New Attack Forms
[spoiler]New Attack Forms Level 1 Spells
Beast Claws - Gain 2 Claws for 1d4 Damage Crit 19-20, attack with both (Druid 1) (Spell Compendium)
Claws of the Bear - Gain 2 Claws for 1d8 Damage (Druid 1, Ranger) (Spell Compendium)
Produce Flame - Gain a flame attack to throw or touch others 1d6+1 CL Max 5, every attack lowers duration by 1 minute (Druid 1) (Player's Handbook)
Blade of Pain and Fear - Gain weapon that deals 1d6+1/2 CL (max +10) touch attack, no Str damage, Will save or become frightened (Blackguard 1, Cleric 2) (Libris Mortis)
Ice Gauntlet - Fist becomes +1 spiked gauntlet that deals additional 1d4 cold damage (Cleric 1) (Spell Compendium)
New Attack Forms Level 2 Spells
Flame Blade - Gain Flame Scimitar 1d8 Fire +1/2caster levels (max 10) Touch Attack no Str Damage (Druid 2) (PHB)
Bite of the Wererat - +6 enh. to Dex, +2 En. to Con, +3 En. to Natural Armor, Bite attack for 1d4*1.5 Str, Weapon Finesse feat (Druid 2) (Spell Compendium)
Blade of Pain and Fear - Gain weapon that deals 1d6+1/2 CL (max +10) touch attack, no Str damage, Will save or become frightened (Blackguard 1, Cleric 2) (Libris Mortis)
Sonic Whip - Create Sonic whip and you gain proficiency with it, free action to make regular animals at bay unless they save vs. Will, strike animals for them to become frightened, use whip as normal whip to attack (Bard 2) (Spell Compendium)
Manifestation of the Deity - Illusion of Deity overlaid with form, enemies who see it must make Will save or be shaken 1 round (Cleric 2) (Complete Scoundrel)
Cloud of Knives- As free action attack target with flying magic knife within 30 ft, Attack =CL+Ability mod; Damage= 1d6+1/3CL (Max +5) 19-20 Crit; (Cleric 2) (Player's Handbook II)
New Attack Forms Level 3 Spells
Unicorn Horn (Questionable RAW) - Use Standard action to Gore for 1d8+1.5Str. Double Damage on Charge (Triple if Critical Hit) Expend to enhance attack and damage temporarily
Evard's Menacing Tentacles - Gain 2 10 ft. Reach Tentacle attacks/round for free action that deal 1d8+Str Tentacles threaten area and can make 1 attack of opportunity/round (Druid 3) (Player's Handbook II)
Bite of the Werewolf - +2 Enh. to Str, +4 Enh. to Dex, Con, natural armor. Gain bite attack for 1d6+1.5 Str. Gain Blind Fight Feat (Druid 3) (Spell Compendium)
Fire Wings - Transform Arms into fire wings. Fly speed of 60 ft or 40 ft in medium or heavy armor. If not flying gain 2 natural attacks for 2d6 fire damage (Druid 3) (Spell Compendium)
Quillfire - Gain Quills for melee or ranged attacks (10 ft. thrown) 1d8 damage. Poison DC = Spell DC Deals 1d6 Str Damage (Druid 3) (Spell Compendium)
Snakebite - Transform arm into snake, it deals 1d3+Str +Fort save or suffer 2 Con Damage (Druid 3, Ranger 4) (Spell Compendium)
Cone of Euphoria - As standard action breathe a cone that causes euphoria, make Will Save or become dazed for 1d6 rounds (wait 1d4 rounds between uses) (Bard 3, Druid 4) (Dragons of Faerun)
Arrow Storm - Can make Full attack with bow within a ranged increment to a number of targets=char level (Ranger 3) (Spell Compendium)
Blade Storm - Use Full Attack to make one attack with each held melee weapon against every foe within reach (Ranger 3) (Spell Compendium)
Fangs of the Vampire King - Gain bite natural attack for 1d6+Str+1 Con Damage (Blackguard 3) (Spell Compendium)
Darkfire - Touch or Ranged touch (120 Feet) attack for 1d6 Fire/2CL (Max 5d6) (Cleric 3) (Spell Compendium)
Ice Axe - Use Ice axe for Touch attack dealing 2d12+1 Cold/2 CL (max +10) no Str to Damage (Cleric 3) (Spell Compendium)
New Attack Forms Level 4 Spells
