Hi all!
I need some advice on practical optimization - i.e., I want to optimize the fun everyone at the table has
The DM allowed me to play an Artificer, and as I both liked the concept and am a bit of a powergamer, I didn't do the sensible thing and take a less powerful class. The other player characters are a Beguiler, houseruled to be able to enter Widow Queen, a PrC in one of Frank and K's Tomes (because she wanted something similar to a vampire); a half-giant warblade, a dread necromancer, a cleric/radiant servant, and a ranger.
The players of the Beguiler and the Warblade were ok with what I did, and the ranger player didn't really care, because she mostly wanted to roleplay (DM gave her a so/so build, which I modified a bit during game time). The cleric/radiant servant is the character of the DM, but we alternate with DMing. Both the DM and the dread necromancer complained about my power level - the DM because before the fight against the BBEG, I persisted lots of spells on the whole group via Wand of Combined Talent, Item of Skill Enhancement (UMD), Metamagic Item (Persistent Spell), and my wands. The player of the Dread Necromancer wasn't content with the versatility I displayed (Used Spell Storing Item: Glibness in conjunction with Metamagic Item (Persistent Spell) to sell some items way overprice and to gather some information inconspiciously and Spell Storing Item: Summon Monster IV for a Lantern Archon when we needed a teleport - the group had two portable holes we gave to the lantern archon).
TL;DR: I'm unsure how I can hold back more - I already focused on a support role and tried not to step on anyones feet by not being an Archeficer or Blastificer. Any ideas what I could/should do? Please don't advise me to give up the character, as I have to admit that
I really enjoyed the game, and am a bit selfish. Perhaps some advice how I could help out the Dread Necromancer? He did benefit the least from my buffs, perhaps that's also part of the reason why he was uncontent.