Author Topic: Ask a Simple Question: Viking Berserker Edition  (Read 124780 times)

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PhaedrusXY

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #20 on: March 31, 2010, 12:08:10 PM »
Q6: When using a maneuver such as White Raven Tactics, do you count as your own ally?
The FAQ specifically says no to that one. I don't think that's a generic ruling, though.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #21 on: March 31, 2010, 12:14:43 PM »
Q6: When using a maneuver such as White Raven Tactics, do you count as your own ally?
The FAQ specifically says no to that one. I don't think that's a generic ruling, though.
I couldn't find anything in the actual book, so unless I missed something I guess that'll have to do.

Ow well, thanks anyway :)
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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #22 on: March 31, 2010, 12:25:37 PM »
Q 2 I've already read the 3.5 Cleric handbook, but it's obviously written for a cleric that's going to be high level. What it doesn't tell you is what feats you should take when you're starting out. So my question is, what feats would be good for a 1st level human cleric with 10 DEX in a campaign that's not going to have much undead encounters, if any?
A2
it depends on many things .... what books are allowed? what is the main goal of this Cleric? What Patron? What Domains Available? What Houserules are in Play?

Divine Metamagic Persistant
Healing
Undead Bane
Cloistered Cleric
Cleric Archer
Party Face
Intel/Scout

depending on the type of Build will change what you should take ... here are some useful Feats(not all are accessable at 1st lvl):

Mastery of Day and Night (Player's Guide to Eberron) Req: Knowledge(the Planes) 2 , Spellcraft 6, Maximize Spell, membership in manifest spellshapers
Spontaneously Maximize any Cure or Inflict spell you cast with NO spell level increase adjustment.

Light of Aurifar (Sandstorm) Req: Turn or Rebuke Undead, access to the Fire or Sun domain:
Undead turned also take 2d6 fire damage

Bane Magic (Heroes of Horror)
Damaging spells do extra 2d6 vs. specific creature types...with NO level increase....hmmm Undead bane and Evil Outsider Bane look very good to me.

Arctic Priest (Frostburn) Req: Cold or Winter domain:
Spontaneously cast: Control Weather, Create Food & Water, Endure Elements, Heroes' Feast, Hibernate, Protection from Energy, Resist Energy

Priest of the Waste (Sandstorm) Req: Access to one Fire, Summer, Sun, Travel, or Water domain
Spontaneously cast: Cloak of Shade, Control Weather, Create Food & Water, Endure Elements, Heroes' Feast, Hydrate, Protection from Energy, Protection from Dessication, Resist Energy

Judged by Aurifar (Sandstorm) Req: Aurifar Patron
+2 Sacred bonus to Concentration checks vs Thirst, +2 Sacred bonus to AC vs Undead affected by light, Cleric is an additional favored class

Sacred Healing (Complete Divine) Req: Heal 8, Turn Undead
Fast Healing 3 for 1+CHA rounds to all living creatures in a 60ft burst.

Augment Healing (Complete Divine) Req: Heal 4
Add +2 HP/spell level to every Conjuration [Healing] spell you cast

Divine Spell Power (Complete Divine) Req: Turn or Rebuke Undead, ability to cast 1st level Divine spells
Modify your caster level based on your turning check.

Domain Spontaneity (Complete Divine) Req: Turn or Rebuke Undead, domain access
Spend a turn attempt and spontaneously cast a spell from a domain

Elder Giant Magic (Secrets of Xen'drik) Req: Spellcraft 9, or Giant type
Increase casting time to gain +1 CL for each additional round spent casting the spell (max +3 CL)

Chosen of the Deathless (Magic of Eberron) Req: Aerenal Elf, Turn Undead
+2 to your Turn Check and Turn Damage, add +1 HP/spell level to every Conjuration [Healing] spell you cast

Initiate of Mystra (Player's Guide to Faerun)
The Faerunian goddess of magic grants to her most devout followers the ability to use their magic in anti-magic zones where all others could not.

Knowledge Devotion (Complete Champion)
Finally put those skill points to work!  Use your Knowledge checks to gain combat bonuses against your opponents.

Holy Warrior (Complete Champion)
If you hold your War domain spells in reserve, you can gain +1 damage/level of the highest War domain spell you have currently prepared.

Touch of Healing (Complete Champion)
Heal all your allies up to half their HP!  Never buy a Wand of Cure Light Wounds again!



