Author Topic: Optimizing Chameleon Downtime!  (Read 5080 times)

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Bill Bisco: Eloquent Elf

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Optimizing Chameleon Downtime!
« on: March 29, 2010, 10:53:20 PM »
Alright, so Chameleons have a floating feat at 2nd level enabling them to gain any feat they qualify for that is changeable each day; in addition they have access to every Arcane and Divine spell up to 6th level. 

So, what are some good activities that a Chameleon can do in his/her downtime?  I'm aware of a few.

1. Grab extra spell from the floating feat, and add a new Arcane Spell to your spellbook every day.
2. Cast Wall of Iron then Fabricate, and then sell what you've made for a lot of money.
3. Grab any Item Creation feat with the floating feat, and craft a magic item you desire.

I'm aware that many tricks are usable by other classes as well, but I feel that it would also be good to repeat them if they're easily achievable by the Chameleon.  What other useful ways can a Chameleon spend their downtime?

Havok4

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Re: Optimizing Chameleon Downtime!
« Reply #1 on: March 29, 2010, 11:17:02 PM »
Craft contingent spell, for making your character insanely hard to kill.

Anklebite

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Re: Optimizing Chameleon Downtime!
« Reply #2 on: March 29, 2010, 11:56:31 PM »
what you can do with it is entirely up to your imagination, but I for one like abusing the open minded feat in XPH.  spend the floating feat to get 5 floating skill points instead. currently using this on a character in an intrigue campaign (who knew we would need ranks in profession(wedding planner) to pull off a job?)
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Phaenix

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Re: Optimizing Chameleon Downtime!
« Reply #3 on: March 29, 2010, 11:57:27 PM »
Both Extra Spell and the Craft feats have caster level requirements. Chameleon prohibits using Aptitude-granted casting to qualify for the Bonus floating feat. So, RAW, you have to have a casting class (Factotum has a Caster level for its SLAs that might work) in order to select those feats.

I think it's a very reasonable (and probably common) house rule to allow Chameleons to use aptitude-gained abilities to qualify for their floating feat (and only that feat).

EDIT:
To add something useful, if have CON 13+, you can take the Shape Soulmeld Feat. You only get the base effect if you haven't got Essentia, but they stay shaped until unshaped, so you can stack a few useful abilities while keeping your Bonus Feat slot free.
« Last Edit: March 30, 2010, 12:10:47 AM by Phaenix »

snakeman830

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Re: Optimizing Chameleon Downtime!
« Reply #4 on: March 30, 2010, 12:03:45 AM »
what you can do with it is entirely up to your imagination, but I for one like abusing the open minded feat in XPH.  spend the floating feat to get 5 floating skill points instead. currently using this on a character in an intrigue campaign (who knew we would need ranks in profession(wedding planner) to pull off a job?)
It can be argued that since you spend skill points on various things (skill ranks, skill tricks, languages), you no longer have those 5 skill points.  You swap the feat out and you keep the skill points.  Cheesy, (and not something I would allow), but RAW, it should work.

Even without that, say you need to know a language for a day.  This is a good way to do it.
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Anklebite

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Re: Optimizing Chameleon Downtime!
« Reply #5 on: March 30, 2010, 12:27:31 AM »
what you can do with it is entirely up to your imagination, but I for one like abusing the open minded feat in XPH.  spend the floating feat to get 5 floating skill points instead. currently using this on a character in an intrigue campaign (who knew we would need ranks in profession(wedding planner) to pull off a job?)
It can be argued that since you spend skill points on various things (skill ranks, skill tricks, languages), you no longer have those 5 skill points.  You swap the feat out and you keep the skill points.  Cheesy, (and not something I would allow), but RAW, it should work.

Even without that, say you need to know a language for a day.  This is a good way to do it.

wasn't trying to argue that it gives you NI skillpoints over NI days. I mainly use it to fill in gaps, as you stated (languages and knowledges are good choices, as are relevant profession checks).
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Bill Bisco: Eloquent Elf

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Re: Optimizing Chameleon Downtime!
« Reply #6 on: March 30, 2010, 01:22:08 AM »
Both Extra Spell and the Craft feats have caster level requirements. Chameleon prohibits using Aptitude-granted casting to qualify for the Bonus floating feat. So, RAW, you have to have a casting class (Factotum has a Caster level for its SLAs that might work) in order to select those feats.

I think it's a very reasonable (and probably common) house rule to allow Chameleons to use aptitude-gained abilities to qualify for their floating feat (and only that feat).

EDIT:
To add something useful, if have CON 13+, you can take the Shape Soulmeld Feat. You only get the base effect if you haven't got Essentia, but they stay shaped until unshaped, so you can stack a few useful abilities while keeping your Bonus Feat slot free.

