Author Topic: Character creation  (Read 48913 times)

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Agita

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Re: Character creation
« Reply #200 on: February 08, 2010, 03:33:56 PM »
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
Sounds like a good idea to me :)
Especially since there will be times where you'll be fighting in somewhat cramped locations, just like in most other campaigns :)

I think you underestimate the amount of BFC we are going to pull out of our asses.   :P  I'd actually be concerned about there being too much except we're going up against an army.
He did mention that there will be dungeons.
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BowenSilverclaw

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Re: Character creation
« Reply #201 on: February 08, 2010, 03:43:33 PM »
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
Sounds like a good idea to me :)
Especially since there will be times where you'll be fighting in somewhat cramped locations, just like in most other campaigns :)

I think you underestimate the amount of BFC we are going to pull out of our asses.   :P  I'd actually be concerned about there being too much except we're going up against an army.
He did mention that there will be dungeons.
Yes, I meant cramped locations as in actual 20x20 ft. rooms and the like :P
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Nanshork

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Re: Character creation
« Reply #202 on: February 08, 2010, 03:47:21 PM »
I do plan on going Shadow Blade. I should be in Assassin's Stance pretty much all the time, so why shouldn't I? :D


Because it only adds Dex to damage on melee attacks? If you plan to use plenty of those as well, I don't see a reason not to take it :)

If I'm taking those levels in Swordsage, I might as well jump into melee once in a while. :P
Seriously though, I know there are going to be times when it's nearly unavoidable. I might as well have some good options for damage. Getting Dex to Damage from Shadow Blade will help offset the loss of dex to damage from other sources that apply only to ranged attacks.
Sounds like a good idea to me :)
Especially since there will be times where you'll be fighting in somewhat cramped locations, just like in most other campaigns :)

I think you underestimate the amount of BFC we are going to pull out of our asses.   :P  I'd actually be concerned about there being too much except we're going up against an army.
He did mention that there will be dungeons.
Yes, I meant cramped locations as in actual 20x20 ft. rooms and the like :P

Pfft, that will be a 20x20 ft. room full of magical fog and a bajillion demons.  Who needs the Shadow Blade feat?   :p
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PhaedrusXY

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Re: Character creation
« Reply #203 on: February 08, 2010, 03:59:22 PM »
Pfft, that will be a 20x20 ft. room full of magical fog and a bajillion demons.  Who needs the Shadow Blade feat?   :p
Sounds like that Blind Fighting feat will be coming in handy. I should probably take Hunter's Stance, also. :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Character creation
« Reply #204 on: February 08, 2010, 04:07:14 PM »
I think the No-Light/Darkhidden trick will be even more relevant there. However, I hope the rest of you have darkvision. :)

Actually, if we're in a dungeon without light sources fighting against creatures with darkvision, I should be able to pull off some surprise rounds all that much easier. :D

Nanshork

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Re: Character creation
« Reply #205 on: February 08, 2010, 04:17:19 PM »
I think the No-Light/Darkhidden trick will be even more relevant there. However, I hope the rest of you have darkvision. :)

Actually, if we're in a dungeon without light sources fighting against creatures with darkvision, I should be able to pull off some surprise rounds all that much easier. :D

Low-light here but no darkvision.  However, I could fix that with spells.
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Nanshork

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Re: Character creation
« Reply #206 on: February 08, 2010, 06:20:19 PM »
I've narrowed down my third level spells to a list that's way too big.  I get two for free, though I'm willing to spend some money on scrolls.  Anyways, I want you guys to take a look and tell me what I can do without.

[spoiler]
Summon Monster III (PHB)
Dimension Step (PHB2)
Haboob (Sandstorm)
Mage Armor, Greater (SpC)
Caustic Smoke (CM)
Reverse Arrows (SpC)
Snake's Swiftness, Mass (SpC)
Displacement (PHB)
Fly (PHB)
Haste (PHB)
Magic Weapon, Greater (PHB)
Regroup (PHB2)
Deeper Darkvision (SpC)
[/spoiler]
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PhaedrusXY

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Re: Character creation
« Reply #207 on: February 08, 2010, 07:35:29 PM »
I've narrowed down my third level spells to a list that's way too big.  I get two for free, though I'm willing to spend some money on scrolls.  Anyways, I want you guys to take a look and tell me what I can do without.

