Author Topic: Ask a Simple Question: The Revenge of the Grue  (Read 139319 times)

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kevin_video

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #140 on: January 07, 2010, 02:14:08 AM »
Q 40 What book has the really cool holy symbols that bestow powers on you?

And next page again so I'll re-ask Q 30 Besides the three items in MiC, are there any Pelor related items?
« Last Edit: January 07, 2010, 02:28:33 AM by kevin_video »
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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #141 on: January 07, 2010, 02:27:21 AM »
Q34: Is there anyway to avoid/counter a MDJ? I used a Spellblade for this purpose (not sure if that is even legal, but my DM isnt very into the rules so he let me do it. We are still teen levels so MDJ are not flying everywhere...) but i would like to do it legally.


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cru

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #142 on: January 07, 2010, 05:39:35 AM »
Q 40 What book has the really cool holy symbols that bestow powers on you?
Complete Champion has some really cheap holy symbols that usually give stuff like CL bonuses for a subset of spells or so.

cru

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #143 on: January 07, 2010, 05:42:47 AM »
Q39 (I repeated it casue its too good to be true)
Partial actions from 3.0 are move actions now? as in 2 in a round?!!!
The 3.5 edition does not have partial actions.
http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_action&alpha=
http://www.d20srd.org/srd/combat/actionsincombat.htm#actionTypes

Luckanan

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #144 on: January 07, 2010, 08:58:39 AM »
Q: 41  Is there any (easy) way to get the Improved Grab special ability, besides dipping into the prestige class Scaled Horror?

Thanks   :)

KellKheraptis

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #145 on: January 07, 2010, 09:02:29 AM »
A 41: Bite of the Werebear, Megaladon Empowerment, and Polymorph (et. all.) all come to mind.

Q 42: When creating an item that casts a spell (i.e. a wand, staff, or scepter), is it possible to create the item that casts a spell modified by metamagic, thus resulting in a higher level spell?  I know it's possible to have one cast "at will" so to speak, thus allowing unlimited use, but is there a mechanic for casting with metamagic prepackaged?  Also, would it be created as I would use the spell, being an Incantatrix and Metaphysical Spellshaper with Sanctum Spell and Arcane Thesis?  Also :

Q 43: Going on the assumption that a Psionic Artificer shares all spell lists, would Initiate of Mystra refluffed be about the best way to represent EMP Sealing on a Psiforged Psionic Artificer?  This ties in with the above and with the thread made a while ago about making a Transformer.
« Last Edit: January 07, 2010, 09:20:08 AM by KellKheraptis »
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cru

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #146 on: January 07, 2010, 09:42:06 AM »
Q: 41  Is there any (easy) way to get the Improved Grab special ability, besides dipping into the prestige class Scaled Horror?

Thanks   :)
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McPoyo

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #147 on: January 07, 2010, 11:19:28 AM »
Q 42: When creating an item that casts a spell (i.e. a wand, staff, or scepter), is it possible to create the item that casts a spell modified by metamagic, thus resulting in a higher level spell?  I know it's possible to have one cast "at will" so to speak, thus allowing unlimited use, but is there a mechanic for casting with metamagic prepackaged?  Also, would it be created as I would use the spell, being an Incantatrix and Metaphysical Spellshaper with Sanctum Spell and Arcane Thesis?
Iirc, somewhere in one of the books is a byline (maybe complete mage?) in the magic items section that says you treat a metamagick'd spell going into a wand or staff as a spell of the level slot it would occupy, but I'm not positive I'm not dreaming that.
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KellKheraptis

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #148 on: January 07, 2010, 11:31:21 AM »
Well, it's a lead :)  It's for building my two main metamagic sinks, since the two tricks use a TON of them, and even with two classes adding extra metamagic I run out of feats.  Thus, key an item to the spell they would go to, and use that as needed.  For the curious, the "Blast Rod" will have a spell to be chosen eventually, with all the +damage tricks I can think of tacked on, and the other is the "Nuke Rod," containing all the needed ingredients pre-added to a Locate City spell.  Aka, the Locate City Bomb :D  Batman's gotta keep up with the times, afterall...and can't let a pesky thing like nuclear weaponry deprive him of versatility :P
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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #149 on: January 07, 2010, 12:26:56 PM »
Q43: Is there a higher level reincarnate spell for druids that can revive characters slain by death magic?

