I've been listening to the Rasputin song a lot, and I've been thinking of doing a post apocalyptic future where heroes and villains from the past have been reincarnated, and they will be the ones who dictate how the world continues to live. I know it's original, and we've seen it done tons of times in shows/cartoons (Highlander The Animated Series, Fist of the North Star, etc), but I thought it'd be fun nonetheless.
Thought I'd work on Rasputin first. Characters will be made with the 38 point buy, and Unearthed Arcana variants for classes will be grants (including the generic classes), noted with UA.
Feel free to add to this. Maybe suggest a few more villains (ie Jesse James, G. Khan, Vlad Tepes, etc). Now this isn't the actual Rasputin. Just a reincarnation so things will be different. Doesn't have to be 100% exact after all. And if anything's wrong, just let me know. It's almost 3 AM, and I've been playing with this for a bit so everything looks about the same to me right now.
Also, this was suggested to me, and I don't know how I want to think about it, but someone suggested adding the lich template and making it an arcane caster of some kind like in the Anastasia movie. I don't know. Vlad Tepes will be a vampire though.
And yes I know this is a high level. The players won't be at lvl 1 to start. Be more like lvl 5. I haven't quite decided, but the mad monk will be a long ways away.
Rasputin The Mad Monk (CR 16)
Age: 36 (old)
Male Human Expert 3 (UA)/Aristocrat 2/Sidewinder Monk 8 (DR331)/Charlatan 4 (DR335)
LE Medium humanoid (human)
Init: +1; Senses: Listen +8, Spot +8
Languages: Common
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AC 27, touch 27, flat-footed 22
HP 180
Fort +17, Ref +14, Will +20
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Speed 50 ft
Melee +13
Ranged +12
Base Atk +11/+6; Grp +12
Atk Options: Unarmed Strike (2d6+2), Flurry of Blows +7/+7/+2
Combat Gear: N/A
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Stats: Str 14, Dex 16, Con 20, Int 16, Wis 14, Cha 16
SA: Fangs 2/day, Tricks of the Trade, feigned casting, fortune teller's eye, steal the credit, lesser mind trick, fake healing
SQ: +2d6 Sneak Attack, Wholeness of Body, Improved Evasion, Flurry of Blows, Wisdom to AC, Ki Strike (Magic), +3 bluff, diplomacy, and disguise checks when mingling with high society (not included in skills total), +3 spellcraft checks when identifying a potion, +3 Fort against an Ingested Poison, False reputation, Pretender, fearsome reputation, master of lies
Feats: Superior Taste (DR324), High Society (DR333), Improved Toughness, Diehard, Skill Focus (Bluff), Evasion, Uncanny Dodge, Persuasive, Improved Feint, Unarmed Strike, Great Fortitude
Skills: Appraise +5, Balance +4, Bluff +24, Concentration +6, Diplomacy +17, Disguise (when being observed) +5, Escape Artist +6, Gather Information +11, Heal +9, Hide +2, Intimidate +19, Jump +4, Knowledge (arcana) +8, Knowledge (geography) +7, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nobility and royalty) +10, Knowledge (religion) +11, Listen +8, Move Silently +7, Perform (Oratory) +8, Profession (Apothecary) +6, Profession (Herbalist) +4, Search +7, Sense Motive +8, Sleight of Hand +7, Spellcraft +10, Spot +8, Survival +5, Swim +5, Tumble +6, Use Magic Device (scrolls) +5
Possessions: Amulet of Health +4, Gloves of Dexterity +4, Monk's Belt, Bracers of Armor +6, Circlet of Persuasion, Vest of Resistance +4, Ring of Antivenom, Talisman of Undying Fortitude, Ring of Protection +2, Dusty Rose Ioun Stone
NOTE: Expert Skills (14): Bluff, Craft, Diplomacy, Gather Information, Heal, Intimidate, Knowledge (history), Knowledge (local), Knowledge (nobility and royalty), Knowledge (religion), Perform, Profession, Sleight of Hand, Survival
Expert Saves: Fort, Ref