[spoiler]
Summon Monster III (PHB)
Dimension Step (PHB2)
Haboob (Sandstorm)
Mage Armor, Greater (SpC)
Caustic Smoke (CM)
Reverse Arrows (SpC)
Snake's Swiftness, Mass (SpC)
Displacement (PHB)
Fly (PHB)
Haste (PHB)
Magic Weapon, Greater (PHB)
Regroup (PHB2)
Deeper Darkvision (SpC)
[/spoiler]
I think just normal Darkvision is good enough. Protection from Arrows is likewise good enough, as is plain old Mage Armor. Displacement costs an in-combat action, which makes it probably not worth it. I'd rather go with Mirror Image. And we can live without GMW. It's not worth using till you don't have better things to do with your 3rd level slots. ;) You might get the 1st level version, in case someone doesn't have a magic weapon and actually needs one to beat DR. Of course, that kind of thing is best kept on a wand or scroll, not usually as a prepared spell.

I actually don't remember the other non-core spells that well. People rave about Sleet Storm frequently (long range + huge area BFC + blocks vision), so you might consider it, but for all I know Caustic Smoke is better.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Character creation
« Reply #208 on: February 08, 2010, 07:36:59 PM »
Maybe I should rethink that Murky-Eyed flaw if our Wizard if going to be throwing around a lot of concealment. :D
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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PhaedrusXY

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Re: Character creation
« Reply #209 on: February 08, 2010, 07:40:49 PM »
Maybe I should rethink that Murky-Eyed flaw if our Wizard if going to be throwing around a lot of concealment. :D
Unless/until you can afford that Blindfold of True Darkness, anyway.  :p
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Nanshork

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Re: Character creation
« Reply #210 on: February 08, 2010, 09:04:37 PM »
I've narrowed down my third level spells to a list that's way too big.  I get two for free, though I'm willing to spend some money on scrolls.  Anyways, I want you guys to take a look and tell me what I can do without.

[spoiler]
Summon Monster III (PHB)
Dimension Step (PHB2)
Haboob (Sandstorm)
Mage Armor, Greater (SpC)
Caustic Smoke (CM)
Reverse Arrows (SpC)
Snake's Swiftness, Mass (SpC)
Displacement (PHB)
Fly (PHB)
Haste (PHB)
Magic Weapon, Greater (PHB)
Regroup (PHB2)
Deeper Darkvision (SpC)
[/spoiler]
I think just normal Darkvision is good enough. Protection from Arrows is likewise good enough, as is plain old Mage Armor. Displacement costs an in-combat action, which makes it probably not worth it. I'd rather go with Mirror Image. And we can live without GMW. It's not worth using till you don't have better things to do with your 3rd level slots. ;) You might get the 1st level version, in case someone doesn't have a magic weapon and actually needs one to beat DR. Of course, that kind of thing is best kept on a wand or scroll, not usually as a prepared spell.

I actually don't remember the other non-core spells that well. People rave about Sleet Storm frequently (long range + huge area BFC + blocks vision), so you might consider it, but for all I know Caustic Smoke is better.

I like how you're telling me that I have to completely redo my lower level spell lists.   :P
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VennDygrem

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Re: Character creation
« Reply #211 on: February 08, 2010, 09:11:17 PM »
Actually, due to the sheer number of daggers I'll need to be at top effectiveness (more and more every level it seems), the majority of my weapons won't be magic (only one will be, for now). If I could afford to just make all my daggers out of Cyrite, then I wouldn't need to worry as much. But that's an extra +250 gp per weapon, and I can't afford to do that for 10-20 daggers. Maybe if I had access to some of that monthly income from the Blackwheel company, or a small chunk of that magic item value for one of my items, then perhaps I could afford it.

Are there any magic items that make all wielded weapons treated as magic? I know there are some that make natural weapons like that, but not manufactured ones. Besides, they'd probably lose the enchantment as soon as I threw them.
Plus, Magic Weapon and GMW both only affect one weapon touched. :/

PhaedrusXY

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Re: Character creation
« Reply #212 on: February 08, 2010, 09:17:19 PM »
Actually, due to the sheer number of daggers I'll need to be at top effectiveness (more and more every level it seems), the majority of my weapons won't be magic (only one will be, for now). If I could afford to just make all my daggers out of Cyrite, then I wouldn't need to worry as much. But that's an extra +250 gp per weapon, and I can't afford to do that for 10-20 daggers. Maybe if I had access to some of that monthly income from the Blackwheel company, or a small chunk of that magic item value for one of my items, then perhaps I could afford it.

