Author Topic: [3.5] Valkyrie monster class (ToB)  (Read 4085 times)

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Littha

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[3.5] Valkyrie monster class (ToB)
« on: February 25, 2010, 02:16:42 PM »
Well i keep writing these because i enjoy doing so and i like to share so:

Valkyrie

Racial Bonuses: +2 Dex +2 Con
Valkyries are Evasive and mobile: They have Uncanny Dodge.
Valkyries have Darkvision 60ft
Valkyries have a racial +10 bonus to Listen and Spot
Valkyries speak Abyssal, Celestial and Common
Favored Class: Swordsage

[spoiler]Medium Outsider
Level   HD   Base Attack   Fort   Ref   Will   Skillpoints   Special                                                                    Initiator Level  Manuvers Known   Stances Known
1        1d8       +1        +2     +2    +2     (8+int)*4   Chaotic Subtype, Electricity Attacks (d2), Natural Armor +2         -                -               -
2        2d8       +2        +3     +3    +3      8+int        +2 Str, Resistances (5), Lightning Gaze 1d6                              1                1               1
3        3d8       +3        +3     +3    +3      8+int        +2 Dex, Two weapon Fighting, Natural Armor +3                        2                2               1
4        3d8       +3        +3     +3    +3                     +2 Str +2 Con, Electricity Attacks (d4)                                    2                2               1
5        4d8       +4        +4     +4    +4      8+int        +2 Dex +2 Cha, Fly 30 (good), Lightning Gaze 2d6                     3                3               1
6        5d8       +5        +4     +4    +4      8+int        +2 Str, Resistances (10), Electricity Attacks (d6)                      4                4               1
7        5d8       +5        +4     +4    +4                     +2 Dex +2 Con, Immune Fear, Natural Armor +4                        4                4               1
8        6d8       +6        +5     +5    +5      8+int        +2 Str +2 Int +2 Wis, Large size, DR 5/Cold Iron                       5                5               1
9        7d8       +7        +5     +5    +5      8+int        +2 Dex +2 Cha, Fly 60 (perfect), Natural Armor +5                    6                6               1
10      7d8       +7        +5     +5    +5                     +2 Str +2 Con, Improved Two weapon Fighting                         6                6               1
11      8d8       +8        +6     +6    +6      8+int        +2 Dex, Resistances (15), Lightning Gaze 3d6                           7                7               1
12      9d8       +9        +6     +6    +6      8+int        +2 Str, Sonic Burst, Natural Armor +6                                      8                8               1
13      9d8       +9        +6     +6    +6                     +2 Dex +2 Con, Immune Cold, DR 10/Cold Iron                          8                8               1
14      10d8     +10       +7     +7    +7      8+int        +2 Str +2 Cha, Immune Electricity                                          9                9               1
15      11d8     +11       +7     +7    +7      8+int        +2 Dex, Immune Sonic, Natural Armor +7                                10                9               1
16      11d8     +11       +7     +7    +7                     +2 Con +2 Int, Lightning Gaze 4d6                                        10                9               1[/spoiler]
Skills:
Class skills are Balance, Concentration, Diplomacy, Hide, Intimidate, Jump, Knowledge(the Planes), Listen, Martial Lore, Sense Motive, Spot, Survival and Tumble.

Weapon and armor proficiency:
A Valkyrie is proficient with all martial weapons and with light armor but not shields.

Initiator level.
A Valkyrie can choose her maneuvers from the Setting Sun, Stone dragon and Tiger Claw Disciplines. Her maneuvers require 5 minutes of meditation to recover.

Spell Resistance(Ex):
A Valkyrie has spell resistance equal to her HD from class levels +6

Electricity Attacks(Su):
A Valkyrie deals an additional 1d2 points of electricity damage with any weapon she wields, at level 4 this improves to 1d4 and at level 6 to 1d6

Valkyrie resistances(Ex):
A Valkyrie gains resistance 5 to Electricity, Sonic and Cold at level 2. This improves to resistance 10 at level 6 and again at level 11 to resistance 15.

Lightning Gaze(Su):
A Valkyrie can strike anyone who meets her gaze with lightning. This ability has a range of 30 feet and deals 1d6 points of electricity damage reflex save to avoid (DC: 10 + 1/2HD from class levels + Cha mod). This ability improves at level 5 to 2d6 at level 11 to 3d6 and finally at level 16 to 4d6 damage.

At level 3 a Valkyrie gains Two weapon Fighting as a bonus feat.

Beginning at level 5 a Valkyrie gains the ability to fly 30ft per round at good maneuverability.

Once she reaches level 7 a Valkyrie is immune to fear.

At level 8 the Valkyries size increases to Large, she receives a -1 penalty on AC and attack rolls. -4 penalty on hide checks and may wield Large weapons without penalty. She receives no attribute bonus for this change.

Once she reaches level 9 a Valkyrie has perfected her flying. Her new fly speed is 60' and maneuverability is perfect.

At level  10 a Valkyrie receives Improved Two weapon fighting as a bonus feat.

Sonic Burst(Su):
Starting at level 10 a Valkyrie can clap her wings together to produce a sonic burst. This is a swift action and creatures within 30 feet of the valkyrie take 4d6 sonic damage.

There is a reflex save to avoid (DC: 10 + 1/2HD from class levels + Cha mod) and the valkyrie must wait 1d4 rounds before using this ability again.

At level 13 and higher a Valkyrie is Immune to Cold
At level 14 and higher a Valkyrie is Immune to Electricity
At level 15 and higher a Valkyrie is Immune to Sonic

« Last Edit: March 17, 2010, 10:56:19 AM by Littha »

archangel.arcanis

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Re: [3.5] Valkyrie monster class
« Reply #1 on: February 25, 2010, 03:31:30 PM »
I take it you are using the Valkyrie from ToB. On reading the thread title i had the one from Deities and Demigods come to mind.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Littha

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Re: [3.5] Valkyrie monster class
« Reply #2 on: February 25, 2010, 04:07:43 PM »
I don't think the deities and demigods version is actually playable.... Having 20 HD and divine rank and all

I'll change the thread title though.