Kyoto no Tsubasa, Honou no Mai, Kisaragi MaikoTheme Song: Etsuraku CamelliaCharacter Image
[spoiler]
[/spoiler]
Ability Scores
[spoiler]Str: 14 (+2)
Dex: 14 (+2) (+5 during Battle Form)
Con: 14 (+2) (+5 during Battle Form)
Int: 12 (+1)
Wis: 14 (+2) (+5 during Battle Form)
Cha: 14 (+2)
Points: 22[/spoiler]
Statistics
[spoiler]Initiative: 6 or 26 (2 dex + 4 feat + (20 superspeed) (+45 when Battle Form activates, overlaps previous superspeed bonus)
BAB: 10 (5 base + 5 feat) ; Defense: 20 (10 +10 defence (shield power), Uncanny Dodge
Toughness: 10 (+2 con + 8 forcefield) (+5 when Battle Form activates); Fort: +10 (8); Ref: +10 (8) ; Will: +7 (5) (+5 each when Battle Form activates)
Wealth: 12 (8 base + 2 profession + 4 feat)
Points: 19[/spoiler]
Feats
[spoiler]Attack Focus (melee) x5, Benefits (Wealth), Elusive Target, Evasion, Improved Initiative, Jack-Of-All-Trades, Quick Draw, Uncanny Dodge
Points: 12[/spoiler]
Skills
[spoiler]Acrobatics +6 (4)
Bluff +3 (1)
Concentration +6 (4)
Diplomacy +3 (1)
Escape artist +3 (1)
Intimidate +3 (1)
Knowledge (Arcane Lore) +5 (4)
Knowledge (Art) +2 (1)
Knowledge (Current Events) +2 (1)
Knowledge (Earth Sciences) +2 (1)
Knowledge (History) +2 (1)
Knowledge (Life Sciences) +2 (1)
Knowledge (Popular Culture) +2 (1)
Knowledge (Streetwise) +2 (1)
Knowledge (Tactics) +5 (4)
Knowledge (Theology & Philosophy) +5 (4)
Language (Japanese*, English, Mandarin) 2
Notice +6 (4)
Profession +8 (Dojo Sensei, 6)
Search +6 (4)
Sense Motive +6 (4)
Sleight of Hand +3 (1)
Stealth +4 (2)
Survival +4 (2)
Points: 14[/spoiler]
Allegiances and Complications and Drawbacks[spoiler]Honor (Warrior)*, Obsession (Oujo-sama), Responsibility (Oujo-sama)*, Girl Magnet, Secret (Being a Tengu), Troubled Past (Family Massacre)*, Hatred (Self-Righteous Demonslayers)
*represents actual complications. The rest are roleplays.[/spoiler]
Powers
[spoiler]Minor Vulnerbility to Anti-Demon attacks (+1 points to total points available)
Immunity to My Own PowersIMMUNITY (Power Rank 1) (point cost 1) (points per rank 1)
Extras: none
Flaws: none
Power Feats: none
Drawbacks: none
[spoiler]
Effect: Defense
Action: Reactive
Range: Personal
Area: none
Duration: Permanent
Saving ThrowImmune to my own powers bitch ![/spoiler]
Shinmeiryu Sword Style (Ki-Magic)MAGIC (Power Rank 10) (point cost 30) (points per rank 2)
Extras: Penetrating (1 points per rank modifier)
Flaws: Limited - Freedom of Movement (1 points per rank modifier)
Power Feats: Accurate (point cost 1),
Affect Insubstantial (point cost 1),
Homing (point cost),
Alternate Power (point cost 8)
Drawbacks: Attack Name (Shinmeiryu) (1 point deduction)
[spoiler]
Effect: General
Action: Standard
Range: varies
Area: varies
Duration: Instant, varies
Saving ThrowDefault - Raisoku Shundou (Lighting Instant Movement)
SUPER SPEED (Power Rank 5)(point cost 20) (points per rank 5)
Extras: none
Flaws: Limited - Freedom of movement (1 points per rank modifier)
Power Feats: Rapid Attack (0 point cost)
Drawbacks: none
[spoiler]Effect: Movement, Quickness x25, Speed x5 miles
Action: Move
Range: Personal
Area: none
Duration: Sustained
Saving ThrowLight and subtle traces of ozone trail in the air around Maiko as her movements become impossibly fast.[/spoiler]
Ken ? (Sword)
STRIKE (Power Rank 5) (point cost 11) (points per rank 1)
Extras: Autofire (1 points per rank modifier), Linked with Electricity Control (0 points per rank modifier), Linked with Paralyse (0 points per rank modifier), Linked with Dazzle (0 points per rank)
