Author Topic: Refluffing 3.5 psionics as sorcerery. Help wanted.  (Read 11252 times)

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Agrippa

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Refluffing 3.5 psionics as sorcerery. Help wanted.
« on: March 03, 2010, 02:30:45 AM »
I've been looking at the sorcerer class and I was dissapointed at the lack of real difference between the two classes. Especially with the bit about Charisma representing the sorcerer's force of will. Really people, Charisma in D&D is about social skills including leadership and influence. What, does the sorcerer talk the universe into doing what ever the hell he or she wants? Then I thought "Why not take 3.5 edition psionics and call that sorcerery instead"? So I'm calling the psion the sorcerer and renaming the disciplines. So does anyone
have any ideas for renaming the power as spells? If so then I thank you in advance.

Clairsentience becomes Divination
Psychometabolism becomes Transmutation or Lifewarping
Psychokenisis becomes Evocation
Psychoportation becomes Invocation
Metacreativity becomes Conjuration
Telepathy becomes Mentalism

P.S. What would you rename the psychic warrior, psychic rogue and ardent?
« Last Edit: March 12, 2010, 01:16:00 AM by Agrippa »

Solo

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #1 on: March 03, 2010, 02:35:19 AM »
Psychic Warrior: Jedi

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #2 on: March 03, 2010, 03:02:05 AM »
Psychic Warrior: Jedi

Maybe, it's just not the kind of name I'm looking for. Mystic knight or battle magus would be more along the lines of what I'm aiming at.

Solo

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #3 on: March 03, 2010, 03:02:41 AM »
Grey Knight?

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #4 on: March 03, 2010, 03:06:06 AM »
Grey Knight?

I think you just went from Star Wars to Warhammer 40K:)

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #5 on: March 03, 2010, 03:12:00 AM »
Mage blade?
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Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #6 on: March 03, 2010, 03:18:34 AM »
Mage blade?

Too cheesey and corny for my liking. I'm sorry, but it just is.

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #7 on: March 04, 2010, 03:39:55 AM »
Here's a list of names I might use for reflavoring the psychic warrior as a battle sorcerer.

1. magic knight
2. mystic knight
3. blade caster
4. arcane blademaster
5. warmage
6. battle magus

Do these look okay?

veekie

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #8 on: March 04, 2010, 05:01:28 AM »
Physical Adept?
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
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Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

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Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #9 on: March 04, 2010, 05:54:14 AM »
Physical Adept?

That sounds good. How about supernal champion?

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #10 on: March 07, 2010, 02:52:11 AM »
While we're at it lets get to work with the names of the core and eventually Complete Psionic powers as spells. Starting with psychometabolism.

Sorcerer traditons (psion dicsiplines)

Psychometabolism-Transmutation
[spoiler]Hammer-Aliester's Bone Shattering Touch, Leaden Hands or Break Thine Foes
Synesthete-Smyth's Sensory Switch
Vigor-unchanged
Biofeedback-Endure Suffering
Body Equilibrium-Secrets of the Balanced Body
Elfsight-unchanged
Share Pain-Vitality Transference
Energy Adaptation-
(fire) Endure the Flame
(cold) Withstand Winter's Wrath
(sonic) Shriek Dampener
(electricity) Lightening's Reprieve
Body Adjustment-Flesh and Bone Knitting
Body Purification-
Share Pain, Forced-Curse of Shared Wounds
Adapt Body-Soon I Shall Be Invincible
Hostile Empathic Transfer-Vitality Theft
Power Leech-Mana Drain
Leech Field-Vampiric Miasma
Breath of the Black Dragon-Fetid Breath
Fuse Flesh-Maeda's Morphic Failure
Suspend Life-Personal Stasis Field
Energy Conversion-Agathion's Energy Capacitor
Oak Body-unchanged
Shadow Body-Aevaline's Dimensional Reductor
True Metabolism-Assertions of Wholeness
Affinity Field-So That All Shall Know Pain
Assimilate-Devour

