Author Topic: the invincible one  (Read 9872 times)

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JaronK

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Re: the invincible one
« Reply #40 on: January 15, 2010, 08:47:42 AM »
Well, someone else mentioned the Sphere of Annihilation, which might count (technically it's not a spell, and the Lerneaen says spells only, but it might work).  But otherwise, you're pretty much invincible.

Of course, as a 10th level character with 4HD, 4 BAB, and no class abilities, it's going to take a lot of work to make you actually useful.  Otherwise you're just a very shiny turtle.

JaronK

SorO_Lost

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Re: the invincible one
« Reply #41 on: January 15, 2010, 11:27:39 AM »
Well, someone else mentioned the Sphere of Annihilation, which might count (technically it's not a spell, and the Lerneaen says spells only, but it might work).  But otherwise, you're pretty much invincible.
Lereaen doesn't say anything about spells only. Maybe your thinking of Lumi's Body Of Light that says it's immune to magical death effects?

They are probably not the best way to go for invincibility though. Immunity to damage for the most part is easy enough, death effects (all, not just magical) come packaged in a custom legacy item or any number of printed items. With those options +6 LA is way to pricey.

My last tweak to my so called invincible guy at least has offensive options.
TN Kobold Monk 1 / Bard 4 / Crusader 2 / Sandshaper(ss) 1 / Witch Hunter(oa) 1 / Pale Master(lm) 1 / Sublime Chord 1 / Pale Master(lm) +6 / Something 3
Way it works out is with Troll-Blooded for regen 1/fire or acid, having a druid cast Mantle Of The Icy Soul (12,250gp) & Mantle Of The Fiery Spirit (27,000gp) perminitly giving it both the fire and cold subtypes making it immune to both, and pale master's 7 level ability of being immune to nonlethal damage. Only acid can hurt it and theres items to help with that.

Grabbing the following items Bracers of Empyreal Armor +6 (64,000gp), Cloak of Resistance +5 (25,000gp), Luckstone (20,000gp), and a +1 Eager Warning Initiative Parry Gauntlet (46,000gp) will give +13 to all saves and witch hunter further gives your casting ability (cha) to saves for another 14ish. Finally, a custom legacy item can give you SR 30 when combined with drazzik's vest, immunity to negative energy and all death effects, freedom of movement, mind blank, nondetection, being flat-footed, etc. Which makes a decent defense, subject to antimagic and disjunction of course. Or is it?

It has 9th level spells and room for Craft Contingency to prevent those pesky disjunction spells from annoying you. Also by inheritance of spellcasting most nonrepeated tricks to build the uber wizard's fortress of invincibility can be done with scrolls. Crusader could be swapped out for Swordsage or Warblade if you feel IHS is needed, but the bard/crusader combo sets up song of the white raven for (dragonfire)inspire buffing.

There is room to UMD a runestaff with Wings of Cover I suppose but it is unneeded. Sand Shaper's rules say you can construct a wall to block which you use to break LoS/LoE in -5 minutes, rounded to the nearest nonnegative equivalence would be a free action. Cheesy, but playing anything in god mode is anyway. Toss on a Ring of Evasion to completely dodge area effects from all but the highest save DCs and you can cast Ruin Delver's Fortune to deal with those.

Theres probably several glaring weaknesses, one of which would be saying "-5 minutes becomes 0 minutes and blah blah blah that wall takes 59 seconds to build so that don't work" Meh. If they lack the SpC point them to a link online then kill their character before they are born to shut them up before they speak. It's what I'd do.


Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

PhaedrusXY

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Re: the invincible one
« Reply #42 on: January 15, 2010, 12:28:09 PM »
I remember seeing a build for a lvl 20 Divination Wizard that was pretty much unkillable... involved your own plane, forbidance, clones, forbidance, and a Permanant Magic Jar... I will see If i can find the build.
You mean this? :D No Magic Jar, though. I used Astral Projection. I have some Magic Jar builds also, though... :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

JaronK

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Re: the invincible one
« Reply #43 on: January 15, 2010, 05:30:54 PM »
Lereaen doesn't say anything about spells only. Maybe your thinking of Lumi's Body Of Light that says it's immune to magical death effects?

