Author Topic: How to deal with a golem based adventure . . .  (Read 5766 times)

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Lycanthromancer

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Re: How to deal with a golem based adventure . . .
« Reply #20 on: March 18, 2010, 04:38:09 AM »
Or get that lowest-level legacy item ability that gives a permanent invisible servant, hand it a lightweight tower shield and order it to ready an action every turn to intercept the next attack.  
I believe it has to be a Small darkwood tower shield for the invisible servant to hold it for you, but yes, you could do that, assuming your servant was always in the right spot (since you can only ready a standard action, and it takes a standard action to set the shield as cover, so you can't ready a move action and then cover-shield in the same round).

We might be able to finagle it to make it work, if the servant counts as an actual creature, rather than a spell effect (since you could have it ready an action to simply move in the way of some effects to grant you a +4 soft cover bonus, or stop charging barbarians, etc, though no full cover against spell effects in that case, I'm afraid).
« Last Edit: March 18, 2010, 04:40:53 AM by Lycanthromancer »
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The_Mad_Linguist

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Re: How to deal with a golem based adventure . . .
« Reply #21 on: March 18, 2010, 04:46:28 AM »
Being small makes it a far more useful technique, I admit.
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Solo

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Re: How to deal with a golem based adventure . . .
« Reply #22 on: March 18, 2010, 04:48:15 AM »
The SRD has a few ACFs...

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The Legend RPG, which I worked on and encourage you to read.

Hijax

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Re: How to deal with a golem based adventure . . .
« Reply #23 on: March 18, 2010, 08:58:27 AM »
construct domain on a cleric.

you can now command constructs.
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Nunkuruji

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Re: How to deal with a golem based adventure . . .
« Reply #24 on: March 18, 2010, 01:32:45 PM »
Someone should have Knowledge (arcana) maxed out to know golem/construct weaknesses.

If you have a Wizard, they should leave several open spell slots to prep weakness spells.
Combined with good scouting tactics, you can then exploit those weaknesses fairly easily.

If you are in Eberron Setting, Spontaneous Casting feat to do a spell swap for a weakness spell you need.
(There may be other feats like this, which would be handy)

DR and Nat. Armor reducing maneuvers, Construct Demolition Weapon Crystals, Sense Weakness feat, Wraithstrike like spells/magic items, Power Attack, Deft Strike, Favored Enemy, Foe Specialist, Swift Hunter, Rogue ACF for construct smash, etc.

Of course, spells that put them on their ass, like grease, or flashfrost spell metamagic, etc.


Construct owners could theoretically take somewhat more direct control over their creations, so I would not make the general assumption that every construct encounter will go like dumb bricks.

Lycanthromancer

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Re: How to deal with a golem based adventure . . .
« Reply #25 on: March 18, 2010, 01:59:36 PM »
Artificers pretty much specialize in taking on constructs.

What you ought to have is a party consisting of:

1.) A dwarven or human crusader (that self-healing really comes in handy, as does extra Con or an extra feat)
2.) A warforged artificer (lots of construct goodness)
3.) A strongheart halfling shaper (fights fire constructs with fire constructs, and is the go-to guy for utilitarian needs
4.) A neraph illusionist/ur-priest/mystic theurge (for arcane and divine goodies, and grabs you all the Su abilities you could want via alter self and/or polymorph; just grab Assume Supernatural Ability for the ones you want)
5.) If you have a 5th spot a human or warforged factotum/swordsage would be nice to have. 6th should be warforged druid.
« Last Edit: March 18, 2010, 02:04:29 PM by Lycanthromancer »
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
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My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
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Nemo

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Re: How to deal with a golem based adventure . . .
« Reply #26 on: March 18, 2010, 03:00:31 PM »
Quote
as does extra Con or an extra feat
Exiled Dwarf from Dragon Magazine gains both? There is a link to it in that thread about Drizzt style character.
Crusader Exiled Dwarf sounds super badass, and if by any chance you are trying to retake your ancestors home from these pesky golems, you gain extra points  :D
« Last Edit: March 18, 2010, 03:09:52 PM by Nemo »

Ikeren

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Re: How to deal with a golem based adventure . . .
« Reply #27 on: March 18, 2010, 03:47:40 PM »
Don't forget the MIC augment crystal that lets you sneak attack constructs.

