OK, next up... Breaking the Binder!
So, there has been some abuse of the Binder class using Bloodlines, since Binders gain most of their abilities based on their "Effective Binder Level," which is advanced by the Binder Class, a handful of Prestige classes, and... Bloodlines.
This is nothing new, and several builds have attempted to optimize EBL. Some can be found at your local
Consolidated Binder Handbook.
But... several of the
Epic Binder Feats are
also based off of EBL. Where does that leave us? In awesome land. See, many of the Epic Binder Feats require EBL 21. So, getting EBL 21 before ECL 21 means getting Epic feats early. Specifically, Bind Additional Vestige:
Bind Additional Vestige [Epic]
You can bind an additional nonepic vestige.
Prerequisites: Ability to bind 8th-level vestiges; effective binder level 21st.
Benefit: You can bind an additional vestige.
Normal: The number of nonepic vestiges you can bind simultaneously is limited by your class level.
Special: This feat can be taken multiple times. Each time you take the feat, you can add one to the maximum number of nonepic vestiges you can bind simultaneously.
Binder 2/Bloodline 1/Binder +2/Bloodline +1/SoD 1/KoSS 1/Bloodline +1/Legacy Champion 6 (adv. Binder 1, KotSS 1, SoD 3)/Uncanny Trickster 3 (Adv. Binder 1, SoD 1) hits EBL 21 by level 13. That means your level 15 and 18 feat are going to be Bind Additional Vestige. And you can go ahead and DCFS some of those not-so-great feats you get from Legacy Champion and your Bloodline to more interesting Epic Binder Feats.
If I were playing this build, I'd lay out my feats something like this:
1 Improved Binding [DCFS after level 13 -> Bind Additional Vestige]
Human Bonus Expel Vestige
(lv. 2) Celestial Bl Alertness [DCFS after level 13 -> Epic Expel Vestige]
3 Weapon Focus (Any) [required for KoSS]
(lv 5) Binder 4 Ignore Special Requirements
6 Rapid Pact Making
9 Knowledge Devotion (Great for a Dantalion-centric build)
12 Favored Vestige (Dantalion)
(lv 13) Binder 8 Rapid Recovery (Dantalion)
(lv 14) Bloodline Improved Initiative
15 Bind Additional Vestige
15 (Leg. Champ.) Bonus Legacy Feat [DCFS -> Epic Rapid Pact Making]
16 (Leg. Champ.) Bonus Legacy Feat [DCFS -> Epic Rapid Recovery (Dantalion)]
18 Bind Additional Vestige
This gets you:
7 Vestiges at a time - that's about 25-30 class features right there.
EBL 39 (40 with Dantalion)
The ability to change your bound vestiges (except for Dantalion) with a couple minutes of downtime as often as you'd like. And select them with impunity.
Pact Augmentation 4 (which also gets reset every time you bind) - 20 Temp HP is a nice little rider to selecting new class abilities, esp. with 17 HD.
Knowledge Devotion with +8 to all knowledge checks, Collector of Stories, and 14 Knowledge rerolls/day. Most PrC skill pre-reqs are Knowledges.
Swift-action Awe of Dantalion (aka "Can't touch this") every 3 rounds
Move-action Teleport up to 200 ft. 40/day, Also on a 3 round cooldown. Use Malphas' Bird or Cabiri's Eye to see where you want to go.
Oh yeah... An Item of Legacy with fucking
Cunning. Who cares what else is on there? Get some CLW. Make it out of a Tooth of Savnok!
Using Partial Saves & BAB:
BAB: 4.5 + .75 + 1 + 4.5 + 2.25 =
+13/+8/+3Fort: 5.5 + 2.5 + 2.5 +2 +1 =
13Ref: 2.3 + .3 + .3 +2 + 3 =
8Will: 5.5 + 2.5 + .3 + 5 +1 =
14The best part is that you have exactly 1 feat tied up in pre-reqs, so you can customize to your heart's content. And you can use the later classes to advance KoSS over SoD, if you like those class features better. You need Human or 12 int to meet skill prereqs, but with the bare minimum, pretty much all your skill points are spoken for before you hit Uncanny Trickster. Any skill points resulting from higher INT should probably go into getting a few ranks in cross-class Knowledges if you're going the Knowledge Devotion route.
Also, the race isn't entirely set. I used Human for the bonus feat and extra skills, but go ahead and make an Unseelie Fey Karsite or an Unseelie Fey Phrenic Human with Magic in the Blood. WTF do I care? You already have too many abilities to keep track of. (You do need to be human, half-human, or have the human subtype to get into SoD, though.)
How Bloodlines work:
[spoiler]I use the interpretation of Bloodlines that they advance any class feature that is based on class level, except for those specifically called out as not advancing (spellcasting progression). That is, I believe a Fighter 4/Bloodline 2 has 4 bonus fighter feats, since
Bonus Feats is a class feature that progresses based on class level, and is thus advanced by Bloodlines. In the case of the Binder, they gain all of their class abilities (
Soul Binding,
Suppress Sign,
Bonus Feats,
Pact Augmentation, and
Soul Guardian) by level 6, so Bloodlines advance any of those they have obtained. Therefore, Binder 6/Bloodline 3 gets Slippery Mind, as that is part of the advancement for the
Soul Guardian