Amnon is torn between helping relieve his ally's wounds and keeping the monsters from inflicting further harm upon the group at large. He chants a few holy words under his breath and attempts to reach toward Gerand, but can't make it without stepping closer. Beating back the kobolds' attacks, he decides to invest in the group's defense, and... blinks. Not his eyes, but his entire body, appearing as though it became invisible for a fraction of a second. He repeats his action from a few seconds ago, in exactly the same manner, though with less desperation in his face. His hand glows, and Gerand feels a rush of energy as his wounds begin to close. The paladin then intones his Divine Challenge, directing his words toward the Kobold between him and the Swordmage, then strikes at the same kobold. The reptilian nuisance dodges the attack, but seems intent on Amnon for now, at the least.
No longer under the Paladin's scrutiny, Ironteeth sees an opening. He whirls around in a flurry once more, nearly forgetting or ignoring the Swordmage's wrath. He lashes out at the Paladin to take out the party's defensive juggernaut, but misses as Amnon turns the blow away. Ironteeth spins around the shield, and strikes at the Sorcerer, easily tearing through the halfling's minimal defenses. Lord Mytos had been calculating the aberrant creature's projected path, teleporting in to cut it off and to provide maximum defensive capabilities to his peers. Before leaving his space, he, too, blinks in place. He catches Ironteeth by surprise and manages to strike true with proper application of his cunning.
The kobold spellcaster finds itself without a meatshield, but it knows who its main rival is at the moment. The kobold gathers magical flame in its hand, then hurls it toward the Invoker. The flame hits Cal square in the chest, but rather than burn him, it absorbs harmlessly into his body. The kobold and the kalashtar lock eyes for a brief moment, but that moment feels like more than a minute. As soon as the lock takes hold, it breaks, and the kobold curses profusely in Draconic. Cal knows that the kobold's words aren't exactly appropriate for polite company.
Offset from each other, the rest of the party blinks in the same fashion as Amnon and start remembering things they are not quite sure they had known before. Golkonda, on the other hand, begins remembering another presence entirely,
pops into existence by his side.
You all also notice a fresh new arrow sticking out of each of the enemies, which clearly had not been there before. Something may be downright wrong with this cave, but whatever it is, it seems to be helping you for now. You hear another screech, exactly the same as moments before.
[spoiler]Amnon gains a new Channel Divinity power, allowing him to use his Lay on Hands power as a close burst 5 (only with the channel divinty power's expenditure, of course, but an additional time above his normal uses). Don't worry, he won't be the only one to get something new.
Amnon uses his new power as a minor action, spending a healing surge, and Gerand can heal a quantity equal to his own surge value.
He then uses Divine Challenge as a second minor action against B4:
Attack vs AC:
1d20(2)+7=9 and
misses.
Ironteeth shifts to D5, then as part of his Double Swing power, shifts to D4 before his first attack, misses (thus not triggering Flay's Aegis), then shifts to D3 to attack Zap and hits for The Aegis triggers, so Mytos teleports to C3 for maximum gain, and makes a melee basic... with a twist!:
Attack vs AC: 1d20(12)+7+2(CA)=21 *hit!*
Damage: 1d8(2)+2=4 damageGerand gains Martial Training (Intelligence) as a bonus feat, which he may also apply to his Blood Drain power at his option. (Note, damage is still calculated using the standard stat mod)
The Kobold wyrmpriest attacks with Energy Orb and misses. Cal's mind-lock with the Kobold causes him to psionically steal one of the wyrmpriest's powers; He now has an additional encounter utility power called Incite Faith, usable as a minor action and as a close burst 10, wherein his allies in the area gain 5 THP and may shift 1 square.
For completion's sake, I'm going to give everyone else their new stuff now:
Zap has a new encounter utility power usable as a move action that lets him teleport 2 + his Dex mod squares and gain a static shield until the end of his next turn. The first creature that hits him with a melee attack during the duration takes damage equal to his Storm Power bonus.
Golkonda's is a bit more selfish on my part, since I've wanted to have this on every Arcane character I've played but never found the space for; He gains the Arcane Familiar feat, and may select which familiar he gets, immediately gaining its passive bonuses and may choose whether it is set in active or passive mode.
I'd prefer if you didn't, but won't mind if any or all of you decide to retrain these things out when you level. If you decide to, we can discuss what would be equivalent to trade for.
[/spoiler]
Map:[spoiler]
[/spoiler]
Gerand's turn!