Author Topic: Looking for some help from Experienced Clerics: KotR/ED  (Read 5252 times)

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Havok4

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Re: Looking for some help from Experienced Clerics: KotR/ED
« Reply #20 on: April 08, 2010, 05:03:53 PM »
Find a new DM. Preferably one that isn't a complete dickhead.
failing that, ask kevin_video.
Indeed, he is the member here with the most experience with bizarre DM housed rules and he has our respect and pity for it.
Also have you tried talking to your DM about what he is trying to do with these bizarre and unbalanced houserules. I would not see a problem with boosting the mundane character while not boosting the godlike classes but what he is doing flies in the face of all DnD rules and he is deleibratly giving you terrible things to hurt you.

PhaedrusXY

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Re: Looking for some help from Experienced Clerics: KotR/ED
« Reply #21 on: April 08, 2010, 05:10:28 PM »
-On a side note, does greater magical weapon work on Eldritch glaive?
Nope. It's not a weapon. It's a magical effect.
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-What spells should I be persisting (throughout my levels; currently 9)
Divine Power is 1st on the list as soon as you can cast it. After that, it can vary a lot depending on what you want to do/gain. Mass Lesser Vigor is nice, but there are a lot of good candidates. There are several old (and new?) threads on this topic on the WotC boards. Go here and Control-F search for persistent. Righteous Might and Righteous Wrath of the Faithful are both quite good (and both 5th level, I think).
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-And for the stacking of turn undead: Turn/Rebuke Undead: Your eldritch disciple level stacks with your other class levels for the purpose of determining your ability to turn or rebuke undead.
Where is the question here?
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-Is there a way to consistently cast Miracle: Giant size?
I think you can Persist it via DMM.
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-2 extra feats, what should they be guys? (rombilars gambit route?)
There are tons of good candidates... Robilar's is good, if you have a bunch of Attacks of Opportunity per round.
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Is there a way to change my name in this forum?
I don't think so, other than making a new account.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Anklebite

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Re: Looking for some help from Experienced Clerics: KotR/ED
« Reply #22 on: April 08, 2010, 05:11:47 PM »
once thing I recommend is being very, very sneaky about everything you do. don't tell him "why" you are doing anything.

just say what you are doing.


"I took a level in X, picked up feat Y, and bought item Z". keep him in the dark as to your motives for everything; that way, when the realization hits him, it will be a "surprise! buttsecks!" moment.

also, start abusing diplomancy. he fucking asked for it. in fact, start abusing every single social skill. but don't let him know what it does.

you: "erm, ok. can I roll diplomacy against him?"
DM: "sure, why not."
you: "what does a 57 do on the diplomacy table in the PHB?"
DM: "...lets see, it means th- OHSHIT"
you:  :smirk
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Nihilus

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Re: Looking for some help from Experienced Clerics: KotR/ED
« Reply #23 on: April 08, 2010, 05:22:39 PM »
Thank you so much for addressing my questions/problems so quickly you guys!
Well, the whole reason why my DM hates me is because I was kept asking him to allow me to get the ED and KotR prestige classes in the first place. So, if I talk to him, he is immediately going to categorize it as complaining, and probably give me more crap for this.

The reason why I want to change my name and stuff is so that he cant google search my account name and DND and find this thread. So changing my name would be optimal.

Lol, anklebite, I seriously lol'd in my class at the buttsecks comment.
Also, how would I get such good diplomacy? there is a +5 spell and the +8 invocation, and stat bonus, but what else?
Also, since he doesn't go by the book, he is probably going say something like, well it doesn't work anyway or something like that.
Seriously, he's on a serious powertrip because he sucks at real life, and I rock it.  ;)

Oh, he also stresses "balance" in his campaign, but all of this is foregone when it comes to me. He made the other guys extremely powerful, yet I can't even buy a wand of cure light wounds to for outside of combat healing... And when I mentioned the healing blast, (use a turn attempt to heal a guy with Eldritch blast dmg) he was all like "and you were complaining about the wand of lesser healing (i wasn't, i just pointed to the books,  :fo)" Yeah, thats not really how it works, buddy. So he is basically just trying to give a big FU for all the hard work, research, and time I put into this game. Then when I go to the books to use this research, "nope doesn't apply FU."

Phaedrus, thanks for directly answering the questions I asked.
The question was "do the ED and CLR and KotR turn attempts stack?"
and thats when i posted the "Turn/Rebuke Undead: Your eldritch disciple level stacks with your other class levels for the purpose of determining your ability to turn or rebuke undead."
I think I am going to let them stack anyway regardless since he's not going directly by the book, why should I? But knowing this for future campaigns is important.