Transmuters only

Thicken Skin-Beasthide
Animal Affinity-Beastlike Aspect
Chameleon-unchanged
Empathic Transfer-Gift of Life
Ectoplasmic Form-Gaseous Form
Hustle-unchanged
Metamorphosis-unchanged
Psychic Vampire-Mana Theft
Psionic Revivify-Revivify
Psychofeedback-Smyth's Physical Roulette
Restore Extremity-unchanged
Restoration, Psionic-Restoration
Fission-From One Many
Fusion-From Many One
Greater Metamorphosis-unchanged[/spoiler]
Psychokenisis-Evocation
[spoiler]Control Flames-Twist the Flames
Control Light-Light Bent Round by Will
Energy Ray-varies
(fire) Flare Arrow
(cold) Freeze Bolt
(electricity) Lightning Dart
(sonic) Thunder Bullet
Far Hand-Mage Hand
Force Screen-Sheild Unseen
Inertial Armor-Foe Halting Barrier
Matter Agitation-Fuegor's Slow Incineration
My Light-Alight Mine Eyes or Glowing Eyes
Concussion Blast-Telekinetic Crush
Energy Push-varies
(fire) Fiery Impact
(cold) Icy Collision
(electricity) Shocking Clash
(sonic) Howling Buffet
Energy Stun-varies
(fire) Numbing Heat
(cold) Freezing Cold
(electricity) Staggering Lightning
(sonic) Overwhelming Noise
Psionic Levitate-Levitate
Energy Bolt-varies
(fire) Belting Flame
(cold) Ice Shot
(electricity) Lightening Bolt
(sonic) Roaring Blitz
Energy Burst-varies
(fire) Flame Eruption
(cold) Heat Sink
(electricity) Voltaic Detonation
(sonic) Scream
Energy Retort-varies
(fire) Burning Reprisal
(cold) Retaliation in Frost
(electricity) Electric Retribution
(sonic) Cries of Vengence
Energy Wall-varies
(fire) Fire Ring
(cold) Chilling Bulwark
(electricity) Static Wall
(sonic) Cacophonic Barrier
Mental Barrier-Deflect
Telekenitic Force-unchanged
Telekenitic Thrust-unchanged
Telekenitic Maneuver-unchanged
Catapsi-Mana Disruption
Energy Wave-varies
(fire) Burning Wave
(cold) Cold Winds
(electricity) Shockwave
(sonic) Thunderblast

Evokers only

Control Object-Puppeteer
Control Air-Control Winds
Energy Missile-varies
(fire) Flame Fullisade
(cold) Icy Shower
(electricity) Fulguric Jolt
(sonic) Sound Cutter
Energy Cone-varies
(fire) Fireblast
(cold) Freezing Spray
(electricity) Galvanic Eruption
(sonic) Shout
Control Body-Living Puppet
Energy Ball-varies
(fire) Fireball
(cold) Frost Bomb
(electricity) Shockstorm
(sonic) Thunderblast
Inertial Barrier-Impact Ward
Energy Current-varies
(fire) Ignition Spirit
(cold) Icy Coil
(electricity) Dancing Lightning
(sonic) Dreadful Wretched Noise
Fiery Discorporation-unchanged
Dispelling Buffer-unchanged
Null Psionic Field-Anti Magic Field
Reddopsi-Spell Turning
Psionic Telekinetic Sphere-Telekinetic Sphere
Tornado Blast-unchanged
[/spoiler]
Psychoportation-Invocation
[spoiler]
Astral Traveler-unchanged
Catfall-unchanged
Deceleration-Distance Doubling Hex
Dissipating Touch-Dimension Shattering Touch
Float-Exactly what it says on the tin
Skate-Exactly what it says on the tin
Psionic Levitate-Exactly what it says on the tin
Time Hop-Banish To Future
Psionic Dimension Door-Dimension Door
Psionic Freedom of Movement-Freedom of Movement
Psionic Plane Shift-Plane Shift
Psionic Disintegrate-Disintegrate
Retrieve-Call to Hand
Temporal Acceleration-Exactly what it says on the tin
Divert Teleport-Exactly what it says on the tin
Decerebrate-Exactly what it says on the tin
Psionic Phase Door-Phase Door
Psionic Greater Teleport-Teleport Without Error
Psionic Etherealness-Etherealness
Bend Reality-Seeing Is Believing
Reality Revision-World of My Dreams