 :D

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #23 on: March 31, 2010, 12:36:02 PM »
Q 1: Who doesn't like vikings?
Samurai.  They are archeenemies.
I dunno, I always figured samurai would be archenmies to knights. Mongols seem closer, but they're technically not from the right geographical area.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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carnivore

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #24 on: March 31, 2010, 12:46:42 PM »
some useful pics for the first post:

[spoiler]






[/spoiler]

 :D

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #25 on: March 31, 2010, 12:47:03 PM »
A2
it depends on many things .... what books are allowed? what is the main goal of this Cleric? What Patron? What Domains Available? What Houserules are in Play?
Core books, Book of Exalted, and all completes are allowed. There is no main goal of the cleric other than being able to heal and protect (quite literally a heal bot). Patron is Bast. Domains are Protection and War. None of the house rules affect how the cleric going to be built, that I know of, other than "Must have domain in order to get devotion feat" so Knowledge Devotion is out. I've pretty much already taken Lightning Reflexes because having +0 didn't sit too well with me, but that still leaves one spot open.
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PhaedrusXY

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #26 on: March 31, 2010, 12:48:08 PM »
Q 1: Who doesn't like vikings?
Samurai.  They are archeenemies.
I dunno, I always figured samurai would be archenmies to knights. Mongols seem closer, but they're technically not from the right geographical area.
And knights are?  ???

And I thought everyone knew that the archenemies of the samurai were :ninja
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

bearsarebrown

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #27 on: March 31, 2010, 12:50:00 PM »
unless ninjas have two archenemies then the title goes to pirates.

Risada

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #28 on: March 31, 2010, 01:57:50 PM »
Q7 If a Dragonborn is flying, can he initiate the charging maneuvers (like War Leader's Charge)?

Q8 What's the best way (at 7th level) to prevent an ubercharger from precocious deaths due to his abysmal AC?

PhaedrusXY

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #29 on: March 31, 2010, 02:04:00 PM »
Q7 If a Dragonborn is flying, can he initiate the charging maneuvers (like War Leader's Charge)?
As long as they're not Stone Dragon manuevers. ;) I think this boils down to "can you charge while flying?", doesn't it? The answer to that is "yes".
Quote
Q8 What's the best way (at 7th level) to prevent an ubercharger from precocious deaths due to his abysmal AC?
A cleric friend with Delay Death? And some way to get Fast Healing? Keeping a scroll each of Revenance and Revivify around is also a good "insurance plan" for any adventurer that can afford it.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Ithamar

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #30 on: March 31, 2010, 02:08:08 PM »
Q9:  Can someone help me decipher the errata for Leap Attack?  The errata updated the second sentence to indicate you get +100% power attack returns.  OK fine, that makes sense.  But then it left the 3rd sentence unchanged:  You do triple damage if you are wielding a weapon 2-handed.  So if a guy is swinging a greatsword, power attack 4, how much damage does he actually do?  +12?  +16?
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wotmaniac

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #31 on: March 31, 2010, 02:21:51 PM »
Q9:  Can someone help me decipher the errata for Leap Attack?  The errata updated the second sentence to indicate you get +100% power attack returns.  OK fine, that makes sense.  But then it left the 3rd sentence unchanged:  You do triple damage if you are wielding a weapon 2-handed.  So if a guy is swinging a greatsword, power attack 4, how much damage does he actually do?  +12?  +16?
+12.  power attack + 2H-wpn + leap attack = x3

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Surreal

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #32 on: March 31, 2010, 02:40:36 PM »
Q 1: Who doesn't like vikings?

I think we're all having too much fun with this one. The answer is... [spoiler]... Christians, obviously.
[spoiler]
[/spoiler][/spoiler]


Q7 If a Dragonborn is flying, can he initiate the charging maneuvers (like War Leader's Charge)?

Q8 What's the best way (at 7th level) to prevent an ubercharger from precocious deaths due to his abysmal AC?

A7: Yes you can charge while flying. Anything that triggers off a ground charge should trigger here. You can also dive, which is a special case of a airborne charge.

