« Reply #21 on: February 27, 2010, 10:32:55 AM »
The mindflayer graft penalties are not too bad. Worship an elder evil and pick up Insane Defiance
Also, on a personal note. I combine the graft rules when trying to talk a DM into allowing things.
1. No more than 5 grafts at once.
2. Grafts cannot share the same space, ie you can only have one skin and you'll lose an arm if you want a third leg.
3. Grafts of the same type may provide bonuses as noted and all penalties from different graft types apply. Example wearing multiple dragon grafts gives DR as noted (I think they do) but wearing both mindflayer and fiend grafts will impose both the -4 saves vs mind-affecting stuff and the compulsions to do evil.
The only rule skipped is limited to one type and instead uses the already existing penalty and reward system the old and new styles use.
Sounds reasonable?
Logged
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]