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*snicker* - Class Acts article got a small update in the full dragon pdf (apparently not changed in the Class Acts pdf yet). Now they have the psychic keyword. Yay, someone up there was paying attention! (And seriously, wthell is CS smoking? Couldn't they have told us this to begin with). At least I'm glad I'm not crazy =)
Well, Items are immune to Psychic, Poison, and Necrotic, but defeating a tulip or a waterskin has never been much trouble.
One monster resists it. That's all.
**Considering you could delay your action to prevent your next turn occurring - a pair of wizards could fairly effectively (barring thunderwave misses) lock down a corridor indefinitely with this tactic for the cost of a single encounter power.
Quote**Considering you could delay your action to prevent your next turn occurring - a pair of wizards could fairly effectively (barring thunderwave misses) lock down a corridor indefinitely with this tactic for the cost of a single encounter power.You can't. If you delay your action so far you never take your action, then you forfeit that action -- otherwise the next round of combat would never come up!
Hmmm. They did change that from 3.5 then. Good to know
Then again, in 3.5 there was no point in delaying your action that way, because there were no "until the end of your next turn" effects.