ok slow day at work so i got to work on this some. Here is what I have as my rough draft:
Granite Guardian
Fluff.
Prerequisites:
Race: Dwarf
Skills: Kn. (Planes) 4 ranks, Kn (Religion) 8 ranks
Language: Terran
Feat: Power Attack
Class Features: Flurry of Blows
HD: d10
Class Skills:
Balance, Concentration, Craft, Heal, Hide, Kn (Planes, Religion), Listen, Move Silently, Profession, Sense Motive, & Spot.
Skill Points: 4 + Int mod per level
lvl BaB Ft Ref Will Special
1 0 2 0 2 Monk Abilities, Stone Protection +1
2 1 3 0 3 Earth Mother's Warding (5'), Stone Bones (2/A)
3 2 3 1 3 Stone Protection +2, Stone Shape
4 3 4 1 4 Earth Sight (RoS 111), Stone Bones (4/A)
5 3 4 1 4 Burrow, Stone Protection +3
6 4 5 2 5 Earth Mother's Warding (10'), Stone Bones (6/A)
7 5 5 2 5 Stone Protection +4, Love of the Mother
8 6 6 2 6 Bones of the Earth (PH2 104), Stone Bones (8/A)
9 6 6 3 6 Stone Protection +5, Stubborn as a Rock
10 7 7 3 7 Earth Glide, Earth Mother's Warding (15'), Stone Bones (10/A)
Monk Abilities:
Your Class level is added to your monk level to determine your effective monk level for your unarmed damage, fast movement, and flurry of blows abilities.
Stone Protection (EX):
At 1st level and every odd class level there after your Natural Armor improves by 1.
Earth Mother's Warding (SU):
An area around your is considered difficult terrain, you and your allies are unaffected by this. This area is always centered on you and has a radius listed (5' at 2nd levl, 10' at 6th, and 15' at 10th)
Stone Bones (EX):
At 2nd level you gain DR of 2/Adamantine and it improves by 2 every even class level after that.
Stone Shape (SP):
At level 3 you gain the ability to use the Stone Shape spell as a spell like ability at will. Casterlevel is your total character level
Burrow (EX):
Gained at 5th level move at up to 1/2 full ground speed, as the monster ability. Upgrades to earth glide at level 10. As per Earth elemental, full ground movement speed.
Love of the Mother (Su):
When Burrowing or Earth gliding you heal 1d12/level of Granite Guardian for each full round you spend Burrowing/Gliding.
Bones of the Earth (SP):
At level 8 you learn how to use the Bones of the Earth spell as a spell like ability usable at will. Caster level is your total character level.
Stubborn as a Rock (Su):
Due to your inherent resistance to magic you may choose to roll a saving throw vs a spell or spell like ability that doesn't normally allow for one. You must be a target of the spell, thus you don't get a save vs Magic Weapon spell even if you are struck with a weapon under its effects. The DM should decide which save should be rolled and what the effect would be, but as a guideline if it deals HP damage it should be a Reflex save, if it deals ability score damage it should be a Fort save, if it exerts influence it should be a Will save, if it deals damage in any way it should be for 1/2, and should only negate the effect entirely if it is either all or nothing type of effect.