Author Topic: Need help fixing a rogue!  (Read 4649 times)

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Anklebite

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Re: Need help fixing a rogue!
« Reply #20 on: April 08, 2010, 01:02:21 PM »
use the whip when far away, and if they get close?

use your flaming^3 punch of sneak attack death.
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PhaedrusXY

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Re: Need help fixing a rogue!
« Reply #21 on: April 08, 2010, 01:12:34 PM »
Is there any way to get rid of the AoO's you generate using a whip in melee range?  As a rogue, I can't use the fire whip to do SA damage because I don't threaten, right?  So I can't technically flank someone with a whip...    or am I all fuzzled up here?
If you are invisible, you don't draw attacks of opportunity (per the Rules Compendium, the enemy is also considered flat-footed to you). The Ring of Darkhidden + No Light cantrip can basically work as Greater Invisibility. Technically the No Light effect is immobile and can't be cast on an object, though.

As for flanking, you can actually "flank" by holding another weapon in your "off-hand". Nothing requires you to actually use that weapon, though. So you can then proceed to hit them with your whip instead, which of course does more damage and only requires a touch attack.

And I think the threads linked to already mentioned this, but you could use those AoO you draw to your advantage if you take Karmic Strike. Every time the enemy hits you, you get to hit them, and you'll probably do a lot more damage per swing than them. If you add Double Hit to this, you can actually hit them twice every time they hit you.
[spoiler]
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Anklebite

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Re: Need help fixing a rogue!
« Reply #22 on: April 08, 2010, 01:17:22 PM »
as for the "off-hand" weapon, just have it be your off-hand. which is on fire.
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Brainpiercing

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Re: Need help fixing a rogue!
« Reply #23 on: April 08, 2010, 01:39:09 PM »
Make sure to get Elusive Target, too. You don't want to take more damage than necessary when taking hits.

To save on a feats a bit:

Rogue3/Psywar2/PyroX/Cobra Strike Monk2/Pyro+10-X/whatever.

Anklebite

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Re: Need help fixing a rogue!
« Reply #24 on: April 08, 2010, 01:51:24 PM »
pyro is one of the more underrated PrCs out there. yes, at first glance, it doesn't look that optimal. but, when you look closer at it....  :D

amazing what you can do with this PrC.
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RobbyPants

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Re: Need help fixing a rogue!
« Reply #25 on: April 08, 2010, 03:06:18 PM »
The triple-stacking only works if you have the Monk Unarmed Strike ability (wether through a PrC, Monk or Unarmed Swordsage levels, or a Monk's Belt), but 12d6 fire damage on each of your attacks for a few minutes once per day is nothing to sneer at.

For everything else, See the handbook.  It's unfinished, but it's got some good stuff in there right now.

hand aflame makes your unarmed attacks armed. specifically.

armed? use weapon afire!  :D

although, a monk's belt or fanged ring never hurt.
Does that work?  Weapon Afire specifically states "one weapon she holds", which is peculiar and unusual wording.
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snakeman830

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Re: Need help fixing a rogue!
« Reply #26 on: April 08, 2010, 03:08:28 PM »
The triple-stacking only works if you have the Monk Unarmed Strike ability (wether through a PrC, Monk or Unarmed Swordsage levels, or a Monk's Belt), but 12d6 fire damage on each of your attacks for a few minutes once per day is nothing to sneer at.

For everything else, See the handbook.  It's unfinished, but it's got some good stuff in there right now.

hand aflame makes your unarmed attacks armed. specifically.

armed? use weapon afire!  :D

although, a monk's belt or fanged ring never hurt.
Does that work?  Weapon Afire specifically states "one weapon she holds", which is peculiar and unusual wording.
It works on Monk Unarmed Strke, because it's treated as a manufactured as well as natural weapon.
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NiteCyper

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Re: Need help fixing a rogue!
« Reply #27 on: April 08, 2010, 05:52:28 PM »
Ring of Darkhidden+Magical darkness around you should work most of the time, though, to just let you sneak them from further away.

OR get Shape Soulmeld(Fellmist Robe), and just hide within the minor concealment this gives you.

1. Magical darkness only creates shadowy illumination and you don't need Darkvision or Low-light vision to see in shadowy illumination. You hide in the concealment, but Ring of the Darkhidden has no effect. It doesn't even help if you're within the opposite end of the limits of a magical darkness emanation from your opponent. The concealment does not vary.

Ramble
[spoiler]
Spamming "Intensify Darkness" on my magical darkness invocations for 24 hours, then strategically placing them to cover as much of an area as possible mildly inconveniences combatants with a 20% miss chance within a (60 seconds in a minute/6 seconds in a full-round*60 minutes in an hour*24 hours in a day*60-ft. emanation)=864 000-60 sphere-feet (not a standard SI unit) diameter, assuming certain conditions (such as immediate, instantaneous diffusion/dispersal of artefacts upon completion of penultimate round of a full day).

