Author Topic: ECL 5 Core Only Monk  (Read 2805 times)

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carnivore

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ECL 5 Core Only Monk
« on: March 11, 2010, 06:50:38 PM »
What is the Best you can do?

 .... the Build does not have to necessasarily stand out in any area.... but should be able to contribute to most any Core Only Party in some aspect

rules:
28pt buy
Core Only rules
Standard WBL
any race in Core, provided the Build is ECL 5

here is my try:

Core Only: Monk


Level: ECL 5

Pixie
Monk 1

Attributes: 28pt buy

10 Str (14 - 4 Racial)
26 Dex (16 +8 racial +2 gloves)
14 Con (14)
14 Int (8 +6 Racial)
18 Wis (14 +4 Racial)
14 Cha (8 +6 Racial)

Feats:
Dodge(pixie bonus)
Alertness(pixie bonus)
Weapon Finnesse(pixie bonus)
Imp Unarmed Strike(Monk bonus)
Imp Grapple(Monk bonus)
Flyby Attack

Equipment:9000gp

4000gp +2 Gloves of Dex
2000gp +1 Ring of Protection
1000gp +1 Cloak of Resistance
900gp Hand of the Mage
335gp MW Light Crossbow
5gp 50 Bolts
302gp MW Nunchaku
50gp MW UMD item

8592gp spent .... 308gp left

BAB +0
Attack bonus:
Melee: +9 (+0 BAB +8 Dex +1 MW Nunchaku(1d4))

Ranged: +9 (+0 BAB +8 Dex +1 MW Light Crossbow(1d6/19-20x2))

AC 24 (Base 10 +1 Size +1 Natural Armor +8 Dex +4 Wis)

Saves: (F/R/W) +5/+11/+7

DR 10/ Cold Iron
SR 16
Fly 30'/Good
Greater Invisibility at will
Spell-like abilities


this makes a Great Scout... and also ranged Support, but if necessary, it can go Toe-to-toe in Melee .... with Hit and Run Tactics(Flyby Attack) ;)


what do you think?

what builds does anybody else have?


 :D


« Last Edit: March 12, 2010, 05:43:53 PM by carnivore »

Anklebite

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Re: ECL 5 Core Only Monk
« Reply #1 on: March 11, 2010, 07:00:59 PM »
why did the pixie take improved grapple over stunning fist? at least that is useful occasionally.

keep in mind, escape artist is a class skill for you, as a monk. sadly, no matter how high your mod in it is, you can't escape your class choice. (rimshot)
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carnivore

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Re: ECL 5 Core Only Monk
« Reply #2 on: March 11, 2010, 07:04:59 PM »
Grapple is useful VS Low Level Casters .... at least it occupies thier attention .... Stunning Fist is probably better ... but it really didnt matter very much since both suck for this Build(i really dont like Stunning Fist... it requires too much, not that Imp Grapple is Better for a Small Character)

 :D


Anklebite

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Re: ECL 5 Core Only Monk
« Reply #3 on: March 11, 2010, 07:09:49 PM »
stunning fist is really just there to screw with people. nothing says "oh shit" like being told to make a fortitude save.  besides, if they fail, it really does help. don't stunned people drop their weapons?
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The_Mad_Linguist

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Re: ECL 5 Core Only Monk
« Reply #4 on: March 11, 2010, 07:54:04 PM »
Why did you have to pick ECL5 and not ECL6?

