I have a dilemma. My current group consists of the following: A sorcerer (the poor girl hasn't played much and wants something simple. I'll be helping her build something effective), a crusader (I finally convinced him to try Tome of Battle), A war blade (a minmaxer like me), a wizard/incantatar (Yeah. He's overpowered, abuses spells and the leadership feat, and has a habit of wrecking games), an oppositional DM who hates new things (odd that he allowed the wizard, even though I told him what would happen), and me. I'm looking at being a cleric, an artificer, or an archivist. Because of campaign fluff, the only gods open at the moment are Pelor, Heironeous, or St. Cuthbert. I'm sick to death of playing the buffer (I did that the last game for 13 some levels) and we have melee pretty well sewn up because of the two Tome of Battle characters. We start at level 7 and banned material so far is the Book of Exalted Deeds, because the DM is afraid of the vow of poverty. I know, I know. Nobody listens to me. I have a blastificer almost finished, but I was wondering if there was anything wonderfully crazy I could pull off with a cleric or an archivist and making things explode. I would normally go archivist and stock up on some druid spells, but he's ruled out any scrolls except cleric scrolls. I've checked around a bit, and nothing jumps out so far with the limitations I've been saddled with. And so, I turn to the optimization boards because quite frankly the regulars here are a hell of a lot better at this than I am.