Good point about the Caster level requirements: forgot about that.  However, this is for the Persistent Chameleon Handbook so every Chameleon for that purpose should already be a caster.  The trick is how to get a character with only 1 spellcaster level to get 12 Caster Level.  The Raising Caster Level thread has a good list but too much of it is just an increase in caster level for spells or whatnot, not actual definitive increases in caster level that the Item Creation feats require.  However, the following I believe straight-up increase caster level.

Ring of Arcane Might - +1
Harmonic Chorus +2 morale Brd 2 SC need concentration
Hymn of Praise +2 - Brd 3 SC Good divine casters
Infernal Threnody +2 - Brd 3 SC Evil divine casters
Death Knell +1
Consumptive Field 1.5 CL
Orange Ion Stone - +1
Channel the Misthai, (roll 6 on d6) +1
Create Magic Tatoo - +1 spellcaster level

Any others I'm missing?

About Shape Soulmeld.  So you're saying I can shape a different soulmeld to each slot on my body each day, and none of them will go away when I change my floating feat?

Arcane-surge

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Re: Optimizing Chameleon Downtime!
« Reply #7 on: March 30, 2010, 02:23:27 AM »
Fell Energy Spell is a metamagic feat from Dragon that increases all numerical bonuses of a spell by +2 if its cast on undead. It'd boost those caster level numbers quite nicely. Oh, but you're not undead? That's okay. Spell Compendium has given us Shroud of Undeath, which makes you count as undead for the purposes of spells and effects.
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Akalsaris

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Re: Optimizing Chameleon Downtime!
« Reply #8 on: March 30, 2010, 02:43:36 AM »
I'd say crafting magic items is the most intuitive option (with craft contingent spell being particularly devious).

Hmm...you could also take the Bind Vestige feat to gain 1 of the abilities from the list, like Naberius' social stuff.

Widow

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Re: Optimizing Chameleon Downtime!
« Reply #9 on: March 30, 2010, 03:54:10 AM »
For a high level chameleon, or any caster with access to Faerun, take a look at Lost Empires of Faerun page 33.  Shalantha's delicate disk is a level 6 sorceror spell that creates a disk that stores a spell permanently up to 5th level.  The spell is released when you break the disk.  So start your collection of spell frisbee's.  There is no limit to the number that you can have.  You can even make a huge sac of them full of fireball and shatter spells.  Hurle that sac, at least a few of the disks will break and only one shatter is needed to set the whole lot off.  You can also pass out heal disks to the party copying heal from the adept list.  These disks really work best for divine spells since you dont have to have them in  your spell book to gain access to them.

Factotum does work for crafting feats, even taking 5 levels of artificer on the way into chamelon can be done to get more feats.  You can always use the floating feat for Magical Artisian or other xp/gp reducing feats as needed.  The artificer is good also since it gets a +2 to effective level for crafting.  Practiced spell caster can give you another +4 boost.  Also Illumians from races of destiny can get another +2 caster level and have the human subtype qualifying for chameleon.  That gets you to an effective crafting caster level of 12 by level 10.

Also if you want to craft on the cheap and have a good alignment, i would go with ancestral relic as a feat.  Ancestral relic lets you pray at an altar and sacrifice materials of equal value to add the same value in enchantments to one item.  The max amount the item can be worth is equal to half your level based wealth from the standard wealth per level table.  Note, it is only the current value of the item that is limited.  Fire up a wall of salt which is worth a ton of money (look up salt prices per lb in the players handbook) and start praying.  I would suggest your item is your spell book which allows a few things.  First you can pray up scrolls really fast and copy them over for your arcane spells.  Read the scroll when you are done, and the magic value of your book drops right back down.  Second, at higher levels start praying up stat books.  You get the stat book ready, read it, and all the magic is gone.  The item's value once again is base and ready for a new stat book to be applied to it.  This is also an excellent trick for a good self reliant archivist.  Best of all you dont need any crafting feats, spell access, level requirements, gp, or xp to make your item.  The downside to that is you cannot speed things up with the reduced crafting time feat from eberron.  If the DM gives you a hard time about salt, just keep your portion of the loot in magic items.  Magic items sell for half value, but sac for full value.


Negative Zero

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Re: Optimizing Chameleon Downtime!
« Reply #10 on: March 30, 2010, 05:14:05 AM »
The Delicate Disk does have an expensive material component, note..

Hijax

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Re: Optimizing Chameleon Downtime!
« Reply #11 on: March 30, 2010, 07:46:59 AM »
The Delicate Disk does have an expensive material component, note..
Stop! Its SCM time!