Passage of the Shifting Sands (Questionable RAW) - (Druid 4) (Dragon Magic) - Gain form as Cloud of Sand with Fly 40 ft, else treat as gaseous form. End turn in creatures space Fort Save or be blinded. Expend to activate gust of wind (Druid 4) (Dragon Magic)
Cone of Euphoria - As standard action breathe a cone that causes euphoria, make Will Save or become dazed for 1d6 rounds (wait 1d4 rounds between uses) (Bard 3, Druid 4) (Dragons of Faerun)
SandForm - Body transforms into Sand Ooze, immune to poison, sleep effects, paralysis, polymorphing, stunning, flanking, critical hits. Become blind, but gain blindsight 60 feet. Supernatural abilities supressed. Can cast spells, must make Will DC 19 or suffer -2 Attack, Save, and Skill Checks in combat, Speed 20 feet, Gain natural attack with 5 ft reach for 1d8+1.5Str. Gain burrow, +10 Circumstance Hide, Concealment in Sand (Druid 4) (Sandstorm)
Bite of the Wereboar - +4 Enh Str, +6 Enh. Con, +8 Enh. Natural Armor, Bite for 1d8+1.5Str, Blind-Fight feat (Druid 4) (Spell Compendium)
Aspect of the Earth Hunter - Become a Bulette with Huge Size with Str 27, Dex 15, Con 20, Speed is 40, Burrow Speed 10, Darkvision 60 ft, low-light vision, scent, tremorsense 60 feet, can cast spells if Natural Spell feat posessed, Natural Armor +12, gain 2 calw attacks for 2d8+8 damage, gain leap attack for 4 claw attacks (Druid 6, Ranger 4) (Spell Compendium)
Righteous Aura - Glow as if daylight had been cast, +4 Sacred to Charisma, upon death explode into 20 ft. radius burst that does 2d6 damage/CL (max 20d6) to all evil creatures but heal all good creatures the same amount (Paladin 4) (Spell Compendium)
Cacophonic Shield - Nonmagic sound does not pass emanation, magic sounds must succeed on caster level check (DC11+caster level), crossing barrier deals 1d6+1 Sonic/CL damage (Max +20) makes Fort save or is deafened, 20% miss chance for missiles through barrier. to cross barrier(Bard 4) (Spell Compendium)
Spectral Weapon - Shadow weapon deals normal damage but as touch attacks, Will Save or enemy suffers 1/2 damage (Bard 4) (Spell Compendium)
Infernal Transformation, Lesser - Type Changes to Outsider Evil, Baatezu, Lawful, Medium Size, +2 Profane to Str, Con; Darkvision 60; Snaky Beard that can be used as additional attack in Full Attack; 1d8+Str Damage counts as Evil weapon; those hit make Fort Save DC10+Con+0.5CharLevel or get Devils Chills disease; Infernal Language (Cleric 4) (Spell Compendium)
New Attack Forms Level 5 Spells
Bite of the Weretiger - +12 Enh to Str +4 Enh. to Dex, +6 Enh. to Con, +5 Enh. to Natural Armor, Gain 2 Claws and Bite for 1d8+Str and 2d6+0.5 Str, Multiattack, Blind-Fight, Power Attack (Druid 5) (Spell Compendium)
Lord of the Sky - Gain Fly Speed of 40 or 30 with medium or heavy armor, Use swift action to fire 60 ft ranged touch to deal 1 Electric damage/CL (max 20) and reduce Fly speed to 1/2 normal. Activate Lightning Bolt to End Spell; if dragonblood grant 60 ft. instead or +10 fly speed (Shugenja 5) (Dragon Magic)
Dragon Breath - Gain Breath Attack, usable every 1d4 rounds, with damage and area depending on dragon type chosen (Cleric 5) (Spell Compendium)
New Attack Forms Level 6 Spells
Bones of the Earth - Gain ability to conjure rock pillars from the ground which fill a 5 ft square and rise to 20 feet high, can conjure under other creatures those who hit ceiling take 4d6 damage, those who don't risk falling off and taking 2d6 damage (Druid 6) (Player's Handbook II)
Aspect of the Earth Hunter - Become a Bulette with Huge Size with Str 27, Dex 15, Con 20, Speed is 40, Burrow Speed 10, Darkvision 60 ft, low-light vision, scent, tremorsense 60 feet, can cast spells if Natural Spell feat posessed, Natural Armor +12, gain 2 calw attacks for 2d8+8 damage, gain leap attack for 4 claw attacks (Druid 6, Ranger 4) (Spell Compendium)
