Author Topic: Ask a Simple Question: Attack the Darkness!  (Read 133136 times)

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deuxhero

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #780 on: February 27, 2010, 01:43:50 AM »
Q179:If a druid somehow wildshapes into a form that could normally cast spells, can he cast spells while wildshaped without natural spell?

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #781 on: February 27, 2010, 01:47:01 AM »
Q179:If a druid somehow wildshapes into a form that could normally cast spells, can he cast spells while wildshaped without natural spell?
A179 yes.
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Littha

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #782 on: February 27, 2010, 01:48:30 AM »
Q179:If a druid somehow wildshapes into a form that could normally cast spells, can he cast spells while wildshaped without natural spell?

Yes I would have thought if you can make the verbal and somatic components of your spells you can cast but I have yet to see a druid higher than level 6 without natural spell so I doubt it comes up much.

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #783 on: February 27, 2010, 05:46:49 AM »
A179: Additionally, you need to drop your material components pouch and holy symbol before wild shaping, so that they don't meld.

Hijax

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #784 on: February 27, 2010, 10:16:26 AM »
q180: What templates is available to constructs? i cant seem to find anything but incarnate construct.

note: we're talking warforged.
« Last Edit: February 27, 2010, 10:22:39 AM by Hijax »
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Re: Ask a Simple Question: Attack the Darkness!
« Reply #785 on: February 27, 2010, 10:23:15 AM »
q180: What templates is available to constructs? i cant seem to find anything but incarnate construct.
There's one in Dungeonscape. Makes you into a Hive. Other than that, a lot of templates make one into a construct, and can be applied on top of other templates (I really like the one from Lords of Madness).
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Re: Ask a Simple Question: Attack the Darkness!
« Reply #786 on: February 27, 2010, 10:39:32 AM »
Q 181 When using a weapon crystal from MIC, like the True Death Crystal, and a feat like Many Shot, how many arrows are given the additional +1d6? Just the first one, like with sneak attack and favored enemy, or all of them?
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Re: Ask a Simple Question: Attack the Darkness!
« Reply #787 on: February 27, 2010, 10:49:23 AM »
Q 181 When using a weapon crystal from MIC, like the True Death Crystal, and a feat like Many Shot, how many arrows are given the additional +1d6? Just the first one, like with sneak attack and favored enemy, or all of them?

A 181: I would imagine only the first one with Manyshot, and all of them with Greater Manyshot, as with sneak attack/skirmish.
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CantripN

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #788 on: February 27, 2010, 11:29:26 AM »
Q 181 When using a weapon crystal from MIC, like the True Death Crystal, and a feat like Many Shot, how many arrows are given the additional +1d6? Just the first one, like with sneak attack and favored enemy, or all of them?
It's not precision damage, so I fail to see why. We've always played it as applying to any and all arrows shot by that bow.

A 181: I would imagine only the first one with Manyshot, and all of them with Greater Manyshot, as with sneak attack/skirmish.
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Re: Ask a Simple Question: Attack the Darkness!
« Reply #789 on: February 27, 2010, 12:26:29 PM »
Q 182a: Can a character benefit from/subsume the feats of an integrated being?  Such as from an Item Familiar or Legacy Item that is made from a graft?

Q 182b: What harm would there be in refluffing the "Claws of" series to manifest on unarmed strikes?  I.e. I go Neo on something with the King of Smack, and instead of it looking like I'm going Vishnu war form, it looks like he's getting pummeled.  I see it as artistic license and reflavoring, nothing mechanically different.  Thoughts?

Q 182c: What is the most reliable way of using EK to get additional powers known, assuming a free means of Psychic Chirurgy?

Q 182d: Assuming said [Construct] from 182a has it's own PP reserve (such as Hidden Talent), what is to stop a being with one/two subsumed from utilizing their psionic focus?  And further, if a being can achieve psionic focus, can it not also participate in a Metaconcert?

Note : Cleaned up the numbering on this from the last page, so now it's coherently in line with the thread.
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bearsarebrown

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #790 on: February 27, 2010, 01:20:45 PM »
Q 182a: Can a character benefit from/subsume the feats of an integrated being?  Such as from an Item Familiar or Legacy Item that is made from a graft?

Q 182b: What harm would there be in refluffing the "Claws of" series to manifest on unarmed strikes?  I.e. I go Neo on something with the King of Smack, and instead of it looking like I'm going Vishnu war form, it looks like he's getting pummeled.  I see it as artistic license and reflavoring, nothing mechanically different.  Thoughts?

Q 182c: What is the most reliable way of using EK to get additional powers known, assuming a free means of Psychic Chirurgy?

Q 182d: Assuming said [Construct] from 182a has it's own PP reserve (such as Hidden Talent), what is to stop a being with one/two subsumed from utilizing their psionic focus?  And further, if a being can achieve psionic focus, can it not also participate in a Metaconcert?

Note : Cleaned up the numbering on this from the last page, so now it's coherently in line with the thread.

182a. I don't think so, simply because nothing says you can.
182b. Pure refluff(change nothing mechanically but imagine punching in you mind), no real harm. Actually changing them into unarmed strikes? There is room for abuse because you're changing it from Slashing to Bludgeoning. And Unarmed Strikes have a lot more available material to increase size and do silly things with. But I think as long as you don't go crazy with it there really isn't much harm.
182c.If you have free Psychic Chirurgy why do you need EK? Linked PsyRef? Does that answer the question? :P
182d. Same answer as 182a.

