Author Topic: Ask a Simple Question: Attack the Darkness!  (Read 133127 times)

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Takanaki

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #360 on: February 17, 2010, 09:52:27 PM »
Q90: For "Linked Power" from Complete Psionic, it says you pay for the first power, and the second power when the first is manifested. Does that mean if you were level 10 for example, you could only use two 5PP powers or is there no limit via the feat  :P? And do you have to pay the cost to manifest again next turn when it actually happens?

Thanks

PhaedrusXY

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #361 on: February 17, 2010, 10:41:27 PM »
Q91: Can you conjure Evard's Black Tentacles in mid-air? The description of the Conjuration school says this:

Quote
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

I'm not sure that a field of rubbery tentacles counts as an object or creature, though...

I guess each tentacle is an object brought into being, though...
« Last Edit: February 17, 2010, 10:53:24 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Negative Zero

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #362 on: February 17, 2010, 10:43:57 PM »
Q90: For "Linked Power" from Complete Psionic, it says you pay for the first power, and the second power when the first is manifested. Does that mean if you were level 10 for example, you could only use two 5PP powers or is there no limit via the feat  :P? And do you have to pay the cost to manifest again next turn when it actually happens?

Thanks

If you want to, say, link a Share Pain (3pp) linked to a Vigor (augmented to 5 pp), you'd need to have a manifester level of 8, and you would expend 8 power points in the first round. In the second round, the Vigor would go off with no effort or cost on your part.

Takanaki

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #363 on: February 17, 2010, 10:46:54 PM »
Q90: For "Linked Power" from Complete Psionic, it says you pay for the first power, and the second power when the first is manifested. Does that mean if you were level 10 for example, you could only use two 5PP powers or is there no limit via the feat  :P? And do you have to pay the cost to manifest again next turn when it actually happens?

Thanks

If you want to, say, link a Share Pain (3pp) linked to a Vigor (augmented to 5 pp), you'd need to have a manifester level of 8, and you would expend 8 power points in the first round. In the second round, the Vigor would go off with no effort or cost on your part.

Thanks.

Hitoshura

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #364 on: February 18, 2010, 12:18:34 AM »
Q92. Can the price of writing spells into the prayerbook be cheapened somehow? I'm on a low-level money-hungry campaign, and getting those nifty archivist spells is proving itself expensive and troublesome...
« Last Edit: February 18, 2010, 12:20:23 AM by Hitoshura »

Havok4

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #365 on: February 18, 2010, 01:25:32 AM »
Q92. Can the price of writing spells into the prayerbook be cheapened somehow? I'm on a low-level money-hungry campaign, and getting those nifty archivist spells is proving itself expensive and troublesome...
A Boccob's Blessed Book is generally the best solution at higher levels as you basically pay half or quarter price (I cannot remember which right now). At low levels it is more difficult. I cannot think of any method of lowering the cost other than the magic book.

The_Mad_Linguist

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #366 on: February 18, 2010, 01:31:05 AM »
Q91: Can you conjure Evard's Black Tentacles in mid-air? The description of the Conjuration school says this:

Quote
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

I'm not sure that a field of rubbery tentacles counts as an object or creature, though...

I guess each tentacle is an object brought into being, though...
A91: I was under the impression they only appeared upon surfaces within the area...
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bearsarebrown

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #367 on: February 18, 2010, 01:36:27 AM »
Q93
How fast does a person fall? I can't find the rules!

The_Mad_Linguist

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #368 on: February 18, 2010, 01:44:08 AM »
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PhaedrusXY

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #369 on: February 18, 2010, 01:44:32 AM »
Q91: Can you conjure Evard's Black Tentacles in mid-air? The description of the Conjuration school says this:

Quote
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

I'm not sure that a field of rubbery tentacles counts as an object or creature, though...

I guess each tentacle is an object brought into being, though...
A91: I was under the impression they only appeared upon surfaces within the area...
So what if it is centered several hundred feet in the air? I know the "fluff" description says that they appear out of "whatever surfaces are in the area", but what if there aren't any? Is mid-air not a legal spot to target with this spell? If not, why not? Because of what I quoted above?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

bearsarebrown

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #370 on: February 18, 2010, 01:45:41 AM »
Q93
How fast does a person fall? I can't find the rules!
http://www.d20srd.org/srd/movement.htm

I've looked there. Unless I'm missing something obvious it's not there.

