Well i keep writing these because i enjoy doing so and i like to share so:
Valkyrie
Racial Bonuses: +2 Dex +2 Con
Valkyries are Evasive and mobile: They have Uncanny Dodge.
Valkyries have Darkvision 60ft
Valkyries have a racial +10 bonus to Listen and Spot
Valkyries speak Abyssal, Celestial and Common
Favored Class: Swordsage
[spoiler]Medium Outsider
Level HD Base Attack Fort Ref Will Skillpoints Special Initiator Level Manuvers Known Stances Known
1 1d8 +1 +2 +2 +2 (8+int)*4 Chaotic Subtype, Electricity Attacks (d2), Natural Armor +2 - - -
2 2d8 +2 +3 +3 +3 8+int +2 Str, Resistances (5), Lightning Gaze 1d6 1 1 1
3 3d8 +3 +3 +3 +3 8+int +2 Dex, Two weapon Fighting, Natural Armor +3 2 2 1
4 3d8 +3 +3 +3 +3 +2 Str +2 Con, Electricity Attacks (d4) 2 2 1
5 4d8 +4 +4 +4 +4 8+int +2 Dex +2 Cha, Fly 30 (good), Lightning Gaze 2d6 3 3 1
6 5d8 +5 +4 +4 +4 8+int +2 Str, Resistances (10), Electricity Attacks (d6) 4 4 1
7 5d8 +5 +4 +4 +4 +2 Dex +2 Con, Immune Fear, Natural Armor +4 4 4 1
8 6d8 +6 +5 +5 +5 8+int +2 Str +2 Int +2 Wis, Large size, DR 5/Cold Iron 5 5 1
9 7d8 +7 +5 +5 +5 8+int +2 Dex +2 Cha, Fly 60 (perfect), Natural Armor +5 6 6 1
10 7d8 +7 +5 +5 +5 +2 Str +2 Con, Improved Two weapon Fighting 6 6 1
11 8d8 +8 +6 +6 +6 8+int +2 Dex, Resistances (15), Lightning Gaze 3d6 7 7 1
12 9d8 +9 +6 +6 +6 8+int +2 Str, Sonic Burst, Natural Armor +6 8 8 1
13 9d8 +9 +6 +6 +6 +2 Dex +2 Con, Immune Cold, DR 10/Cold Iron 8 8 1
14 10d8 +10 +7 +7 +7 8+int +2 Str +2 Cha, Immune Electricity 9 9 1
15 11d8 +11 +7 +7 +7 8+int +2 Dex, Immune Sonic, Natural Armor +7 10 9 1
16 11d8 +11 +7 +7 +7 +2 Con +2 Int, Lightning Gaze 4d6 10 9 1[/spoiler]
Skills:
Class skills are Balance, Concentration, Diplomacy, Hide, Intimidate, Jump, Knowledge(the Planes), Listen, Martial Lore, Sense Motive, Spot, Survival and Tumble.
Weapon and armor proficiency:
A Valkyrie is proficient with all martial weapons and with light armor but not shields.
Initiator level.
A Valkyrie can choose her maneuvers from the Setting Sun, Stone dragon and Tiger Claw Disciplines. Her maneuvers require 5 minutes of meditation to recover.
Spell Resistance(Ex):
A Valkyrie has spell resistance equal to her HD from class levels +6
Electricity Attacks(Su):
A Valkyrie deals an additional 1d2 points of electricity damage with any weapon she wields, at level 4 this improves to 1d4 and at level 6 to 1d6
Valkyrie resistances(Ex):
A Valkyrie gains resistance 5 to Electricity, Sonic and Cold at level 2. This improves to resistance 10 at level 6 and again at level 11 to resistance 15.
Lightning Gaze(Su):
A Valkyrie can strike anyone who meets her gaze with lightning. This ability has a range of 30 feet and deals 1d6 points of electricity damage reflex save to avoid (DC: 10 + 1/2HD from class levels + Cha mod). This ability improves at level 5 to 2d6 at level 11 to 3d6 and finally at level 16 to 4d6 damage.
At level 3 a Valkyrie gains Two weapon Fighting as a bonus feat.
Beginning at level 5 a Valkyrie gains the ability to fly 30ft per round at good maneuverability.
Once she reaches level 7 a Valkyrie is immune to fear.
At level 8 the Valkyries size increases to Large, she receives a -1 penalty on AC and attack rolls. -4 penalty on hide checks and may wield Large weapons without penalty. She receives no attribute bonus for this change.
Once she reaches level 9 a Valkyrie has perfected her flying. Her new fly speed is 60' and maneuverability is perfect.
At level 10 a Valkyrie receives Improved Two weapon fighting as a bonus feat.
Sonic Burst(Su):
Starting at level 10 a Valkyrie can clap her wings together to produce a sonic burst. This is a swift action and creatures within 30 feet of the valkyrie take 4d6 sonic damage.
There is a reflex save to avoid (DC: 10 + 1/2HD from class levels + Cha mod) and the valkyrie must wait 1d4 rounds before using this ability again.
At level 13 and higher a Valkyrie is Immune to Cold
At level 14 and higher a Valkyrie is Immune to Electricity
At level 15 and higher a Valkyrie is Immune to Sonic