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #150 on: January 07, 2010, 12:38:29 PM »
Q 42: When creating an item that casts a spell (i.e. a wand, staff, or scepter), is it possible to create the item that casts a spell modified by metamagic, thus resulting in a higher level spell?  I know it's possible to have one cast "at will" so to speak, thus allowing unlimited use, but is there a mechanic for casting with metamagic prepackaged?  Also, would it be created as I would use the spell, being an Incantatrix and Metaphysical Spellshaper with Sanctum Spell and Arcane Thesis?
Iirc, somewhere in one of the books is a byline (maybe complete mage?) in the magic items section that says you treat a metamagick'd spell going into a wand or staff as a spell of the level slot it would occupy, but I'm not positive I'm not dreaming that.
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Psionic Items and Metapsionic Powers
So assuming backwards transparency, it should work...
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Phirsole

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #151 on: January 07, 2010, 01:35:42 PM »
This should be easy:

Q 44: The skill UMD does allow a flat DC 20 for wands. What about staves?

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #152 on: January 07, 2010, 01:38:11 PM »
This should be easy:

Q 44: The skill UMD does allow a flat DC 20 for wands. What about staves?
A44: Same activation method, same DC.
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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #153 on: January 07, 2010, 01:44:11 PM »
This should be easy:

Q 44: The skill UMD does allow a flat DC 20 for wands. What about staves?
A44: Same activation method, same DC.
Or you could be cheesy and use the option to emulate class features to get a much higher CL on it. ;)
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shalandar

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #154 on: January 07, 2010, 01:47:48 PM »
Q 42: When creating an item that casts a spell (i.e. a wand, staff, or scepter), is it possible to create the item that casts a spell modified by metamagic, thus resulting in a higher level spell?  I know it's possible to have one cast "at will" so to speak, thus allowing unlimited use, but is there a mechanic for casting with metamagic prepackaged?  Also, would it be created as I would use the spell, being an Incantatrix and Metaphysical Spellshaper with Sanctum Spell and Arcane Thesis? 

Yes, a maximized fireball can be placed within a staff or scepter.  It is simply now, a 6th level spell, and needs to be treated as such for costs of creating the item.  Of course, you'll need to memorize that spell each day of item creation as well (or give up a slot if you are a spontaneous caster).

As far as the second part, I don't know, sorry.

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #155 on: January 07, 2010, 01:56:58 PM »
This should be easy:

Q 44: The skill UMD does allow a flat DC 20 for wands. What about staves?
A44: Same activation method, same DC.
Or you could be cheesy and use the option to emulate class features to get a much higher CL on it. ;)
Except that's been stated in the FAQ that you can't.  Using CL for staves is actually a use of the CL class feature, so UMD explicitly can't do it.
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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #156 on: January 07, 2010, 02:31:00 PM »
Q 43: Going on the assumption that a Psionic Artificer shares all spell lists, would Initiate of Mystra refluffed be about the best way to represent EMP Sealing on a Psiforged Psionic Artificer?  This ties in with the above and with the thread made a while ago about making a Transformer.

IoM would let him cast infusions but not activate any of his magic items.

ksbsnowowl

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #157 on: January 07, 2010, 05:01:59 PM »
Q39 (I repeated it casue its too good to be true)
Partial actions from 3.0 are move actions now? as in 2 in a round?!!!
Indeed, 3.5 does not have partial actions.  To better illustrate what partial actions were in 3.0, here is a larger-to-smaller action economy list (all higher could be traded for a lower) from 3.0:

Full-round-action > Partial Action > Standard Action > Move Equivalent Action

A partial action could be used for either a standard action or a move action (in 3.5 terms).
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TheEndIsNear

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #158 on: January 07, 2010, 05:05:34 PM »
So partials have no equivalent?

So no 2 partials per round?

ksbsnowowl

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Re: Ask a Simple Question: The Revenge of the Grue
« Reply #159 on: January 07, 2010, 05:13:24 PM »
So partials have no equivalent?

So no 2 partials per round?
A partial was nothing more than being able to use it to perform a standard or move-equivalent action.  As far as I know, there was never a way to get more than one per round (which would allow you two standard actions a round).  I suppose if you gained a way to get 2 of them, you could effectively get 3 standard actions a round, but I don't know of a way to do that (3.0 polymorph/shapechange wouldn't allow you to get the Choker's quickness ability, etc).

For example, the 3.0 Choker got a partial action in addition to the normal full-round action.
In 3.5 they did away with partial actions, and the 3.5 Choker gets an extra standard action or move action each round.  Same net effect, just different wording.
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