Bite of the Werebear - +16 Enh Str, +2 Enh Dex, +8 Enh Con, +7 Enh Natural Armor, Gain 2 Claws and Bite for 1d8+Str and 2d8+0.5 Str for bite, Gain Multiattack, Blind-Fight, Power Attack (Druid 6) (Spell Compendium)
Spiritual Guardian - Translucent Knight parries attacks giving +6 deflection to AC, or command Knight using Standard action for it to attack 5 ft away Attack=BAB+Wis, Damage=1d8+1/3CL (max +10), or use move action for it to fight on its own using speed 60; use move action to change opponents (Cleric 6) (Complete Champion)
Sun Scepter - Gain Scepter that deals 2d6 bludgenoing and is Axiomatic, Disruption, Flaming Burst, strike as if touch attack (Cleric 6) (Lost Empires of Faerun)
Visage of the Deity - Smite Evil or Smite Good Ability, Darkvision 60, Acid, Cold, Electric Resistance 20 or Fire and Cold Resistance 20, DR 10/Magic, Spell Resistance 20 (Cleric 6) (Spell Compendium)
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Overcome Weakness
[spoiler]Overcome Weakness Level 1 Spells
Deep Breath - Lungs Constantly Refill with Air, no need to breathe (Druid 1, Ranger 1) (Spell Compendium)
Embrace the Wild - +2 Listen, Spot and gain either Low Light Vision, 30 ft. Blindsense or Scent (Druid 2, Ranger 1) (Spell Compendium)
One Mind, Lesser - When mounted on Special Mount gain +4 Insight to Listen, Spot, Scent (Paladin 1) (Spell Compendium)
Joyful Noise - 10 ft. radius emanation negates silence in area (Bard 1) (Spell Compendium)
Overcome Weakness Level 2 Spells
Reachwalker's Wariness - 30 ft. Blindsense only toward abberations (Druid 2, Ranger 2) (Races of Eberron)
Wild Instincts - Retain Dex to AC if flatfooted, +10 Insight to Listen and Spot (Druid 2, Ranger 3) (Races of Eberron)
Embrace the Wild - +2 Listen, Spot and gain either Low Light Vision, 30 ft. Blindsense or Scent (Druid 2, Ranger 1) (Spell Compendium)
Listening Lorecall - +4 Insight to Listen, 5 ranks listen gain 30 ft. Blindsense, 12 ranks listen 15 ft blindsight (Druid 2, Ranger 2) (Spell Compendium)
Tremorsense - Automatically Pinpoint location of creature or object on the ground within 30 feet (Ranger 2) (Spell Compendium)
See Invisibility - See Invisible and Ethereal Creatures and Objects (Adept 2, Bard 3) (DMG, PHB)
Devil's Eye - Gain Darkvision and ability to see in Magical Darkness up to 30 Feet (Blackguard 2, Cleric 2) (Book of Vile Darkness, Fiendish Codex II)
Shadow Shroud - No penalties from light blindness or light vulnerability, +5 Competence to hide checks in darkness or shadow, effect surpressed in areas with a light spell of level 3 or higher (Cleric 2) (Drow of the Underdark)
Overcome Weakness Level 3 Spells
Heart of Water (Questionable RAW) - Gain Swim speed equal to land speed, +8 Racial to Swim, Breathe Water, +5 Enhancement to Escape Artist. Expend to gain Freedom of Movement (Druid 3) (Complete Mage)
Vision of the Omniscient Eye - +10 Insight to Spot, Immune to dazzling and blindness. If see invisibility-like spell active, use Faerie Fire at will as swift action on invisible creature within 60 ft. Gain +1 competence to Spot by knowing spell (Bard 3, Cleric 3, Druid 3) (Dragon Magic)
Primal Senses (Pointless) - Gain Low Light Vision +5 Competence to Listen, Spot. With Dragonblood gain Blindsense 10 ft. With other Primal spell active gain Uncanny Dodge (Druid 4, Ranger 3) (Dragon Magic)
See Invisibility - See Invisible and Ethereal Creatures and Objects (Adept 2, Bard 3) (DMG, PHB)
Overcome Weakness Level 4 Spells
Freedom of Movement - Move normally through under paralysis, solid fog, web, etc., auto-succeed grapple checks to escape, attack normally in water (Bard 4, Cleric 4, Druid 4, Ranger 4) (PHB)
