Edit/update: Gained a couple of levels, and am trying to pick 6th level spells known. Most of them seem to suck. I am getting Contingency 1x on a Runestaff, as I think that will be plenty enough. I thought about Disintegrate, but I took Telekinesis and Shrink Item, so I won't be needing it for damage... and we have an uber-charger who I'm sure can break shit very well if we need to destroy an object.
Here is a link to the most recent character sheet, which I'm still working on updating. I'm also trying to pick a new feat to gain by trading my last racial one out with the DCFS. I choose Quicken SLA (Benign Transposition) for my 9th level feat.
Original[spoiler]I'm working on a sorcerer build and am mostly looking for help trying to fill in his spells known list. I'm going for "well rounded", except that I'm not picking many defensive spells. The character will be 7th level but cast as an 11th level sorcerer (go-go kobold cheese), and will be able to use Magic Jar at will as a Supernatural ability and won't have a body of his own, so I'm not too worried about things that just do hit point damage. (Yeah, I know. Don't complain, ok?) Here is what I have so far.
Kyxthylanxythys, the ghost dragon (Kyx for short, real name forgotten)
Magic-blooded venerable dragon-wrought desert kobold white dragonspawn
Sorcerer 6/
Stranger with the Burning Eyes 1
Ability Scores:[spoiler]Cha 22 (16+3age+1level+2race)
Int 19 (16+3age)
Wis 13 (14-4race+3age)
Str 2 (6-4race)
Dex 16 (12+4race)
Con 15 (13+2race)
starting stats: 16, 16, 13, 13, 12, 6[/spoiler]
Hit dice: 7d4+14-3 (39 HP)
BAB: +4; Grapple varies with form
Saves (base): Fort +? (2), Ref +? (2), Will +9 (7)
Skills (60 pts): [spoiler]Know (Religion) +13 (9r+4int)
Know (Arcana) +11 (5ranks+2insight+4int)
Know (Planes) +9 (5r+4int)
Know (Dungeon) +5 (1cc+4int)
Know (Nature) +5 (1cc+4int)
Know (Local) +5 (1cc+4int)
Concentration +? (9r+?con)
Spellcraft +11 (+13 to decipher scrolls)(5r+4int+2syn)
Use Magic Device +13 (+15 w/scrolls)(7r+6cha)
Hide +? (6r+2race+?dex+?size)
Bluff +11 (5r+6cha)
Diplomacy +8 (0r+2syn+6cha)[/spoiler]
Skill progression:
[spoiler]1st (24 ranks): K:Arc 4, Conc 4, SC 4, Bluff 4, UMD 1cc, K: Nat 1cc, K:Loc 1cc, K:Dun 1cc
2nd (6): Conc +1 (5), SC +1 (5), K:Ar +1(5), Bluff +1 (5), Collector of Stories (2)
3rd (6): K: Rel 6
4th (6): UMD +6 (7)
5th (6): K:Pl 5, Conc +1(6)
6th (6): K:Rel +3(9), Con +3(9)
7th (6): Hide 6[/spoiler]
Skill Tricks: Collector of Stories: +5 on knowledge checks to ID creatures
ACFs: [spoiler]
Divine Companion: Stores up to my CL in spell levels. Can release them to heal me for 1d6/level (std action), or to provide a protective shield (swift action, +X Deflection to AC and Resistance to saves, where X is the number of spell levels released, lasts 1 rnd/lvl)
Dragonblood Sorcerer Substitution Levels (RDr, p 107): lose craft and profession, gain UMD
4th level: +2 insight on Know: Arcana, Spell-Like Ability (took Wall of Ice as a SLA 3xday. Lost a spell per day at 4th and 5th. CL = sorc level. Next level I will upgrade this to Teleport.)
Planar Sorcerer (PlH, p35): add knowledge: the planes to class list
5th level: Force Charged Energy (half energy damage of spells is force damage, only works on spells 1 level below max), lose a 2nd level spell known .[/spoiler]
Feats: Dragonwrought (White)(flaw), Silent Spell (flaw), Still Spell (1), Knowledge Devotion (to get Knowledge: Religion, and as a buff)(3), Draconic Reservoir (6), Versatile Spellcaster (DCFS)
To buy later: Sculpt and Extend Spell (Metamagic Storm or Lesser MM Rod),Rainbow Falls (2000 gp, triple duration on one transmutation per day)
Other notes
[spoiler]+7 NA and winged flight (doesn't matter, neither do his physical stats... since his body was destroyed long ago)
Draconic Rite of Passage (Benign Transposition 3xday as SLA with Draconic Reservoir)
Loredrake + Greater Draconic Rite + Dragonspawn (bought off LA) = +4 CLs. So at level 6, he'll have CL 10 (and 5th level spells), allowing him to enter the PrC at 7th.