A8: I can't believe I'm going to suggest this... but become a ghost (or 1 level dip into the savage progression) and carry a ghost touch weapon?
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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #33 on: March 31, 2010, 02:50:06 PM »
A8: If a single opponent, then the obvious answer is to make sure that they're dead first.  The other way is to make sure he has enough hp to survive.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
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That explains so much about my life.
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[/spoiler]

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Archao

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #34 on: March 31, 2010, 02:59:44 PM »
A2
it depends on many things .... what books are allowed? what is the main goal of this Cleric? What Patron? What Domains Available? What Houserules are in Play?
Core books, Book of Exalted, and all completes are allowed. There is no main goal of the cleric other than being able to heal and protect (quite literally a heal bot). Patron is Bast. Domains are Protection and War. None of the house rules affect how the cleric going to be built, that I know of, other than "Must have domain in order to get devotion feat" so Knowledge Devotion is out. I've pretty much already taken Lightning Reflexes because having +0 didn't sit too well with me, but that still leaves one spot open.
Without the Healing Domain, you can't take Improved Power [Healing]. For a heal bot, I personally prefer the Healing and Sun domains, which allow the ranged healing, and access to RSoP, which eventually does what Mastery of Day and Night does, and more. Though, you have to have the Extra Turning feat for that.

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #35 on: March 31, 2010, 03:40:01 PM »
Q9:  Can someone help me decipher the errata for Leap Attack?  The errata updated the second sentence to indicate you get +100% power attack returns.  OK fine, that makes sense.  But then it left the 3rd sentence unchanged:  You do triple damage if you are wielding a weapon 2-handed.  So if a guy is swinging a greatsword, power attack 4, how much damage does he actually do?  +12?  +16?
+12.  power attack + 2H-wpn + leap attack = x3
Not quite, the errata changed it. It's Power attack for 4, doubled, for a +8 thanks to two handing it. That +8 is then increased by 100%, per the errata, to +16 damage.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Ithamar

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #36 on: March 31, 2010, 03:47:53 PM »
Q&A9:  That's where my confusions comes in.  The errata didn't change the 3rd sentence at all that states 2-handed = triple damage!
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wotmaniac

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #37 on: March 31, 2010, 03:52:31 PM »
Q9:  Can someone help me decipher the errata for Leap Attack?  The errata updated the second sentence to indicate you get +100% power attack returns.  OK fine, that makes sense.  But then it left the 3rd sentence unchanged:  You do triple damage if you are wielding a weapon 2-handed.  So if a guy is swinging a greatsword, power attack 4, how much damage does he actually do?  +12?  +16?
+12.  power attack + 2H-wpn + leap attack = x3
Not quite, the errata changed it. It's Power attack for 4, doubled, for a +8 thanks to two handing it. That +8 is then increased by 100%, per the errata, to +16 damage.
it says "normal bonus damage".
exception-based rule set:
- "normal" for power attack is 1:1.
- 2H weapon is an "exception" -- 2:1

100% + 100% = 200% = x2
power attack 2H = x2.
D&D math -- 2x2=3.

Q&A9:  That's where my confusions comes in.  The errata didn't change the 3rd sentence at all that states 2-handed = triple damage!
that's right -- the last sentence of that paragraph remains unchanged.  the errata only changed one part of one sentence.

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

archangel.arcanis

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #38 on: March 31, 2010, 03:57:39 PM »
Q 1: Who doesn't like vikings?
Samurai.  They are archeenemies.
I dunno, I always figured samurai would be archenmies to knights. Mongols seem closer, but they're technically not from the right geographical area.
ninjas, because they got their asses kicked on Deadliest Warrior.
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McPoyo

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Re: Ask a Simple Question: Viking Berserker Edition
« Reply #39 on: March 31, 2010, 03:59:33 PM »
Q9:  Can someone help me decipher the errata for Leap Attack?  The errata updated the second sentence to indicate you get +100% power attack returns.  OK fine, that makes sense.  But then it left the 3rd sentence unchanged:  You do triple damage if you are wielding a weapon 2-handed.  So if a guy is swinging a greatsword, power attack 4, how much damage does he actually do?  +12?  +16?
+12.  power attack + 2H-wpn + leap attack = x3
Not quite, the errata changed it. It's Power attack for 4, doubled, for a +8 thanks to two handing it. That +8 is then increased by 100%, per the errata, to +16 damage.
it says "normal bonus damage".
exception-based rule set:
- "normal" for power attack is 1:1.
- 2H weapon is an "exception" -- 2:1

100% + 100% = 200% = x2
power attack 2H = x2.
D&D math -- 2x2=3.

Q&A9:  That's where my confusions comes in.  The errata didn't change the 3rd sentence at all that states 2-handed = triple damage!
that's right -- the last sentence of that paragraph remains unchanged.  the errata only changed one part of one sentence.

Or it could be one-handed 1:1 *100% = 2:1
two-handed 2:1 * 100% = 4:1.

I'm just saying, it's commonly accepted that was the intent, since the errata would be unneeded, otherwise.

I believe there may be something in the FAQ, as well, supporting that.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]