Are there any magic items that make all wielded weapons treated as magic? I know there are some that make natural weapons like that, but not manufactured ones. Besides, they'd probably lose the enchantment as soon as I threw them.
Plus, Magic Weapon and GMW both only affect one weapon touched. :/
Are there any "throwing daggers" that count as ammunition? Ammunition is enchanted in lots of 50 for the same price as a normal weapon, and can also be targeted 50 pieces at a time by spells like Magic Weapon.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Nanshork

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Re: Character creation
« Reply #213 on: February 08, 2010, 09:22:03 PM »
Actually, due to the sheer number of daggers I'll need to be at top effectiveness (more and more every level it seems), the majority of my weapons won't be magic (only one will be, for now). If I could afford to just make all my daggers out of Cyrite, then I wouldn't need to worry as much. But that's an extra +250 gp per weapon, and I can't afford to do that for 10-20 daggers. Maybe if I had access to some of that monthly income from the Blackwheel company, or a small chunk of that magic item value for one of my items, then perhaps I could afford it.

Are there any magic items that make all wielded weapons treated as magic? I know there are some that make natural weapons like that, but not manufactured ones. Besides, they'd probably lose the enchantment as soon as I threw them.
Plus, Magic Weapon and GMW both only affect one weapon touched. :/

GMW has a range greater than touch so can be Chained.
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VennDygrem

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Re: Character creation
« Reply #214 on: February 08, 2010, 09:24:21 PM »
GMW has a range greater than touch so can be Chained.

Can it be chained up to 10,15,20 weapons or more?

I could switch to shuriken, but those get lost/destroyed after use because they're treated as ammunition.
--------
If I could fit master thrower 5 into my build, I could make my thrown attacks into touch attacks, which are not negated by DR.
That would be late in the build, though.

There might be other ways to turn my attacks into touch attacks.
« Last Edit: February 08, 2010, 10:32:35 PM by VennDygrem »

Nanshork

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Re: Character creation
« Reply #215 on: February 08, 2010, 11:07:48 PM »
GMW has a range greater than touch so can be Chained.

Can it be chained up to 10,15,20 weapons or more?

Up to my CL, maximum of 20.
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VennDygrem

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Re: Character creation
« Reply #216 on: February 08, 2010, 11:28:59 PM »
Yeah, but your CL won't be getting up to 20 anytime soon.

Nanshork

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Re: Character creation
« Reply #217 on: February 09, 2010, 12:01:26 AM »
Yeah, but your CL won't be getting up to 20 anytime soon.

So why do you need 10 to 20 daggers instead of one returning one?
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PhaedrusXY

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Re: Character creation
« Reply #218 on: February 09, 2010, 12:05:37 AM »
Yeah, but your CL won't be getting up to 20 anytime soon.

So why do you need 10 to 20 daggers instead of one returning one?
Quote
Returning

This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower next turn (and is therefore ready to use again in that turn).

They pretty much suck.

I think going with the halfing skiprocks for ranged and daggers for melee is probably the way to go. Pick one combat style (ranged or melee) as your main focus and invest most of your resources (feats, money, etc) into that, with just enough to make you decent put into the other one.

With Warblade 1, you could use your warblade ability to change your weapon focus feat around to change styles between ranged and melee. And SS1 gives you Weapon Focus with a whole range of weapons. I think I'd start out with one or the other of those, instead of rogue, if it were me. Or were you delaying taking SS to get higher level maneuvers?
« Last Edit: February 09, 2010, 12:17:38 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Nanshork

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Re: Character creation
« Reply #219 on: February 09, 2010, 12:07:07 AM »
Yeah, but your CL won't be getting up to 20 anytime soon.

So why do you need 10 to 20 daggers instead of one returning one?
Quote
Returning

This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower next turn (and is therefore ready to use again in that turn).

They pretty much suck.

Well it seems he's screwed no matter what then.
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