Viletta Vadim

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #791 on: February 27, 2010, 02:35:34 PM »
Q178: A friend of mine seems to think that either there was an errata that let Monks apply their Unarmed Strike damage to natural attacks or a feat that allows the same, possibly from Dragon.  Ring any bells for anyone?
Beast Strike. You may add your Slam or Claw damage to your unarmed strikes. Not sure on the issue but the fluff behind it is for Shifters. No racial requirements though IIRC.
Dragon 355.  I'm familiar with that one, but it's rather backwards compared to what we're looking for.  Though I'm guessing a misunderstanding of that particular feat is what we're looking at.

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #792 on: February 27, 2010, 04:10:08 PM »
Q183 I am planning a session where most of the players will be getting some nice items with the caveat that they are all horrifyingly made of children's body parts.  I have items made up for everyone in my party except the gnome SCM, I'm stumped.  Anyone have any ideas?  

Examples:

Spinal cord whip (dagger whip as base)
~Made of connected spinal cords of children with sharpened end
~Screams pleadingly as a tortured child being struck screams out to its mother when used
~Hand is covered in dried blood as long as holding whip.

Styx's Passage
~A skull with two copper coins stuck to it's eye sockets.  Any time the skull's person kills a sentient being or participates in combat that kills said being landing at least one blow, spell, or effect, the copper coins covering the skull's eyes turn into gold coins which can be removed for 2 gold which are replaced by irremovable copper coins until the next kill.  Larger, or special creatures can result in Platinums or gems at the DM's discretion.  Furthermore the skull transforms into a medium sized version of the skull of whatever sentient creature (int +4) who he just killed.  
~When it chooses a person it possesses the attachment qualities of a cursed item toward that person and cannot chose another until the individual's death.
~Magical item takes limited wish or equivalent to destroy

Foot-Staff
~Staff made of leg bones with children's small feet on each end covered in ever preserved flesh, dripping blood which never seems to fall to the ground and leaves the hand of the holder when they release the staff. (Blood is mind altering effect)
~4 leg bones surrounding core staff
~As long as you hold it your movement speed goes up by 10 ft
~Enhancement bonus of the core staff transfers to the new staff.
~Those struck intentionally with a critical hit have DC 15 fort save vs a foot fungus which migrates painfully to their feet and start scratching like the little yellow fungus things in the prescription commercial where they go under your nails and scratch

~They make a fort save every day and if they fail the scratches its way further up their body
~Immediate Effects:
~~Sickened 1d4, Movement speed is cut by half
~~Fort save or cure disease (caster level 13) / high heal check would allow movement speed to increase by 1 foot every day as the wounds of the fungus heal and scar over.
~~After healing your feet, if exposed to the air, smell.  The horrid smell is to be decided from a DM made list and randomly rolled for.
~~Every fort save failed results in 2 dexterity damage.
~~If Dexterity reaches 0 the character is crippled for life.
« Last Edit: February 27, 2010, 04:12:21 PM by LunaticsLament »
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LunaticsLament

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #793 on: February 27, 2010, 04:13:37 PM »
Q184  When using Shadow Evocation/Conjuration do you apply metamagic feats as you would to the spells you are mimicking?
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bearsarebrown

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #794 on: February 27, 2010, 04:14:20 PM »
creepy stuff
I suggest that get it's own topic.

Havok4

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #795 on: February 27, 2010, 04:32:55 PM »
Q184  When using Shadow Evocation/Conjuration do you apply metamagic feats as you would to the spells you are mimicking?

There was a thread discussing this http://brilliantgameologists.com/boards/index.php?topic=6746.0

snakeman830

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #796 on: February 27, 2010, 04:35:08 PM »
Q 182b: What harm would there be in refluffing the "Claws of" series to manifest on unarmed strikes?  I.e. I go Neo on something with the King of Smack, and instead of it looking like I'm going Vishnu war form, it looks like he's getting pummeled.  I see it as artistic license and reflavoring, nothing mechanically different.  Thoughts?
If you meaan the Monk Unarmed Strike, then you could easily use the weapon versions of the power instead (i.e., Metaphysical Weapon, Weapon of Energy, Vampiric Weapon)  No houseruling needed for that.
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LunaticsLament

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #797 on: February 27, 2010, 04:36:36 PM »
creepy stuff
I suggest that get it's own topic.

Can do.  I thought I'd play it safe and throw it in here first.
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Re: Ask a Simple Question: Attack the Darkness!
« Reply #798 on: February 27, 2010, 06:02:57 PM »
Question 185

I need a quick build critique! So far the build is looking like a male Human Warlock 4/Binder 1/Ur-Priest 2/Eldritch Disciple 10/Hellfire Warlock 3 (stat array of Str 10, Dex 10, Con 12, Int 16, Wis 15, and Cha 14 at first level). Feats are looking like: Scribe Scroll [1st], Able Learner [Human], Education [Flaw], Spell Focus (Evil) [Flaw], Craft Wondrous Item [3rd], Iron Will [Otyugh Hole], Leadership [6th], Fly-By Attack [9th], Landlord [12th], Craft Contingent Spell [15th] and Extra Invocation [18th].

1.) Do I need Able Learner? It's only there to sustain skill points in Use Magical Device. If it isn't I've thought about Dreadful Wrath instead.

2.) Would it be more advantageous to try to fit in the DMM (Persistent Spell) series?

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #799 on: February 27, 2010, 07:50:52 PM »
Q 186: Where are the rules on the creation of cursed items.
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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