I have an ECL 6 monk build that would beat that guy without ever having a chance of taking damage.
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ninjarabbit

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Re: ECL 5 Core Only Monk
« Reply #5 on: March 11, 2010, 08:37:46 PM »
Lizardfolk monk2

Str 20 (16 base +2 racial +2 enhancement )
Dex 14
Con 16 (14 base +2 racial)
Int 6 (8 base -2 racial)
Wis 14
Cha 8

feats: multiattack, stunning fist, deflect arrows, improved grapple

Equipment (9000 gp)
Gauntlets of Ogre Power (4000 gp)
Ring of protection +1 (2000 gp)
Cloak of Resistance +1 (1000 gp)
Pearl of Power 1st level spell (so the party wizard can cast mage armor on the monk) (1000 gp)
Light crossbow with 50 bolts (40 gp)
Quarterstaff (0 gp)
950 remaining gp

28 hps (4d8 +12)
AC 24 (10 base +2 dex +2 wis +5 natural armor +4 mage armor +1 ring of protection), AC 20 flat-footed, touch AC 15

BAB +2
Attack Bonus +7 (+2 BAB +5 str), Full attack: unarmed strike +7 (1d6 +5) 2 claws +5 (1d4 +2) 1 bite +5 (1d6 +2)

Saves: Fort +7,  reflex +9, will +6
« Last Edit: March 12, 2010, 07:59:44 PM by ninjarabbit »

JaronK

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Re: ECL 5 Core Only Monk
« Reply #6 on: March 11, 2010, 08:44:09 PM »
You're sneaky, but you deal no damage, so you don't actually DO anything.  You really should take Stunning Fist... with your size and strength, you're not grappling anything, but stunning people can be very useful.  Personally, I'd have gone with Orc Monk so you can hurt something.  Pump strength and start pounding heads.

JaronK

The_Mad_Linguist

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Re: ECL 5 Core Only Monk
« Reply #7 on: March 11, 2010, 08:58:41 PM »
ECL6:
Ghost monk 1
Three powers:
Malevolance
Telekinesis
Corrupting gaze.

Yeah.  You aren't going to be able to do anything without magic.
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Lycanthromancer

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Re: ECL 5 Core Only Monk
« Reply #8 on: March 11, 2010, 11:43:57 PM »
Venerable human monk 1/druid 4. Take Scribe Scroll, Natural Spell and Multiattack, Wis > Int > Con > Cha.

That's about the best monk you can make, Core-Only.
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Anklebite

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Re: ECL 5 Core Only Monk
« Reply #9 on: March 11, 2010, 11:59:30 PM »
Venerable human monk 1/druid 4. Take Scribe Scroll, Natural Spell and Multiattack, Wis > Int > Con > Cha.

That's about the best monk you can make, Core-Only.
it's true. plus, improved unarmed strike really adds to your wildshaped attack routine.
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PhaedrusXY

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Re: ECL 5 Core Only Monk
« Reply #10 on: March 12, 2010, 12:35:25 AM »
Stinky

Troglodyte monk 1

HD 3d8+15 (28 hit points)

Hide: +16 (8r-1dex+4race+5enh)
Spot: +15 (8r+2wis+5enh)

Feats: Improved Grapple (m1), Ability Focus (Stench) (3)

Dex 8  (10-2race)(2pts)
Wis 14 (6pts)
Con 20 (14+4race+2enh)(6pts)
Str 16 (14+2enh)(6)
Int 10 (12-2race)(4)
Cha 8

AC: 17 (10+2wis-1dex+6nat)

Attack: IUS +4 (+3str+1bab)(1d6+3)
Full attack: IUS +4 (1d6+3), bite +2 (1d4+1), 2 claws +2 (1d4+1) (can all be grapple attempts)
Move: 30

stench: 30', DC 18 or be nausated for 1 minute

Spent: 4000x2+2500x2= 13000

Tactics: Move up next to any enemy casters and try to grapple them. Between grapple and stench, he should have a decent chance of at least annoying them. ;)
« Last Edit: March 12, 2010, 12:39:07 AM by PhaedrusXY »
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Brainpiercing

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Re: ECL 5 Core Only Monk
« Reply #11 on: March 12, 2010, 07:37:31 AM »
Is the SRD core?

