiency: Simple weapons, hand crossbow, rapier, sap, shortbow, and short sword.  Light armor.

Sneak Attack (Ex):Trapfinding (Ex):Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.


Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

Trap sense bonuses gained from multiple classes stack.


Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.



Armored Mage (Ex): A beguiler does not suffer arcane spell failure when wearing light armor.  This only applies to beguiler spells, and not spells from another class.



Carrying Capacity(Light): 19.5 lbs



* Jester is a modified PrC based on the Unseen Seer that focues on Enchantment instead of Divination.


[/spoiler]

Backstory to come later.


Edit: I also put it in sheet form.
« Last Edit: April 16, 2010, 11:39:36 AM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

VennDygrem

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Re: Testing the Waters
« Reply #134 on: April 16, 2010, 04:10:28 AM »
What do you guys think of the builds I posted earlier? Any suggestions on which one might be the best/most-fun? Or changes to make it more so?

For those too lazy to scroll up, I'll quote the stuff here:
I'm thinking Tibbit CBv1 1/Beguiler 5, or CBv1 1/Beguiler 1/Wizard 1/Spellthief 1/Master Specialist 1/Ultimate Magus 1 (eventually CBv1 1/Beg 1/Wiz 1/Sp.t. 1/MS 1/UM 10/X 5 where X is some spellcasting-advancing PrC)

Or Maybe Beguiler 1/Druid 3/Mystic theurge 1/Arcane Hierophant 10/MT +5 gaining casting as a 17th level Beguiler and as a 19th level druid, level 8 arcane beguiler spells and 9th level druid spells, plus wildshaping as a 13th level druid (unless it's ruled that MT counts toward druid levels, though that's doubtful. It would be sweet, because then I'd also wildshape as a 19th level druid which would kick ass).
« Last Edit: April 16, 2010, 03:44:29 PM by VennDygrem »

Ruam

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Re: Testing the Waters
« Reply #135 on: April 16, 2010, 04:25:12 AM »
I'll probably get something up by tomorrow, I'm going to cook for a shipload of people after the lecture today so I'll probably be home to late to finish anything up today.

Edit: Robbypants, I'll steal your sheet and use it as a template myself

Edit, once more: Would my little freak acquire any LA?
« Last Edit: April 16, 2010, 03:51:41 PM by Ruam »

Sir Shadow

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Re: Testing the Waters
« Reply #136 on: April 16, 2010, 01:35:49 PM »
Any chance I could use some of my would-be money on spells? I usually use 1000-3000 of my starting gold on extra spells <_<

Also, do you use the regular "One page per spell level" rule?

bhu

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Re: Testing the Waters
« Reply #137 on: April 16, 2010, 04:00:49 PM »
Honestly in most of the campaigns I play in we never really bother with spellbooks.  Being 6th level you'll obviously have some additional spells, PM me with what you're looking for.

On a side note I asked in teh GM forum for PbP advice:

http://brilliantgameologists.com/boards/index.php?topic=7788.0

Y'all may wish to peek here and see if you agree with what they say.

Ruam

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Re: Testing the Waters
« Reply #138 on: April 16, 2010, 04:54:24 PM »
So far I'm ok with what they say.

On another note, damn I'm bad at creating anthropomorphic creatures

RobbyPants

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Re: Testing the Waters
« Reply #139 on: April 16, 2010, 05:09:08 PM »
How so?
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]