Primal Senses (Pointless) - Gain Low Light Vision +5 Competence to Listen, Spot. With Dragonblood gain Blindsense 10 ft. With other Primal spell active gain Uncanny Dodge (Druid 4, Ranger 3) (Dragon Magic)
SandForm - Body transforms into Sand Ooze, immune to poison, sleep effects, paralysis, polymorphing, stunning, flanking, critical hits. Become blind, but gain blindsight 60 feet. Supernatural abilities supressed. Can cast spells, must make Will DC 19 or suffer -2 Attack, Save, and Skill Checks in combat, Speed 20 feet, Gain natural attack with 5 ft reach for 1d8+1.5Str. Gain burrow, +10 Circumstance Hide, Concealment in Sand (Druid 4) (Sandstorm)
Essence of the Raptor - Speed increases to 60 feet, +8 to Hide, Jump, Listen, Spot, and Survival, Gain Scent (Druid 4) (Spell Compendium)
Aspect of the Earth Hunter - Become a Bulette with Huge Size with Str 27, Dex 15, Con 20, Speed is 40, Burrow Speed 10, Darkvision 60 ft, low-light vision, scent, tremorsense 60 feet, can cast spells if Natural Spell feat posessed, Natural Armor +12, gain 2 calw attacks for 2d8+8 damage, gain leap attack for 4 claw attacks (Druid 6, Ranger 4) (Spell Compendium)
- Gain either Cha as Luck to Fortitude +immune to poison, Cha as Luck to Ref+Evasion, Cha as Luck to Will+Fear immunity, or Temp HP=4d8+Cha, spell can be cast multiple times (Bard 4) (Spell Compendium)
- +4 Enh to Charisma and Dexterity, Deflection Bonus to AC = Charisma, +8 to Perform, Swim 60 Feet, Breathe and attack normally under water (Bard 4, Druid 5) (Spell Compendium)
Overcome Weakness Level 5 Spells
Unicorn Blood (Questionable RAW) - Immunity to Poison, Compulsion and Charm spells and effects, use swift action to gain Temp HP and end previous immunities (Druid 5) (Complete Mage)
Dance of the Unicorn - Swirling mist in emanation removes smoke, dust, inhaled poison, everyone gains +4 against Magical Gas effects (Druid 5)
Plant Body - Gain Plant Type, Immune to Critical Hits, Mind-Affects spells and abilities, Sleep, Paralysis, Stunning, Polymorphing (Druid 5) (Spell Compendium)
- +4 Enh to Charisma and Dexterity, Deflection Bonus to AC = Charisma, +8 to Perform, Swim 60 Feet, Breathe and attack normally under water (Bard 4, Druid 5) (Spell Compendium)
Dragonsight - See 4x as well in low-light conditions, 2x as well in normal light, darkvision up to 10 feet/CL, Blindsense 5 ft/CL, half the penalties for distance for Spot Checks (Bard 5) (Spell Compendium)
Overcome Weakness Level 6 Spells
Aspect of the Earth Hunter - Become a Bulette with Huge Size with Str 27, Dex 15, Con 20, Speed is 40, Burrow Speed 10, Darkvision 60 ft, low-light vision, scent, tremorsense 60 feet, can cast spells if Natural Spell feat posessed, Natural Armor +12, gain 2 calw attacks for 2d8+8 damage, gain leap attack for 4 claw attacks (Druid 6, Ranger 4) (Spell Compendium)
Empyreal Esctasy - One Creature/Level Removes penalties due to pain, immune to mind-affecting effects, take only half damage from ranged and melee attacks, -4 penalty to skill checks, DC 15 Concentration to cast spells (Bard 6) (Book of Exalted Deeds)
- Swim Speed 30, Breathe underwater, DR 5/Cold Iron, +6 Enh to Dex, +2 Enh to Wisdom, +8 Enh to Cha (Bard 6) (Spell Compendium)
Stone Body - DR 10/Adamantine, Immune to Blindness, critical hits, ability damage, deafness, disease, drowning, poison, sunning, and spells or attacks that affect physiology or respiration, +4 Enh to Str, -4 penalty to Dex, Speed halved (Cleric 6) (Spell Compendium)
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Party Helper
[spoiler]
Party Helper Level 1 Spells
Bless - Each ally gains +1 morale to attack +1 morale to Fear saves (Cleric 1, Paladin 1) (PHB)
Blessed Aim - All allies gain +2 morale to ranged (Blackguard 1, Cleric 1, Paladin 1) (Spell Compendium)