Invokers only

Burst-Fleet of Foot
Detect Teleportation-Sense Mystic Arrival
Dimension Swap-Change of Places
Levitate, Psionic-Levitate
Astral Caravan-Sailing Through an Ocean of Night
Psionic Dimensional Anchor-Dimensional Anchor
Psionic Dismissal-Dismissal
Psionic Fly-Fly
Baleful Teleport-Rending Translocation
Psionic Teleport-Teleport
Teleport Trigger-Contingent Teleport
Psionic Banishment-Banishment
Dream Travel-unchanged
Psionic Ethereal Jaunt-Ethereal Jaunt
Time Hop, Mass-Shift the Many Through Time
Psionic Teleportation Circle-Teleportation Circle
Time Regression-Rewind
[/spoiler]
Metacreativity-Conjuration
[spoiler]
Bolt-Conjure Ammunition
Crystal Shard-Spear of Stone
Ecto Protection-Anchor Conjuration
Entangling Ectoplasm-Slimegout
Psionic Grease-Grease
Concealing Amorpha-Aetheric Cloak
Swarm of Crystals-Hail of Blades
Dismiss Ectoplasm-Unbind Conjuration
Psionic Keen Edge-Keen Edge
Wall of Ectoplasm-Wall of Aether
Ectoplasmic Shambler-Hungry Fog
Matter Manipulation-Aligning the Matrix

Conjurers only

Astral Construct-Shape Aetheric Beast
Psionic Minor Creation-Minor Creation
Psionic Repair Damage-Reconstruction
Greater Concealing Amorpha-True Aetheric Cloak
Ectoplasmic Cocoon-Chain Bind
Psionic Fabricate-Sorcerer's Fabrication
Quintessence-Distill Time
Hail of Crystals-Razor Grenade
Crystallize-Curse of Crystiline Woe
Greater Psionic Fabricate-Sorcerous Mastery of Fabrication
Mass Ectoplasmic Cocoon-Mass Bondage
Astral Seed-Hidden Life Spark
Genesis-unchanged
True Creation-unchanged[/spoiler]
Telepathy-Mentalism
[spoiler]Attraction-Desire
Conceal Thoughts-Mask Mind
Psionic Daze-DazeRepeat Impulse
Demoralize-Dishearten
Disable-Delusion of Incapacitation
Empathy-Detect Emotions. Divination?
Empty Mind-Mind Guard
Mind Thrust-Telepathic Stab
Missive-Message
Sense Link-Thine Eyes. Divination?
Telempathic Projection-Emotive Alteration
Bestow Power-Mana Transfer. Seems Universal to me, or at least Invocation
Cloud Mind-Concept of Absence
Detect Hostile Intent-Unchanged. Divination?
Ego Whip-Spiritual Lash
Id Insinuation-Confusion
Inflict Pain-Agony Hex
Mental Disruption-Mind Crash
Mass Missive-Mass Message
Recall Agony-Past And Future Pain. This is really Divination
Forced Sense Link-Sensory Hijack
Thought Shield-Mental Buffer
Psionic Tongues-Tongues
Mind Trap-Mental Void
Psionic Blast-Telepathic Blast
Correspond-Mental Bond
Death Urge-unchanged
Mindwipe-Mental Erasure
Personality Parasite-unchanged
Psychic Reformation-Paths Not Taken
Catapsi-Mana Disruption
Psychic Crush-Crippling Thought
Shatter Mind Blank-unchanged
Tower of Iron Will-unchanged
Aura Alteration-Blackening the Eye of the Beholder
Mass Cloud Mind-Mental Void
Co-opt Concentration-Mystic Hijack
Decebrate-unchanged, this is conjuration
Insanity-unchanged
Personal Mind Blank-unchanged
Ultrablast-Psychic Shriek
Psionic Mind Blank-Mind Blank
Apopsi-Mystic Erasure

Mentalists only

Psionic Charm-Charm
Mindlink-unchanged
Aversion-Repulsion
Brain Lock-Mental Halt
Read Thoughts-unchanged
Psionic Suggestion-Suggestion
Crisis of Breath-Suffocation Impulse
False Sensory Input-Sensory Corruption
Psionic Dominate-Dominate
Thieving Mindlink-Mental Tap
Psionic Modify Memory-Modify Memory
Schism-unchanged
Metaconcert-Circle Casting
Mind Probe-unchanged
Mind Switch-unchanged
Crisis of Life-Existential Crisis
Mind Seed-Mindworm
True Mind Switch-unchanged
Psychic Chirurgery-unchanged[/spoiler]
Clairsentience-Divination
[spoiler]Call to Mind-Mystic Recall
Detect Psionics-Detect Magic
Know Direction and Location-exactly what it says on the tin.
Defensive Precognition-Danger Awareness
Offensive Precognition-Anticipate Defense
Offensive Prescience-Future of Pain
Psionic Identify-Identify
Danger Sense-Trap Anticipation
Ubiquitous Vision-Ubiquitous Vision
Aura Sight-Aura Sight
Detect Remote Viewing-Detect Scrying
Psionic Divination-Divination
Psionic True Seeing-True Seeing
Psionic Contingency-Contingency
Remote View Trap-Stab The Mind's Eye
Recall Death-Demise Forseen

