In D&D's BECMI rules (Basic, Expert, Campanion, Master and Immortal) there were five spheres of godhood or Immortality. They were energy, time (for lack of a better name), matter, thought and entropy. One of the basic premises was that mortal characters could advance no further than 36th level in their class. But they could embark upon a quest that allowed them to achive godhood, thus advancing another 36 levels. Note that the favored class means one class or two classes that leads best into that sphere. So good people of this forum, how would you handle these five Spheres and more interestingly, what would you rename Time.
Energy: Fire, lightning, nuclear fission and fussion and optics. Favored class magic-user (now wizard, sorcerer, psion, wilder and erudite with warmage and warlock as potential additions).
Change: Life, growth, change and mutation. The very stuff of healing, positive physical augmentation and purity. Favored classes cleric and druid (now includes psion (egoist), wilder, ardent, psychic warrior, spirit shaman, paladin, archivist, healer, crusader and sujena (sic)).
Matter: Battle, construction, iron, stability and the vey earth its self. Favored class fighter (now rogue and monk plus psychic warrior, ranger, paladin, crusader, warblade and barbarian).
Thought: Cunning and intellect with good reasoning skills. Favored classes thief and mystic (now rogue and monk plus psychic warrior, archivist, swordsage, bard, all shadowcasters, truenamers, psion (telepath or seer), erudite and wizard, perhaps even beguiler).
Entropy: Every thing from death, destruction and decay to just wanting to see the world burn. Favored class any (could be changed to dread necromancer and warlock).