Author Topic: Ironing out A warblade  (Read 2622 times)

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Stormcrow

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Ironing out A warblade
« on: February 18, 2010, 12:27:26 AM »
« Last Edit: February 18, 2010, 02:30:05 AM by Stormcrow »

Anklebite

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Re: Ironing out A warblade
« Reply #1 on: February 18, 2010, 12:49:31 AM »
seems solid enough to me, but it might be improved by the mageslayer chain. also, remember: never go anywhere without a reach weapon. even a non-magical non-masterwork longspear can sometimes make all the difference.
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Havok4

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Re: Ironing out A warblade
« Reply #2 on: February 18, 2010, 01:23:08 AM »
Why do you need quickdraw and blind fight, those do not seem like they will help your build much. Also adaptive style is generaly not worth it for a warblade as you can recover all your maneuvers as a swift or standard action anyway and swaping them out in combat takes up valuable combat actions.

Anklebite

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Re: Ironing out A warblade
« Reply #3 on: February 18, 2010, 01:25:06 AM »
Why do you need quickdraw and blind fight, those do not seem like they will help your build much. Also adaptive style is generaly not worth it for a warblade as you can recover all your maneuvers as a swift or standard action anyway and swaping them out in combat takes up valuable combat actions.
and thus room for mageslayer was made. and there was much rejoicing.
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Stormcrow

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Re: Ironing out A warblade
« Reply #4 on: February 18, 2010, 01:41:57 AM »
well the blind fight and  Quick draw were  bonus feats that I just randomly  chosen  from the list, and thinking at it could work out
with the list being Acrobatic, agile athletic blade meditation blind fight combat reflexes diehard endurance great fortitude improved initiative iron will ironheart lighting reflexes quick draw run stone power tiger blooded unnerving calm white raven defence

as for adaptive style it is at times helpful when the dm gets  you off guard



Garryl

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Re: Ironing out A warblade
« Reply #5 on: February 18, 2010, 01:42:49 AM »
Stance
Lvl 1 Punishing Stance

Lvl 3 tactics of the wolf

Lvl 5 Giants Stance

Lvl 8 swarm tactics

Lvl 18 Supreme Blade Parry 

How are you picking up Tactics of the Wolf and Giants Stance? When you get your second stance at Warblade 4th level, you'll still be 1 IL short of reaching 3rd level maneuvers and stances, and will be stuck having to pick another 1st level stance (or a 2nd level stance if there were any).
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Stormcrow

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Re: Ironing out A warblade
« Reply #6 on: February 18, 2010, 01:48:58 AM »
to answer that question all i will say is

SNAFU

Stormcrow

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Re: Ironing out A warblade
« Reply #7 on: February 18, 2010, 02:14:34 AM »
ok here is an update that I have been playing with

1) Adaptive Style , Exotic Weapon Proficiency (whip) (FF) Doge
3) Stand still
5) White Raven Defense
6) Leadership
9)  Combat reflex , Vital Recovery
12) Blade Meditation
13) improved init
15)  Clarion Commander
17)   Unnerving Calm
18) Martial Stance
« Last Edit: February 18, 2010, 02:54:22 AM by Stormcrow »

Garryl

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Re: Ironing out A warblade
« Reply #8 on: February 18, 2010, 02:25:27 AM »
Your 4th stance (WR8 Swarm Tactics) should be at 16th, not 17th. You still need to address the issue of nabbing (WR3) Tactics of the Wolf at IL 4th. Also, you have (WR1) Leading the Charge listed under your 1st level maneuvers, but it's a stance. Are you thinking of (WR1S) Leading the Attack?
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VennDygrem

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Re: Ironing out A warblade
« Reply #9 on: February 18, 2010, 07:42:06 PM »
Instead of EWP (Whip) I think I might suggest Spiked Chain, even with Sinfire's weapon changes. Spiked Chains are always better than whips. :D

Also, what are you taking Martial Stance at level 18 for? Won't you already have enough stances to choose from by then? :)

Stormcrow

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Re: Ironing out A warblade
« Reply #10 on: February 18, 2010, 08:00:01 PM »
well at first the whip was a better choice with stand still do to chain has a range of 10ft whip is 15ft but after reading over sunfires changes I think i am better off with just sword and board after reading over the pdf

Anklebite

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Re: Ironing out A warblade
« Reply #11 on: February 18, 2010, 08:02:03 PM »
I was not aware that you could AoO with a whip. in fact, I think that it does not even threaten.
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Negative Zero

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Re: Ironing out A warblade
« Reply #12 on: February 19, 2010, 03:57:32 AM »
I was not aware that you could AoO with a whip. in fact, I think that it does not even threaten.

This is correct. You do not threaten with a whip.

Hallack

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Re: Ironing out A warblade
« Reply #13 on: February 19, 2010, 09:49:34 AM »
How about the Dagger Whip?
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Anklebite

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Re: Ironing out A warblade
« Reply #14 on: February 19, 2010, 12:47:03 PM »
How about the Dagger Whip?
pretty sure that it just changes the damage to 1d6 lethal slashing instead of the normal 1d2 subdual.
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Stormcrow

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Re: Ironing out A warblade
« Reply #15 on: February 19, 2010, 01:11:24 PM »
well i still think i may be better off just tanking with a sword and board, keep the manuvers and stances and hope for the best who knows with some good team work the character should work. as a make a 300 style path out of my enemies.


Sinfire Titan

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Re: Ironing out A warblade
« Reply #16 on: February 19, 2010, 01:16:10 PM »
Instead of EWP (Whip) I think I might suggest Spiked Chain, even with Sinfire's weapon changes. Spiked Chains are always better than whips. :D

Also, what are you taking Martial Stance at level 18 for? Won't you already have enough stances to choose from by then? :)

Whips don't have the suck that they do in 3.5. Think more along the lines of Kurisari-Gama. So, he's effectively getting a light Spiked Chain. If he dual-wields, he ends up doubling his Trip Attempts and can use Tiger Claw strikes/boosts to good effect.


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