*For future reference: Rejkar from MM3 has Fabricate at-will. 5 HD outsider.[/spoiler]
Spells known (per day) (casts as an 11th level sorcerer, DC 10+6+level)
[spoiler]0th (6): Detect Magic, No Light, Mage Hand, Dancing Lights, Prestidigitation, Launch Item, Caltrops, Ghost Sound, Message
1st (8): Silent Image, Nerveskitter, Grease, Lesser Orb of Acid, Mage Armor (Benign Transposition 3x day as SLA)
2nd (8): Glitterdust, Alter Self,
Toothed Tentacle, Kelgore's Grave Mist, (Rope Trick)
3rd (7): Dispel Magic, Shrink Item, Shatterfloor, Haste, (Anticipate Teleport, Magic Circle vs. Evil)
4th (6): Evard's Black Tentacles, Greater Mirror Image, (Dimensional Anchor), (Wall of Ice 3xday as SLA)
5th (4): Magic Jar, Teleport, (Dragonsight)
6th (0): (Planar Binding)
Non-core Spell Descriptions[spoiler]No Light (BoVD): 20' radius area of magical darkness that creatures with darkvision can see through.
Launch Item: "Throw" fine-sized item up to medium range with no range penalty (
a mace for a tiny creature, which weighs 1 lb, would be a fine object. So his shrunken boulders and blobs of lava should be "launchable").
Caltrops: Creates caltrops in 5 squares within short range, and they get a +4 to hit (ignores armor, shield, deflection, +2 AC if wearing shoes or armor).
Nerveskitter (SC): Immediate action +5 to initiative
Benign Transposition (SC): Two allies within medium range trade places
Lesser Orb of Acid (SC): 5d8 acid damage, short range.
Anticipate Teleportation (SC): 24 hr duration, range touch, anyone teleporting into a 5'/level radius is delayed 1 round, and target knows they're coming
Shatterfloor (SC): medium range, 15' radius, 1d4 sonic/lvl and area becomes difficult terrain
Kelgore's Grave Mist(PHB2): medium range, 20' radius, 20' high cloud does 1d6 cold/rnd and fatigues. No save, SR to resist fatigue. Lasts 1 rnd/lvl.
Greater Mirror Image(PHB2): As Mirror Image, but immediate action to cast and gain 1 image per round (to a max of 8)[/spoiler][/spoiler]
Equipment (18900/19000 wbl):[spoiler]
- Spell Component Pouch (also serves as his "token" which means that it will travel with him auto-magically when he changes bodies)
- Used the Dark Chaos Feat Shuffle (DCFS) to trade the kobold racial light pick proficiency for Versatile Spellcaster. DCFS costs 250 XP per casting, x5 for gp, so 2500 plus the cost of the spell (1200 each). So in total, 4900 gp per feat gained in this way.
- Summon divine companion ritual (100 gp)
- a small bell and hammer (focus for shatterfloor... stupid spell foci... this will be KEPT IN MY COMPONENT POUCH)(10gp)
Least weapon crystal of revelation (MiC, 400 gp)(I'll probably give this to someone else)- ten boulders (3,600 lbs each), shrunken down to <1 lb each (these are 22 cubic feet when unshrunk, so a bit under 3 feet in diameter)
- a large stone cone that is four inches thick, 6 feet across at the bottom, and 10 feet tall, which he shrinks and wears as a pointy. cloth wizard's hat. It weighs 3600 lbs when unshrunk, has 60 hit points per 5' section and hardness 8. He "crafted" this himself with judicious use of Lesser Orbs of Acid.
- 40,000 lbs of lava... shrunk down into eleven 1 lb blocks with the consistency of cloth (should only be a bit bigger than the solid rock)
- The Walking Stick (custom Runestaff, appropriately sized for a small wielder)
This old, gnarled staff looks like a plain walking stick. It contains several spells to insure that its owner and any companions or equipment traveling with him arrive safely at their destination, including the ability to call a powerful bodyguard to protect them on the way.
It contains the following spells, each useable a number of times noted below:
3rd: Anticipate Teleportation, Magic Circle vs. Evil (1xday each, 3x3x2x100=1800)
4th: Dimensional Anchor (1xday, 4x4x100=1600)
5th: Dragonsight (1xday, 5x5x100=2500)
6th: Planar Binding (1xday, 6x6x200=7200)
Total cost: 13,500 gp
Math on cone:
[spoiler]Volume of a cone is 1/3 pi r^2 h
http://math.about.com/od/formulas/ss/surfaceareavol_2.htmSo if we want our cone to be 6 feet across and 10 feet tall,
0.33*pi* 3^2 * 10 ~ 93 cubic feet
Subtract the volume of the inner cone, which is:
0.33*pi*2.66^2*9.66 ~ 70 cubic feet
So the volume of our 4 inch thick, 6 feet across, and 10 feet tall cone is about 23 cubic feet. We can shrink up to 22 cubic feet with Shrink Item, so this is close enough.
I think the width of the cone decreases linearly with height, starting at the width of the base and decreasing to zero at the top (more or less). So the width at 6 feet would be simply 0.6*6=3. Subtracting out the 8 inches for the thickness of the walls still leaves 22.33 feet of width on the inside. So the interior is easily large enough to accommodate an average sized human male standing upright
A 4 inch thick wall of stone has 60 hit points per 5' section, and a hardness of 8.[/spoiler]
[/spoiler]
Wish list: I'd like to get another runestaff to "craft" things on my days off. I'd probably stick Major Creation, Wall of Iron, Wall of Stone, and Fabricate in there. I can't think of another spell, since I've got Shrink Item on my spell list already.
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