Flaws: none
Power Feats: Split Attack (1 point cost)
Drawbacks: none
PARALYSE (Power Rank 1) (point cost 2) (points per rank 2)
Extras: none
Flaws: none
Power Feats: none
DAZZLE (Power Rank 2) (point cost 2) (points per rank 2)
Extras: Affects Eyes (0 points per rank modifier)
Flaws: Ranged to Touch (1 points per rank modifier)
Power Feart: none
ELECTRICITY CONTROL (Power Rank 5) (point cost 5) (points per rank 2)
Extras: Area Cone Default (0 points per rank modifier)
Flaws: Ranged to touch (1 points per rank modifier)
Power Feats: none
[spoiler]Effect: Attack
Action: Standard
Range: Touch
Area: Cone
Duration: Instant
Saving Throw
Zan ? (Slash)
BLAST (Power Rank 5) (point cost 10) (points per rank 2)
Extras: Area Explosion (1 points per rank modifier), Linked to Trip (0 points per rank modifier)
Flaws: Range to Touch (1 points per rank modifier)
Power Feats: none
Drawbacks: none
TRIP (Power Rank 10) (point cost 10) (points per rank 1)
Extras: Knockback (1 points per rank modifier)
Flaws: Range to Touch (1 points per rank modifier)
Power Feats: none
Drawbacks: none
[spoiler]Effect: Attack
Action: Standard
Range: Touch
Area: Explosion 50ft
Duration: Instant
Saving Throw Toughness, Str/Dex Trip check
TRIP
You can make a trip attack (see Trip, page 159) at normal range, with
no modifier for size category. The target makes a Strength or Dexterity
check, whichever is better, against the results of your power check. If
you win, the target falls prone. The target does not get the opportunity
to trip you[/spoiler]
Sen ? (Flash)
BLAST (Power Rank 10) (point cost 20) (points per rank 2)
Extras: none
Flaws: Distracting (1 points per rank modifier)
Power Feats: Progression (8 point cost), Alternate Power (2 point cost)
Drawbacks: none
Alternate Blast 1 (Power Rank 10) (point cost 20) (points per rank 2)
Extras: Area Line (1 points per rank modifier), Duration to Sustained (1 points per rank modifier)
Flaws: Distracting (1 points per rank modifier), Limited - Against Evil (1 points per rank modifier)
Power Feats: none
Drawbacks: none
Alternate Blast 2 (Power Rank 10) (point cost 20) (points per rank 2)
Extras: Area Explosion (1 points per rank modifier), Duration to Sustained (1 points per rank modifier)
Flaws: Distracting (1 points per rank modifier), Limited - Against Evil (1 points per rank modifier)
Power Feats: none
Drawbacks: none
[spoiler]Effect: Attack
Action: Standard
Range: Ranged
Area: Explosion 50,000 ft, Line 2,500 ft wide, 100,000 ft long
Duration: Sustained
Saving Throw Toughness[/spoiler]
Shou ? (Palm)
CREATE OBJECT (Power Rank 10) (point cost 20) (points per rank 2)
Extras: Action to Reaction (3 points per rank modifier), Link to Dazzle (0 points per rank modifier)
Flaws: Sustained to Instant (2 points per rank modifier), Ranged to Touch (1 points per rank modifier), Full Power (1 points per rank modifier)
Power Feats: Stationary (1 point cost)
Drawbacks: Attack Name "Oro Gekka" (1 point deduction)
DAZZLE (Power Rank 5) (point cost 10) (points per rank 2)
Extras: Affects Eyes (0 points per rank modifier), Standard to Reaction (3 points per rank modifier)
Flaws: Ranged to Touch (1 points per rank modifier), Distracting (1 points per rank modifier), Limited (must announce attack name) (1 points per rank modifier)
[spoiler]Effect: General
Action: Reaction
Range: Touch
Area: 50ft cube
Duration: Instant
Saving Throw
Ken ? (Fist)
