Author Topic: D&D and Taxes  (Read 3147 times)

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munin

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D&D and Taxes
« on: June 12, 2008, 06:01:19 PM »
A thought occurred to me today while I was doing my accounting (paying my bills, really, but the other phrase sounds better):  paying your taxes is much like rolling up a D&D character.

Both WOTC and the IRS issue books that contain directions on how to fill out the form in the back.  Both D&D and the tax code have many arcane rules that may not make much sense at first, but work into a larger system.  The form has several slots in which you put numbers; in only a few of those slots do you put numbers from outside the rule-set (dice rolls, income)--the other slots are used for numbers that you generate using formulas in the books.

And, of course, both Taxes and D&D encourage min-maxing.  For D&D, minmaxing is a question of getting the biggest numbers; for taxes, minmaxing is getting the -smallest- numbers.

So this leads me to think that I should ask my grandmother, who's an accountant, to roll up a 4e character for me, as she'd be likely to optimize it a lot better than I could.   :eh

Does this seem plausible?  Or do I perhaps need a lot more coffee?
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Ubernoob

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Re: D&D and Taxes
« Reply #1 on: June 12, 2008, 06:28:11 PM »
More accountant by my calculations.
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Sinfire Titan

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Re: D&D and Taxes
« Reply #2 on: June 12, 2008, 09:32:39 PM »
Moar Coffee!


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Tshern

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Re: D&D and Taxes
« Reply #3 on: June 12, 2008, 09:36:02 PM »
Paying taxes in Finland is very different from D&D. It's more like being a rich noble or something, we just sit back and our employers are responsible for announcing all our incomes and tax stuff to the government. Epic win.

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Sinfire Titan

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Re: D&D and Taxes
« Reply #4 on: June 12, 2008, 09:41:06 PM »
Paying taxes in Finland is very different from D&D. It's more like being a rich noble or something, we just sit back and our employers are responsible for announcing all our incomes and tax stuff to the government. Epic win.

Off-topic: If you put our Fu adjacent to each other like this, buildings blow up...


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Tshern

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Re: D&D and Taxes
« Reply #5 on: June 12, 2008, 09:46:57 PM »
Had to up your FU before the Secret Service shoots you down for possibe connections to a shady Finnish terrorist suspect.

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Sinfire Titan

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Re: D&D and Taxes
« Reply #6 on: June 12, 2008, 09:54:17 PM »
Had to up your FU before the Secret Service shoots you down for possibe connections to a shady Finnish terrorist suspect.

 :clap


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heffroncm

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Re: D&D and Taxes
« Reply #7 on: June 12, 2008, 11:50:58 PM »
Heh, when I tried to get my cousin into 3.5 last year, he refused to play, saying that character creation was too much like doing his taxes.  Think you might be on to something here.

Zeke

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Re: D&D and Taxes
« Reply #8 on: June 15, 2008, 01:45:24 AM »
Those Finns are good socialists.

Just like in D&D  min/maxing is the only way to go when it comes to accounting.

trappedslider

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Re: D&D and Taxes
« Reply #9 on: June 15, 2008, 06:02:03 AM »
All the above statements are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in somesense, and true and false and meaningless in some sense.


Nox_Noctis

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Re: D&D and Taxes
« Reply #10 on: June 15, 2008, 07:32:15 AM »
Moar Coffee!

It needs more cowbell.

As for the sentiment expressed in the original post, I'd say they have some fundamental similarities, but usually a much different "feel." Most character sheets are made with the understanding that the result will justify it and make it worth doing in some enjoyable sense. Taxes usually come with dread instead.

Also, taxes have much more of the rules-generated figures, I'd say, than D&D (3.5 at least), where you can determine ability scores, class levels, skill points, feats, languages, etc.

That's another thing that's important to note: even for the figures you provide in taxes, you don't get creative freedom. Those numbers that you produce independently are not something you can make up to suit your interests; they are the results of your labor the past year.
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Shigunaru

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Re: D&D and Taxes
« Reply #11 on: June 19, 2008, 11:52:45 AM »
Moar Coffee!

It needs more cowbell.

As for the sentiment expressed in the original post, I'd say they have some fundamental similarities, but usually a much different "feel." Most character sheets are made with the understanding that the result will justify it and make it worth doing in some enjoyable sense. Taxes usually come with dread instead.

Also, taxes have much more of the rules-generated figures, I'd say, than D&D (3.5 at least), where you can determine ability scores, class levels, skill points, feats, languages, etc.

That's another thing that's important to note: even for the figures you provide in taxes, you don't get creative freedom. Those numbers that you produce independently are not something you can make up to suit your interests; they are the results of your labor the past year.

No creative fredom?!?  :lol :lol :lol

You should see how we do it in Italy... D&d characters are more realistic than most of the income of people here :P
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Tshern

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Re: D&D and Taxes
« Reply #12 on: June 19, 2008, 03:34:15 PM »
Those Finns are good socialists.

Just like in D&D  min/maxing is the only way to go when it comes to accounting.
We sure are. ...what?

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Ieniemienie

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Re: D&D and Taxes
« Reply #13 on: June 19, 2008, 03:39:33 PM »
Those Finns are good socialists.

Just like in D&D  min/maxing is the only way to go when it comes to accounting.
We sure are. ...what?
filling out taxes is soo 2007  :eh
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