Diviners only

Destiny Dissonance-Future Shock
Precognition-Omen of Success
Clairvoyant Sense-Scrying
Object Reading-Psychometric Touch
Sensitivity to Psychic Impressions-Hindsight
Escape Detection-Shrouded Sight
Fate Link-Destiny Bond
Anchored Navigation-Teleport Bacon
Remote Viewing-Greater Scrying
Clairtangent Hand-Telekinetic Sensor
Second Chance-not a bad name
Greater Precognition-Victory Foretold
Fate of One-It Never Happened
Hypercognition-Tapestry of Fate
[/spoiler]
« Last Edit: July 23, 2011, 11:12:48 PM by Agrippa »

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #11 on: March 07, 2010, 02:55:35 AM »
While we're at it let's also tackle both the reflavored psychic warrior and ardent. I'm not particularly knowledgable about the ardent but I hope its okay.

Mystic Knight (psychic warrior) spells

[spoiler]Disolving Touch-Touch of Rot or Hands of Decay
Hammer-Aliester's Bone Shattering Touch, Leaden Hands or Break Thine Foes
Astral Traveler-unchanged
Biofeedback-Endure Suffering
Bite of the Wolf-unchanged
Burst-Fleet of Foot
Call Weaponry-Weapon of the Aether
Catfall-unchanged
Chameleon-unchanged
Claws of the Beast-unchanged
Compression-Shrink Self
Conceal Thoughts-Mask Mind
Detect Psionics-Detect Magic
Dissipating Touch-Dimension Shattering Touch
[/spoiler]

Templar Magus (ardent) spells

[spoiler]CHAOS MANTLE
1. Destiny Dissonance:
Matter Agitation:
2. Distracting Shout:
4. Personality Parasite:
5. Catapsi:
6. Inconstant Location:
8. Chaos Fissure: [/spoiler]
« Last Edit: July 23, 2011, 10:22:45 PM by Agrippa »

Prime32

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The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #13 on: March 07, 2010, 08:18:58 PM »
Thank you and I will look it over but it still doesn't quite help me at the moment. I just want some basic sorererous or magical names for each power. When I'm done I'll finally post them all. Maybe hammer could be Aliester's bone shattering touch, leaden hands or break thine foes. Do those sound good to you?
« Last Edit: March 07, 2010, 08:36:13 PM by Agrippa »

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #14 on: March 07, 2010, 11:04:56 PM »
Body Adjustment-Heal Thy Self or Flesh Mending
Body Purification-Self Purging
Share Pain, Forced-Curse of Shared Wounds
Adapt Body-Soon I Shall Be Invincible
Leech Field-Vampiric Miasma
Breath of the Black Dragon-Venombreath
« Last Edit: March 07, 2010, 11:15:20 PM by Agrippa »

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #15 on: March 07, 2010, 11:37:13 PM »
I've just edited my sorcerer/psion post. Any suggestions?
« Last Edit: March 08, 2010, 12:07:46 AM by Agrippa »

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #16 on: March 10, 2010, 08:51:48 PM »
I just added in a few powers to be converted, as well as a few I converted myself. Please tell me how it looks.

Agrippa

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #17 on: March 13, 2010, 04:42:10 AM »
I just made a few more changes/additions.

Flay Crimsonwind

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #18 on: March 13, 2010, 05:36:23 AM »
P.S. What would you rename the psychic warrior, psychic rogue and ardent?
Wardens (though slayers could also be called wardens...), Warlocks, and Knights of the Sword.

Make spells cheesy latin/incorrect latin.

This is exactly what I've been thinking would perfectly represent the Dresdenverse.  :p

Alright, so only marginally helpful, but thought it should be pointed out. I fully support the thought that it should be done as such.

Hijax

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Re: Refluffing 3.5 psionics as sorcerery. Help wanted.
« Reply #19 on: March 13, 2010, 08:28:24 AM »
Lurk: Unseen Adept.

all our class names has the weakness that they sound a LOT like Prestige class names.
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