BLAST (Power Rank 10) (point cost 20) (points per rank 2)
Extras: Autofire (2 points per rank modifier),
Flaws: Distracting (1 points per rank modifier), Limited (Freedom of Movement) (1 points per rank modifier), Ranged to Touch (1 points per rank modifier)
Power Feats: Split Attack (9 point cost), Accurate (1 point cost)
Drawbacks: none
[spoiler]Effect: Attack
Action: Standard
Range: Touch
Area: none
Duration: Instant
Saving Throw Toughtness[/spoiler]
Nagewaza (Grappling)
TRIP (Power Rank 10) (point cost 10) (points per rank 1)
Extras: Knockback (1 points per rank modifier), Area Burst (1 points per rank modifier)
Flaws: Ranged to Touch (1 points per rank modifier)
Power Feats: Feat name (point cost)
Drawbacks: Drawback name (point deduction)
[spoiler]Effect: Attack
Action: Standard
Range: Touch
Area: 50ft Burst
Duration: Instant
Saving Throw Strength/Dexterity check
TRIP
You can make a trip attack (see Trip, page 159) at normal range, with
no modifier for size category. The target makes a Strength or Dexterity
check, whichever is better, against the results of your power check. If
you win, the target falls prone. The target does not get the opportunity
to trip you[/spoiler]
Kawarimi ? (Substitution)
SUBSTITUTION (Power Rank 10) (point cost 20) (points per rank 2)
Extras: none
Flaws: none
Power Feats: none
Drawbacks: none
[spoiler]Effect: Defense
Action: Reaction
Range: Personal
Area: 100 ft
Duration: Instant
Saving Throw
Suzaku no Ken, Kinoshita YakusokuDEVICE (Power Rank 8) (point cost 25) (points per rank 3)
Extras: none
Flaws: none
Power Feats: Summonable (point cost 1)
Drawbacks: Restricted x2
HELLFIRE CONTROL (Power Rank 8) (point cost 16) (points per rank 2)
Extras: Area - Cone (1 points per rank modifier)
Flaws: Range: Touch (1 points per rank modifier)
Power Feats: Linked to Strike (point cost 1)
STRIKE (Power Rank 8) (point cost 8) (points per rank 1)
Extras: Mighty (1 points per rank modifier),
Penetrating (1 points per rank modifier)
Flaws: none
[spoiler]
Effect: General, Attack
Action: Reactive, Standard
Range: Personal
Area: Hellfire Control- Cone, Strike- Touch
Duration: Permanent (Innate), Instant
Saving ThrowSuzaku is an exquisite katana whose guard carries a phoenix motiff, a handle made from a single slab of pearl-encrusted ruby ending with a phoenix head holding a tassel with its beak. The handle is then wrapped with a fiery orange-colored silk cloth bands with phoenix feathers woven into the fabric. The blade resembles a highly polished mirror which reflects light forming an illusion of water constantly running down the blade length, the spine of the blade glows red hot without heat while air wafts and warps as if the same invisible fire is constantly wrapping around the outline of the sword.[/spoiler]
Wings of the TenguFLIGHT (Power Rank 3) (point cost 4) (points per rank 2)
Extras: none
Flaws: Limited - Freedom of Movement (1 points per rank modifier)
Power Feats: Innate (point cost 1)
Drawbacks: none
[spoiler]
Effect: Movement
Action: Move
Range: 50mph, 500ft
Area: none
Duration: Sustained
Saving Throw none
FLIGHT
You can fly through the air, including hovering in place. You have a fly-
ing speed of 10 MPH at rank 1. Each additional rank moves your speed
one step up the Time and Value Progression Table: 25 MPH at rank
2, 50 MPH at rank 3, and so forth. At rank 19, you can reach anywhere
on Earth in a single move action. At rank 20, you can accelerate to near
the speed of light!
