Hello all.
After some questions I did on the Ask a Simple Question: Attack the Darkness! thread I am gonna try to play a pschic warrior based on fighting with his claws. I have read the King/President etc threads but there are some things that I plan on changing not copying the build exactly as written.
This will be in Forgotten realms so all books from there are available. Almost anything is available except specific campaign material.For example no (insert specific prestige class here tied to a specific campaign setting) will be played nor will (insert specific feat here tied to a specific campaign setting) nor artificer for example. If something in another campaing setting source appears as "general" it is allowed.
Things that are out: Tome of battle, Book of exalted deeds, 3.0 only material and non wotc material. Dragon magazines are also out (well we haven't got them anyway nor anyone owns dragon magazine compendium - even if someone did it would still be out). Unfortunately I haven't rolled yet and we won't use point buy. Rolling will be the default method - roll 4d6 keep 3 highest. Also no templates or weird races eg no template + template + race found in any MM/nonMM/younameitbook is allowed. Our good old usual PHB races + some of the not so weird ones ound in other books are allowed. I hope you get the picture.
My plan is of course to play an Elan making a background for him based on the information from wotc site in the class chronicles article.
Also absolutely no evil alignment is allowed nor any "ask your DM to let you change rule X to be interpretted as Y" or "ask him to have you a custom item of Z". Yes this may seem a bit strict but I don't mind. Also absolutely no flaws nor anything else from Unearthed Arcana.
After the long introduction of restrictions here is my plan on advancing:
1. Psychic Warrior 1 Track, Azure Talent
2. Psychic Warrior 2 Psycarnum Infusion
3. Psychic Warrior 3 (undecided)
4. Psychic Warrior 4
5. Psychic Warrior 5 Expanded Knowledge(undecided)
6. Psychic Warrior 6 Improved natural attack (I will kill my DM if he bans it like a previous one did)
7. Psychic Warrior 7
8. Psychic Warrior8 Expanded Knowledge(undecided)
9. Illithid Slayer 1 Expanded Knowledge(undecided)
10. Illithid Slayer 2
11. Illithid Slayer 3
12. Illithid Slayer 4 Rapidstrike
13. Illithid Slayer 5
14. Illithid Slayer 6
15. Illithid Slayer 7 Expande Knowledge(Metamorphosis)
16. Illithid Slayer 8
17. Illithid Slayer 9
18. Illithid Slayer 10 Improved Rapidstrike
19. Warshaper 1
20. Warshaper 2
As you noticed I invested some feats on Expanded Knowledge there are just so many powers that can't be left behind. Obvious choices are Claws of the Beast, Claws of the vampire(the latter when it becomes available) and Hustle. As for the rest that's a headache, that feeling do I pick this or that? If I pick this I gain something and if I pick that I gain something else but I don't gain something arghhhh. My thoughts on powers according to their power level.
1. Claws of the beast, Vigor, Expansion, Metaphysical Claws, Force Screen, Inertial Armor, Biofeedback
2. Hustle, Strength of my enemy, Damp Power, Body Adjustment, Body Purification, Stygian Erasure, Darkvision Psionic
3. Claws of the Vampire, Concealing Amorpha Greater, Dimension Slide, Empathic Feedback, Empathic Transfer Hostile
4. Freedom of Movement Psionic
5. Senses of the Dragon? not much here anyway
6. Form of Doom, Inconstant Location, Dispelling Buffer, Mind Blank Personal (this may not need due to Slayer's class features but mentioning anyway)
Not all can be picked of course. Some comments on them. I know the style of the campaign or at least I can predict it pretty accurately. Most of the campaigns I join are usually low magic and lots of encounters. No magic item shops available period. Only magic items are to be found on chests/looted by opponent etc. No magic crafters to be found. Even IF someone would be found the timeline of the campaigns pushes to move forward so "I ask a magic crafter(the very rare to be found that is) to craft me (this) and then come back later to buy it/pick it" is 99% not an option. And lots of encounters lots of them. 4 encounters per day became a myth. 10 are usual. As such resources are depleted faster. The reason we wiped in at least 2 previous campaigns was this. Lots of encounters, depleted resources and finally an encounter that could not be won. Casters out of spells, all party already low on hp and hence wipe.
So picking Stygian Erasure is something I will need. We WILL face energy drain attacks. We WILL need to fight in darkness vs opponents with darkvision and the good old mmundane torch won't be sufficient. We WILL face casters or monsters that will cast spells/spell-like abilities vs us so I want to pick damp power. We WILL face improved grad/grappling users to pick freedom of movement. You get the picture I hope.
Any help will be appreciated, thnx in advance and sorry for long post.
P.S. My avatar is how my character will look like. Yes Victor Creed. Yes I will name my character Victor Creed.