If so I'd take the Lizardfolk, any day, but with Passive Way. (And all those secondary natural attacks do 1d6+2, not 5)

How's this:

Grig Monk 1 (or monk 2 if he can also exchange his HD like the Pixie)

Str 2 (or whatever that negative mod makes it), Dex 22, Con 16, Int 10, Wis14, Cha 20, no items except the fiddle, because he's too weak to carry them.

You sit somewhere, hide, and fiddle, the Monk levels are totally irrelevant :), only good for HP. Every living non-fey must make a DC16 Will save or dance.

carnivore

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Re: ECL 5 Core Only Monk
« Reply #12 on: March 12, 2010, 08:50:17 AM »
wow .... those are a wide variety of Monk Builds ..... very creative .... the main reason for this thread ... to provide examples of Reasonable but Strong Builds using Monk in a Core Only setting.... i noticed that many view the Monk as a Poor Character class ... but some like to play them, and come here for advice. rather than simply saying "Dont Play them" ... why not work with them to assist them with the best you can build ... let them use it for a while, learning how to play it and some of its weaknesses. this way they understand why it is usually used as a Dip class, but it is still possible to make a Monk that does contribute to the Party and can survive.

The_Mad_Linguist ... ECL 5 was an easy starting point, ECL 6 would have been fine, the Ghost Build is Awesome, especially in Core only settings.. very powerful


ninjarabbit ... excellent job, Lizardfolk is an interesting choice.... i would suggest that you spend some money for a Masterwork Quarterstaff or other Monk Weapon, it will add +1 to your attack(with that weapon) and you will still be able to use your Natural Weapons


JaronK ... there is More to the game than simply Damage, there is a lot someone can do in combat to support others..... still the Pixie can do damage to most CR 6 creatures ... it just takes a while, but at least they really cant hurt the pixie


Lycanthromancer .. nice idea... but at Druid 4 .... they dont get Wildshape yet... but they do have a decent Animal Companion....  but thats not the goal of this ... they can still do most evrything a Monk 5 can do so thats fine

PhaedrusXY ..... nice Trog Monk ... good use of Racial Skills ... and Natural Abilities ... even if you loose the Enhancement item to cCon, to keep within the WBL limits... it really does not effect the build... good job

Brainpiercing ... another useful idea ... thanks

 :D

RobbyPants

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Re: ECL 5 Core Only Monk
« Reply #13 on: March 12, 2010, 09:24:58 AM »
Venerable human monk 1/druid 4. Take Scribe Scroll, Natural Spell and Multiattack, Wis > Int > Con > Cha.

That's about the best monk you can make, Core-Only.
I would have posted the exact same thing except for the fifth level requirement.  If he'd said sixth level, I would have said monk 1/druid 5 for the wildshape.
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Hijax

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Re: ECL 5 Core Only Monk
« Reply #14 on: March 12, 2010, 10:02:15 AM »
chameleonund human  monk 3/psychic warrior 1

str:16
dex:16
con:14
int:12
wis:14
cha:8

starting out with psychic warrior, of course.

unarmed damage is 1d6,1d8 with expansion(or 2d6 with augmented expansion).

2 flaws.
practiced manifester
psionic fist
up the walls(psywar bonus)
stunning fist(monk bonus)
improved unarmed strike(monk bonus)
combat reflexes(monk bonus)
battle jump
psionic meditation(human bonus)

chameleon means we get a '10 reach with our unarmed strike, which means people who runs up to attack us provokes an AoO. Combine up the walls and battle jump to backflip unto enemies and deal out sum pain! use psionic fist when doing this for extra effectivity
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Anklebite

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Re: ECL 5 Core Only Monk
« Reply #15 on: March 12, 2010, 12:31:57 PM »
[Morbo]
THAT IS NOT CORE ONLY. THE SRD IS NOT CORE.
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Hijax

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Re: ECL 5 Core Only Monk
« Reply #16 on: March 12, 2010, 12:34:57 PM »
[build]

F*ck, didnt see the core only tag. so much for skimming.
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