Here's the basic premise. Imagine Earth. Now, imagine it's had access to actual magic like we know in D&D since 7 A.D.. Fast forward 3000 years. You get something very similar to this campaign world I've cooked up. The long and short of it: it's basically Phantasy Star meets D&D, in a good way.
I've gotten bored, so I decided I'll open up a game of my own for DMing. Everyone's welcome to try and join, though I'll have to cap things at 4 players, tops. All material is accepted; Dragon Magazine, run it by me first, since I have exactly 0 issues of it. Unupdated 3.0 material is fine too.
I'll start with a one-shot. If there's enough interest on both sides of the table, I'll expand the storyline for ya'll.
Character level is 7, standard wealth. Attribute generation is 5d6, 3 highest. Wish Economy is in effect: however, the players proper won't have access to it until level 10 (for reasons that will be explained along the character creation process). Relax, you'll gain plenty of experience (I'm lazy at calculating stuff like that, so I'll just hand levels instead).
A minimum of backstory and personality is required, as I freaking hate characters that just seemingly sprouted off the ground, but I won't ask you guys for novels unless people survive the one-shot. You can pull off practically any trick in the book and out of it, short of infinite loops, but bear in mind that A) your party has to live with it too and B) at level 7, you're not even the smallest fish in the ocean, you're the smallest
bait.
So come on, what's the hold-up? I'm waiting here.
(Note: avoid psionics-heavy builds. They give me headaches.)