PhaedrusXY

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #371 on: February 18, 2010, 01:47:09 AM »
Q93
How fast does a person fall? I can't find the rules!
http://www.d20srd.org/srd/movement.htm

I've looked there. Unless I'm missing something obvious it's not there.
Quote
Minimum Forward Speed

If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of fallingfalls another 300 feet. If it hits the ground, it takes falling damage. Otherwise, it has another chance to recover on its next turn.
So it sounds like 150 feet on round 1, and 300 feet per round after that.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

bearsarebrown

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #372 on: February 18, 2010, 01:48:17 AM »
So it sounds like 150 feet on round 1, and 300 feet per round after that.

sigh. I saw that but I figured it was specific to flying creatures failing to maintain momentum. Is there anything more specific?

PhaedrusXY

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #373 on: February 18, 2010, 01:55:00 AM »
So it sounds like 150 feet on round 1, and 300 feet per round after that.

sigh. I saw that but I figured it was specific to flying creatures failing to maintain momentum. Is there anything more specific?
I don't think there is. Real-life terminal velocity for a skydiver is about 180 feet per second (124 mph), so it isn't that far off. (That's about 1100 feet in one D&D round.)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Garryl

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #374 on: February 18, 2010, 02:12:11 AM »
Q93
How fast does a person fall? I can't find the rules!

I don't think the rules explicitly say how fast a person in free fall falls, but it does mention at least two situations that are close enough and are probably reasonable.

Quote from: d20srd.org, http://www.d20srd.org/srd/movement.htm

Quote from: d20srd.org, http://www.d20srd.org/srd/planes.htm#subjectiveDirectionalGravity

If you don't want to use those rulings (150 ft. in the first round, 300 ft. per round thereafter), you can always just calculate it. One round is equivalent to 6 seconds. Assuming normal Earth gravity on the world you're playing in, acceleration from gravity is 9.8 m/s^2, or roughly 32 ft/s^2.

d(6s) = 1/2 * a * t^2 = 576 ft. in the first round. Falling distance would be ~1100 ft. more in the second round due to reaching terminal velocity.

150 ft. in the first round is actually reasonable as given the abstraction of turn-based movement, especially with forced movement like bull-rushes off the side of a cliff, a character can be assumed to only have fallen for half the time of the first round that it was seemingly falling (the other half of the round, said character would have been on solid ground in the moments leading up to sudden loss of ground beneath its feet).
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Vinom

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #375 on: February 18, 2010, 03:33:32 AM »
Q93
How fast does a person fall? I can't find the rules!

I don't think the rules explicitly say how fast a person in free fall falls, but it does mention at least two situations that are close enough and are probably reasonable.

Quote from: d20srd.org, http://www.d20srd.org/srd/movement.htm

Quote from: d20srd.org, http://www.d20srd.org/srd/planes.htm#subjectiveDirectionalGravity

If you don't want to use those rulings (150 ft. in the first round, 300 ft. per round thereafter), you can always just calculate it. One round is equivalent to 6 seconds. Assuming normal Earth gravity on the world you're playing in, acceleration from gravity is 9.8 m/s^2, or roughly 32 ft/s^2.

d(6s) = 1/2 * a * t^2 = 576 ft. in the first round. Falling distance would be ~1100 ft. more in the second round due to reaching terminal velocity.

150 ft. in the first round is actually reasonable as given the abstraction of turn-based movement, especially with forced movement like bull-rushes off the side of a cliff, a character can be assumed to only have fallen for half the time of the first round that it was seemingly falling (the other half of the round, said character would have been on solid ground in the moments leading up to sudden loss of ground beneath its feet).

Actually, it's 670 feet one the first round and 1150 feet on all the following rounds till they reach the ground. DMG 2, p 47.
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Aharon

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #376 on: February 18, 2010, 09:35:23 AM »
Q94
Where can I find the horde template?
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Re: Ask a Simple Question: Attack the Darkness!
« Reply #377 on: February 18, 2010, 09:40:35 AM »
Q94
Where can I find the horde template?

A94: DMG2, IIRC.

Aharon

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #378 on: February 18, 2010, 10:02:37 AM »
Thanks. And another two:
Q95 What ways are there to protect oneself from a disjunction? The only ones I could figure out was counterspell/contingencied movement out of area of effect/craft contingencied line of effect disturbing spell (Wall of Force or similar). Any others?

Q96 Why is disjunction assumed to end spell effects without a caster level check? It specifically says "ending the effect as a dispel magic spell does" - which requires you to make a CL check.
« Last Edit: February 18, 2010, 10:08:41 AM by Aharon »
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Runestar

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Re: Ask a Simple Question: Attack the Darkness!
« Reply #379 on: February 18, 2010, 10:46:34 AM »
Q97: with a warblade's weapon aptitude, can I change the designated weapon for a martial weapon proficiency feat (such as that granted by being an elf) into an exotic weapon? For instance, can I change the elf's bonus longsword prof into say, spiked chain prof? Why or why not? Thanks.  :)
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