No, I'm thinking of the part where it's talking about how you can be killed, and says something to the order of "Spells like Finger of Death and Disintegrate can hurt you."  That's the only option IIRC it gives for killing you other than severing heads (which of course can't be done to a Lumi).  So, "spells like" those can hurt you, and since most are death effects (which Lumi ignore) it leaves you at "spells like disintegrate."

JaronK

The_Mad_Linguist

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Re: the invincible one
« Reply #44 on: January 15, 2010, 05:36:27 PM »
Lereaen doesn't say anything about spells only. Maybe your thinking of Lumi's Body Of Light that says it's immune to magical death effects?

No, I'm thinking of the part where it's talking about how you can be killed, and says something to the order of "Spells like Finger of Death and Disintegrate can hurt you."  That's the only option IIRC it gives for killing you other than severing heads (which of course can't be done to a Lumi).  So, "spells like" those can hurt you, and since most are death effects (which Lumi ignore) it leaves you at "spells like disintegrate."

JaronK

Of course, followers + knowledge affiliation beats the shit out of you, but what isn't that true for?
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bearsarebrown

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Re: the invincible one
« Reply #45 on: January 15, 2010, 07:40:14 PM »
Lereaen doesn't say anything about spells only. Maybe your thinking of Lumi's Body Of Light that says it's immune to magical death effects?

No, I'm thinking of the part where it's talking about how you can be killed, and says something to the order of "Spells like Finger of Death and Disintegrate can hurt you."  That's the only option IIRC it gives for killing you other than severing heads (which of course can't be done to a Lumi).  So, "spells like" those can hurt you, and since most are death effects (which Lumi ignore) it leaves you at "spells like disintegrate."

JaronK

Of course, followers + knowledge affiliation beats the shit out of you, but what isn't that true for?

It's hard, but possible, to trick out a fort save to beat it out.

Say... it's a Fort save... undead are immune to it?

JaronK

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Re: the invincible one
« Reply #46 on: January 15, 2010, 07:41:41 PM »
Undead aren't immune to disintegrate (it effects objects).  I'd just go with Warblade levels for their fort save manuever and Iron Heart Surge.  That would help a lot.

JaronK

bearsarebrown

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Re: the invincible one
« Reply #47 on: January 15, 2010, 07:43:39 PM »
Undead aren't immune to disintegrate (it effects objects).  I'd just go with Warblade levels for their fort save manuever and Iron Heart Surge.  That would help a lot.

JaronK

I meant Knowledge Affiliation.

The_Mad_Linguist

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Re: the invincible one
« Reply #48 on: January 15, 2010, 08:06:20 PM »
Lereaen doesn't say anything about spells only. Maybe your thinking of Lumi's Body Of Light that says it's immune to magical death effects?

No, I'm thinking of the part where it's talking about how you can be killed, and says something to the order of "Spells like Finger of Death and Disintegrate can hurt you."  That's the only option IIRC it gives for killing you other than severing heads (which of course can't be done to a Lumi).  So, "spells like" those can hurt you, and since most are death effects (which Lumi ignore) it leaves you at "spells like disintegrate."

JaronK

Of course, followers + knowledge affiliation beats the shit out of you, but what isn't that true for?

It's hard, but possible, to trick out a fort save to beat it out.

Say... it's a Fort save... undead are immune to it?
Technically speaking, they "can attempt a fort save to negate" - that is, as per the other uses of "can attempt", a creature doesn't need to make a fort save, but can if it wants to.  I believe that's subtly different than something that "requires a fortitude save", since if you don't want to you don't have to make it (IE: You aren't required), which is distinct from voluntarily failing your save.
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.