Unlocking mild magical seals on Maiko's back, her pair of huge black crow wings with feather tips tinged with ember-red unfurls without unlocking the rest of her true form.[/spoiler]
Shinmeiryu Bladed ParrySHIELD (Power Rank 10) (point cost 10) (points per rank 1)
Extras: none
Flaws: none
Power Feats: none
Drawbacks: none
[spoiler]
Effect: Defense
Action: Free
Range: Personal
Area: none
Duration: Sustained
Saving ThrowMaiko's skill as a warrior allows her to deflect and parry attacks sent against her, even unarmed.[/spoiler]
Hide-Toughening EssenceFORCE FIELD (Power Rank 8) (point cost 8) (points per rank 1)
Extras: Impervious (1 points per rank modifier)
Flaws: Limited - Freedom of Movement (1 points per rank modifier)
Power Feats: none
Drawbacks: none
[spoiler]
Effect: Defense
Action: Free
Range: Personal
Area: none
Duration: Sustained
Saving Throw none
FORCE FIELD
You can surround yourself with a protective field of force. A Force Field
gives you a bonus on Toughness saving throws equal to its rank. Since
it is Sustained, you can improve your Force Field using extra effort
(see page 120). The Force Field turns off if you are unable to maintain it,
for example, if you are stunned and fail a Concentration check.
Summoning her ki-powers, Maiko infuses her body with her fighting spirit and indomitable will.[/spoiler]
Keen Senses of the Tengu WarriorSUPER SENSES (Power Rank 3) (point cost 3) (points per rank 1)
Extras: Danger Sense (1 points per rank modifier),
Extended Sight (2 points per rank modifier)
Flaws: none
Power Feats: none
Drawbacks: none
[spoiler]
Effect: Sensory
Action: Free
Range: Personal, x1000 sight increment, danger sense
Area: none
Duration: Permanent
Saving Throw none
SUPER SENSES
One or more of your senses are enhanced. Each rank gives you one of the
following effects. Some options require more than one rank, noted in their
descriptions.
With a supernatural bloodline comes a supernatural destiny, Maiko's training and inborn talents have given her a sense for danger as well as the keen eyesight that all birds have.[/spoiler]
Unleash the Inner DarknessBATTLE FORM (Power Rank 10) (point cost 6) (points per rank 4)
Extras: none
Flaws: Tiring (1 points per rank modifier),
Limited - Freedom of Movement (1 points per rank modifier),
Limited - [Kagura] unable to contribute to combat (1 points per rank modifier)
Power Feats: none
Drawbacks: Psyche Break (Homicidal Rage) (3 point deduction),
Full Power (1 point deduction)
SUPER-SPEED (Power Rank 10) (point cost 26) (points per rank 5)
Extras: none
Flaws: Limited - Freedom of Movement (1 points per rank modifier),
Limited - Must constantly attack the enemy (1 points per rank modifier)
Power Feats: Rapid Attack (0 point cost)
Drawbacks: Psyche Break (Homicidal Rage) (3 point deduction),
Full Power (1 point deduction)
ENHANCED DEXTERITY (Power Rank 10) (point cost 7) (points per rank 1)
Extras: none
Flaws: none
Power Feats: none
Drawbacks: Psyche Break (Homicidal Rage) (3 point deduction)
ENHANCED CONSTITUTION (Power Rank 10) (point cost 7) (points per rank 1)
Extras: none
Flaws: none
Power Feats: none
Drawbacks: Psyche Break (Homicidal Rage) (3 point deduction)
ENHANCED WISDOM (Power Rank 10) (point cost 7) (points per rank 1)
Extras: none
Flaws: none
Power Feats: none
Drawbacks: Psyche Break (Homicidal Rage) (3 point deduction)
ENVIRONMENTAL CONTROL (EXTREME COLD) (Power Rank 10) (point cost 6) (points per rank 2)
Extras: none
Flaws: Limited - Evil Only (1 points per rank modifier),
Ranged to Touch (1 points per rank modifier)
Power Feats: Affects Insubstantial (1 point cost)
Drawbacks: Psyche Break (Homicidal Rage) (3 point deduction)
[spoiler]
Effect: Alteration, Ability, General
Action: Standard
Range: Personal
Area: 5,000 ft radius
Duration: Continuous for 10 rounds
Saving ThrowShokanju (Summoned Beast)SUMMON (Power Rank 10) (point cost 6) (points per rank 2)
Extras: Heroic (1 points per rank modifier),
Fanatical (1 points per rank modifier)
Flaws: Action Full Round (1 points per rank modifier),
Distracting (1 points per rank modifier),
Limited (Freedom of movement) (1 points per rank modifier),
Feedback (1 points per rank modifier)
Power Feats: Mental Link (1 point cost),
Alternate Power (1 point cost)
Drawbacks: Attack Name "Shokanju Summon" (1 point deduction)
[spoiler]
Effect: General
Action: Full round
Range: Touch
Area: none
Duration: Sustained
Saving Throw