This is insane and i wanna make a build around it.
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LargePrime

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Re: Optimizing Chameleon Downtime!
« Reply #12 on: March 30, 2010, 10:04:02 AM »
Changling.  I belive the alterself spell like ability gives a caster level = HD, so you can qualify for thoes feats.

snakeman830

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Re: Optimizing Chameleon Downtime!
« Reply #13 on: March 30, 2010, 10:32:35 AM »
Changling.  I belive the alterself spell like ability gives a caster level = HD, so you can qualify for thoes feats.
It's a Supernatural ability, so no dice.


As for Soulmelds, it does appear to work like that.  Good find.  Of course, you are still limited by your constitution score on how many soulmelds you can have shaped...
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
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That explains so much about my life.
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Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Phaenix

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Re: Optimizing Chameleon Downtime!
« Reply #14 on: March 30, 2010, 10:59:26 AM »
You can also only shape one soulmeld with each feat, so you have to have several days of downtime to shape multiples.

And it's not my find, but I forget who came up with it. I'm currently using Lucky Dice on my Factomeleon. :D

LargePrime

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Re: Optimizing Chameleon Downtime!
« Reply #15 on: March 30, 2010, 12:09:59 PM »
Changling.  I belive the alterself spell like ability gives a caster level = HD, so you can qualify for thoes feats.
It's a Supernatural ability, so no dice.
??What??
MM315.  Supernatural abilities have a caster level equal to HD.  Thus they have a caster level for whatever feats require that, right?

Widow

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Re: Optimizing Chameleon Downtime!
« Reply #16 on: March 30, 2010, 04:34:46 PM »
The Delicate Disk does have an expensive material component, note..

I will have to look at it again, it has been awhile.  When I did this I was a sublime chord with limited spells known so I just used the greater shadow conjuration spell to make shadowy disks.  Autofail on the saving throw so I believe it is there to cast spells on.  Unfortunately the chameleon does not have access to 7th level spells.  I never noticed if it had a material component or not since I did not need any.  I guess this is another trick for the shadowcraft mage to try out as well.

You could take versatile spell caster with your bonus feat (assuming you have a spontaneous spell casting class going into chameleon).  That would let you use two 6th level spells slots to cast a 7th level spell.  Fire up a greater shadow conjuration spell that way.  The feat is useful anyway for a chameleon if he needs level 7 spell access in his down time.

Relics are also a nifty trick for cheap crafting.  Take santified relic as your bonus feat if you can already craft.  Make an item that requires a 6th level spell slot which would reduce the market price of the item by 26,400gp assuming clerical casting (cost is minimum caster level for the spell slot x spell level x 400 for the reduction in price).  It gets even better if it goes off of your caster level for the chameleon, but I don't think it works that way.   You can make items you dont need all the time, but may have uses in your down time.  One item that might be useful is The sparing dummy of the master stragiest from the Arms and equipment guide.  Use magic device to emulate you are a monk and start training.  Get your 5 foot adjustments up to 10 feet.

Hijax

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Re: Optimizing Chameleon Downtime!
« Reply #17 on: March 31, 2010, 06:08:23 AM »
robotic Frisbees of death



The Frisbee Man
Psion 10/Thrallherd 10
Thrall 1:
[spoiler]Wizard 5/shadowcrafter 5/SCM 5/Shadowcrafter +3[/spoiler]
Thrall 2:
[spoiler]Artificer 9/Chameleon 10[/spoiler]
Tactics:
[spoiler]
one follower is a warforged warlock 6, who is transformed into a frisbee.
make a few delicate disks with telekinesis in. the warforged will shatter these with eldritch blast and use their effect to steer the frisbee swarm towards their goal. he will shatter the disks as appropriate to bring down the target.

Our artificer/chameleon has also crafted some nifty magic items that will aid the army, like necklaces of fireball(to fire with telekinesis and make a big boom), and whatever else the swarm may need.

[/spoiler]
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LargePrime

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Re: Optimizing Chameleon Downtime!
« Reply #18 on: March 31, 2010, 10:12:13 AM »
Thrall Art9Cham10 is one level too high?

PhaedrusXY

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Re: Optimizing Chameleon Downtime!
« Reply #19 on: March 31, 2010, 03:36:26 PM »
Changling.  I belive the alterself spell like ability gives a caster level = HD, so you can qualify for thoes feats.
It's a Supernatural ability, so no dice.
??What??
MM315.  Supernatural abilities have a caster level equal to HD.  Thus they have a caster level for whatever feats require that, right?
No, but I don't want to get into another argument with you. :P

IIRC, in Complete Arcane they said that spell-like abilities can qualify for things that require a caster level, but Su abilities can't. I don't know the rational behind this, other than warlocks were in that book and they wanted them to be able to qualify for PrCs, but not "monsters".

Edit: Ok, they didn't explicilty say that Su abilities can't qualify. They just said that warlock invocations and other SLAs can.

CArc p. 72
Quote
« Last Edit: March 31, 2010, 04:05:43 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]