OH! when I said cast Miracle: giant size, I meant is there a way I can cast giant size 100% of the time using miracle?
« Last Edit: April 08, 2010, 05:30:04 PM by Nihilus »

Anklebite

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Re: Looking for some help from Experienced Clerics: KotR/ED
« Reply #24 on: April 08, 2010, 05:43:57 PM »
you only have 11 posts, you could just start a new account.  :rollseyes

the core concept of a diplomancer requires two levels and the negotiator feat.

first, a level in binder. bind naberius always. this gives you a +4 bonus(I think), the ability to always take 10, and the ability to do it as a standard action at no penalty.

the second part is a level in marshal. take motivate charisma, and you get your charisma to your charisma(yo, dawg) for charisma skills.  you also get skill focus(diplomacy) for free.

then, take max ranks in diplomacy. before ranks, you have a mod of 4(naberius)+3(skill focus)+2(negotiator)+2(mwk item; fancy robes?) +2x charisma.

so, ranks+11+2xcha

ye old venerable star elf has +5 charisma. if you start with an 18, that's 23.

assuming level 2 only, and max ranks, you have 5(ranks)+12(cha)+11 = +28 to diplomacy. you can always take 10, and it only takes a standard action. in the surprise round, you auto-hit DC 38.

http://www.d20srd.org/srd/skills/diplomacy.htm says that's from hostile to friendly. so, yeah. if they weren't about to try to kill you, they are helpful. this means free shit for you. if they were about to try to kill you, they are now your comrade.

EDIT: forgot about synergy. knowledge(nobility and royalty), sense motive and bluff all give a +2 bonus if you have 5 ranks in them. so, max these too, and your diplomacy is now at +30, and you auto hit DC 40 as a standard action.
« Last Edit: April 08, 2010, 05:49:59 PM by Anklebite »
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Nihilus

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Re: Looking for some help from Experienced Clerics: KotR/ED
« Reply #25 on: April 26, 2010, 07:25:53 PM »
Alright guys, so a lot has happened since.
i don't really need help with balancing my character as he's not a little guy anymore *tears a little
So I need help with summon elemental (reserve)
So it allows me to basically summon an elemental all day long as long as I have a 4-9th lvl summon spell unused, right?
I don't have to summon something else or use the summoning spell to activate the reserve feat, am I correct?
Additionally, what are the better elementals (small and medium) to summon. Is there much of a difference between them?
What is so great about elementals?

Havok4

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Re: Looking for some help from Experienced Clerics: KotR/ED
« Reply #26 on: April 26, 2010, 07:45:07 PM »
Earth elementals are probably the best tanks and the best scouts in a dungeon as they can just go through stone walls and come back and tell you what happened. Fire elementals are okay damage dealers and air elementals are good scouts outdoors. Water elementals are really only useful in a underwater environment or for putting out fires.

Nihilus

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Re: Looking for some help from Experienced Clerics: KotR/ED
« Reply #27 on: April 29, 2010, 12:55:38 PM »
Hey guys, so I'm at the point where I can cast a lot of higher level spells, but it seems like the 6th and 7th level spells aren't that great.
I mean, I know they are good, but they don't really have the power jump that the lower spells had between each other.
I'm having trouble finding which spells to persist as well.
This all ties together.

So here are the good spells on each level to my understanding.
Please tell me if I am missing any BIG ones here.

4th level spells: obviously Divine Power (persist this everyday), greater magic weapon (basically persisted: hrs/lvl). mass lesser vigor (persisted)
5th level spells: Righteous Might (why is this so good? do I gain temporary HP per level from the Con boost?), Divine Agility, Righteous Wrath of the Faithful (persist every day)

Fun stuff right? heres where it seems to get boring

6th level spells: Heal, Spiritual Guardian, Visage of the Deity (is this spell even good? Why)
7th level spells: Holy Word family (good against swarms).... and uh.... yeah the 7th level spells seem boring. Im gonna need mad help finding good ones here
8th: Greater Spell Immunity (but makes me immune to my spells too...), Holy Aura family, Summon monster 8 (yeah!)
9th: Miracle!!!!!, Greater visage of the Deity (is this even good?)


So please tell me other key spells from the list that I seem to be missing.
What are the better Chaotic Good creatures I can summon? Do I have to be of the same alignment to summon creatures?
Thanks a bunch Clerics/Experienced Dnd Players.

« Last Edit: April 29, 2010, 01:15:14 PM by Nihilus »