Any spell requests besides Rope Trick?
Enlarge Person might come in handy, since Flumph is actually a humanoid now... That would give him 30' reach with his glaive, or 15' even without it. I was thinking of picking up a tower shield and club just to use in case I need AC (or cover) more than reach. I think he actually has enough encumbrance left over to carry it around...
Hmm... drat, if the LA's free I'll actually have to think about using XP for bonding rituals at character creation, since those would cause me to still start a level lower.
I'd catch up after one encounter, though, and actually get a net XP gain from it (albeit one that is unlikely to matter).
On the plus side, you can blow all your action points in the first encounter
True.
Maybe I should take Action Surge.
And retrain it after the first encounter?
I just realized that I am no longer forced to take Crusader as my first level, since I changed my feats around. However, I'm not sure that 8 more skill points is worth the loss of 4 hit points for this character... If I had the Trickery Domain for Hide as a class skill, maybe, since he gets a +4 racial bonus to Hide. But I don't think I'm willing to give up either Earth or Animal Devotion for that...
And even if he had Hide as a skill... if I really want to hide, I can simply burrow under the freakin' ground in most places to do it.
I am very tempted to get Travel Devotion so I can use "mole tactics", but then I won't be doing my stated party role. I might get one of those Chronocharms of the Horizon Walker later so I can do that once per day if needed.