Linked Perception - Each ally (including caster) in 20 ft radius gain +2 Listen and +2 Spot per ally (Druid 2, Ranger 1) (Player's Handbook II)
Party Helper Level 2 Spells
Avoid Planar Effects - 1 creature/level gains protection from 1 plane (Cleric 2, Druid 2) (Planar Handbook, Spell Compendium)
Linked Perception - Each ally (including caster) in 20 ft radius gain +2 Listen and +2 Spot per ally (Druid 2, Ranger 1) (Player's Handbook II)
Elation - Allies gain +2 Morale to Str and Dex, +5 Speed (Bard 2, Cleric 2) (Book of Exalted Deeds)
Battle Hymm - All allies may reroll a will save/round before success or failure is known (Bard 2) (Spell Compendium)
Lively Step (12 hour Duration) - Allies within 30 feet emanation move +10 feet, if any creature does something other than move, spell ends (Bard 2) (Spell Compendium)
Party Helper Level 3 Spells
Vigor, Mass Lesser - 1 creature/ 2 CL within 20ft gains Fast Healing 1 (Cleric 3, Druid 3) (Spell Compendium)
Prayer - Allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, foes takes a -1 penalty on such rolls. (Cleric 3, Paladin 3) (PHB)
Inspired Aim - All allies within 40 foot emanation get +2 Insight to Ranged Attacks (Bard 4, Cleric 3, Ranger 3) (Book of Exalted Deeds)
Allegro - All Allies gain 30ft Enhancement to Landspeed (Bard 3) (Spell Compendium)
Hymm of Praise - +2 Caster level to each Good Divine Spellcaster in 50ft, +4 Sacred bonus to Turn undead for good divine spellcasters and -4 for Evil Divine Spellcasters (Bard 3) (Spell Compendium)
Infernal Threnody - +2 Caster level to each Evil Divine Spellcaster in 50ft, +4 Profane bonus to Turn undead for evil divine spellcasters and -4 for good Divine Spellcasters (Bard 3) (Spell Compendium)
Party Helper Level 4 Spells
Planar Tolerance - As Avoid Planar Effects but longer base duration (Cleric 4, Druid 4, Ranger 4) (Planar Handbook, Spell Compendium)
Longstrider, Mass - +10 Enhancement Bonus to Foot Speed within 60 ft. Radius (Druid 5, Ranger 4) (Player's Handbook II)
Blessing of the Righteous - All allies deal 1d6 extra holy damage with attacks, and are considered Good-aligned (Cleric 4, Paladin 4) (Player's Handbook II)
Sacred Haven - Allies gain +2 Sacred to AC, retain Dex to AC when flatfooted, awareness of health of all creatures in radius (Paladin 4) (Spell Compendium)
Negative Energy Aura - Living creatures lose 1hp/3CL (max 5) while undead heal 2 hp/round (Cleric 4) (Spell Compendium)
Positive Energy Aura - Living creatures heal 1hp/3CL (max 5) while undead lose 2 hp/round (Cleric 4) (Spell Compendium)
Recitation - Allies gain +2 Luck to AC, Attack, and Saving throws (3 if they worship the same deity as you) (Cleric 4) (Spell Compendium)
Party Helper Level 5 Spells
Longstrider, Mass - +10 Enhancement Bonus to Foot Speed within 60 ft. Radius (Druid 5, Ranger 4) (Player's Handbook II)
Chaav's Laugh - Good creatures gain +2 Morale to Attack, saves vs. fear, temp hp=1d8+1/CL (max+20), opposite penalties evil creatures except hp (Cleric 5) (Book of Exalted Deeds)
Party Helper Level 6 Spells
Vigorous Circle - Once creature/2 CL within 30 feet gain Fast Healing 3 (Cleric 6, Druid 6) (Spell Compendium)
Empyreal Esctasy - One Creature/Level Removes penalties due to pain, immune to mind-affecting effects, take only half damage from ranged and melee attacks, -4 penalty to skill checks, DC 15 Concentration to cast spells (Bard 6) (Book of Exalted Deeds)
Snowsong - Allies in area gain +4 Morale to Charisma, Attack, and AC; gain Fast healing 1, Cold Resistance 15, allies deal 1d6 extra cold damage, enemies have 20% chance of Spell Failure (Bard 6) (Frostburn)
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