ShriekingDrake

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Re: How to deal with a golem based adventure . . .
« Reply #28 on: March 18, 2010, 05:05:54 PM »
Are you allowed to take any ACFs (alternative class features) from the outside books?

Maybe.  Let's assume "yes" for the moment.
« Last Edit: March 18, 2010, 05:11:49 PM by ShriekingDrake »

Solo

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Re: How to deal with a golem based adventure . . .
« Reply #29 on: March 18, 2010, 08:40:17 PM »
What you should do is open a Gate above a Golem and then cast Reverse Gravity. Now you're thinking with portals.

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The Legend RPG, which I worked on and encourage you to read.

carnivore

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Re: How to deal with a golem based adventure . . .
« Reply #30 on: March 18, 2010, 11:20:35 PM »
vs Golems:

Pixie(Greater Invisibility+Flight) + Golembane Scarab = WIN .......... even better with Mace of Smitting

2,500 gp Golembane Scarab: This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.


75,312 gp Mace of Smiting: This +3 adamantine heavy mace has a +5 enhancement bonus against constructs, and any critical hit dealt to a construct completely destroys it (no saving throw). A critical hit dealt to an outsider deals x4 damage rather than x2.

 :D



PhaedrusXY

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Re: How to deal with a golem based adventure . . .
« Reply #31 on: March 19, 2010, 02:02:33 AM »
Nice one, Carnivore. We shouldn't have taken so long to suggest the golembane scarab. I actually had one of those on a character once, also, and it wasn't specifically because I knew we'd be fighting golems. I Just thought it sounded like a good deal. :D It's a hell of a lot cheaper than actually using a bunch of adamantine arrows, I figured, and there isn't much else that has DR/adamantine except constructs... Those damned arrows are 60 gp each, which adds up fast when you're a dedicated archer.
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snakeman830

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Re: How to deal with a golem based adventure . . .
« Reply #32 on: March 19, 2010, 06:15:26 PM »
It gets entertaining when epic golems are around, since their DR gets ignored too.

On the topic of DR/admantine, I have to wonder about that item that treats your attacks as admantine for overcoming the DR of aberrations.  That means it's useful of all against, what a single monster?
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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The_Mad_Linguist

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Re: How to deal with a golem based adventure . . .
« Reply #33 on: March 19, 2010, 10:34:09 PM »
It gets entertaining when epic golems are around, since their DR gets ignored too.

On the topic of DR/admantine, I have to wonder about that item that treats your attacks as admantine for overcoming the DR of aberrations.  That means it's useful of all against, what a single monster?
Or I suppose Elans with that kind of DR
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Thaosyr23

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Re: How to deal with a golem based adventure . . .
« Reply #34 on: March 19, 2010, 10:35:12 PM »
was the calzone golem ever updated? I can't remember where I saw it

carnivore

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Re: How to deal with a golem based adventure . . .
« Reply #35 on: March 19, 2010, 11:55:45 PM »
was the calzone golem ever updated? I can't remember where I saw it
Pizza Hut updated it to a Personal Pan Pizza Golem .... but it could serve 4 before going Berserk  :flutter

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Re: How to deal with a golem based adventure . . .
« Reply #37 on: March 20, 2010, 01:29:07 AM »
What you should do is open a Gate above a Golem and then cast Reverse Gravity. Now you're thinking with portals.
Reminds me of a trick with a bag of holding, a set of ringed gates, and an escaping small character.
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ShriekingDrake

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Re: How to deal with a golem based adventure . . .
« Reply #38 on: March 20, 2010, 10:31:24 AM »
I wasn't expecting to get hungry with this thread . .  :lol

ReaderOfPosts

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Re: How to deal with a golem based adventure . . .
« Reply #39 on: March 20, 2010, 01:23:28 PM »
Wasn't there a way to make a UMD check to pretend to be the creator of a golem?