How to find cubic feet in a sphere?
If you know the radius, use the formula: volume = (4/3) x pi x radius^3.
Because the metric system pwns: 1 cubic foot = 0.0283168466 cubic meters
[/spoiler]
 
2. I was going to suggest "Evasive Reflexes" (ToB) with the Fellmist Robe soulmeld, then I laughed at the irony.
« Last Edit: April 08, 2010, 06:09:22 PM by NiteCyper »
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Surreal

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Re: Need help fixing a rogue!
« Reply #28 on: April 08, 2010, 09:28:23 PM »
I feel like I want to play a drunken master pyrokineticist who sets fire to everything he picks up.
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skydragonknight

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Re: Need help fixing a rogue!
« Reply #29 on: April 08, 2010, 09:41:40 PM »
I feel like I want to play a drunken master pyrokineticist who sets fire to everything he picks up.

Add explosions and you'd almost have Gambit.
It always seems like the barrels around here have something in them.

Anklebite

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Re: Need help fixing a rogue!
« Reply #30 on: April 08, 2010, 10:07:31 PM »
I feel like I want to play a drunken master pyrokineticist who sets fire to everything he picks up.

Add explosions and you'd almost have Gambit.

explosions are just reflavored fire. both deal fire damage, and both are awesome.
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Surreal

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Re: Need help fixing a rogue!
« Reply #31 on: April 09, 2010, 02:53:22 AM »
Ok... a Goliath drunken master pyrokineticist bloodstorm blade with the fling ally feat...
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NiteCyper

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Re: Need help fixing a rogue!
« Reply #32 on: April 09, 2010, 04:01:24 AM »
I feel like I want to play a drunken master pyrokineticist who sets fire to everything he picks up.

Add explosions and you'd almost have Gambit.

explosions are just reflavored fire. both deal fire damage, and both are awesome.
Explosive Runes deal force damage.

The Blacklight Spell is Sor/Wiz3 and creates magical darkness that can't be penetrated by Darkvision. the problem: Only the caster can see normally in it, so you would need at least Wiz5 in the build :(

rant
[spoiler]
I can't help but imagine that if you were to say, use this on a plain during day-time, you'd just see a pitch-black figure against a bright background. i.e. It'd only be debilitating if you are aiming at someone in the midst of Blacklight where they have the blacklit ground as their background relative to you. It's the same with the Darkness invocation(s), and it makes me think they mean to have these emanations function as a sort of lens the size of a sphere of the radius of the emanation. In this way, if you were to look through such an emanation, everything beyond/that you'd see through this emanation would be under shadowy illumination.
[/spoiler]
« Last Edit: April 09, 2010, 07:14:46 AM by NiteCyper »
Caveat: I edit my posts, ever and anon after.

Brainpiercing

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Re: Need help fixing a rogue!
« Reply #33 on: April 09, 2010, 06:44:20 AM »
Ring of Darkhidden+Magical darkness around you should work most of the time, though, to just let you sneak them from further away.

OR get Shape Soulmeld(Fellmist Robe), and just hide within the minor concealment this gives you.

1. Magical darkness only creates shadowy illumination and you don't need Darkvision or Low-light vision to see in shadowy illumination. You hide in the concealment, but Ring of the Darkhidden has no effect. It doesn't even help if you're within the opposite end of the limits of a magical darkness emanation from your opponent. The concealment does not vary.

Ramble
[spoiler]
Spamming "Intensify Darkness" on my magical darkness invocations for 24 hours, then strategically placing them to cover as much of an area as possible mildly inconveniences combatants with a 20% miss chance within a (60 seconds in a minute/6 seconds in a full-round*60 minutes in an hour*24 hours in a day*60-ft. emanation)=864 000-60 sphere-feet (not a standard SI unit) diameter, assuming certain conditions (such as immediate, instantaneous diffusion/dispersal of artefacts upon completion of penultimate round of a full day).

How to find cubic feet in a sphere?
If you know the radius, use the formula: volume = (4/3) x pi x radius^3.
Because the metric system pwns: 1 cubic foot = 0.0283168466 cubic meters
[/spoiler]
 
2. I was going to suggest "Evasive Reflexes" (ToB) with the Fellmist Robe soulmeld, then I laughed at the irony.

The Blacklight Spell is Sor/Wiz3 and creates magical darkness that can't be penetrated by Darkvision. the problem: Only the caster can see normally in it, so you would need at least Wiz5 in the build :(

BUT, I guess an Eternal Wand can do the trick for 5 rounds at a time a few times per day.