Author Topic: Encounter 1: The Feast of All Souls  (Read 19241 times)

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PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #100 on: January 15, 2010, 12:09:56 PM »
Spoilers to Head of Vecna
[spoiler]
The archer can't see the barghest, as he's still invisible, but she tries anyway, and manages to sink one arrow into him. Her rolls all have a 50% miss chance. The second arrow is a natural 1, so we won't roll for it. We'll say 50 and below hit, and 51-100 misses: 1d100=9, 1d100=58

So the second arrow misses due to concealment. The first arrow however hits home.

I'm pretty sure it should be two hits. Tome Zen Archery is cool that way.
Quote from: Races of War
Zen Archery [Combat]
You are very calm about shooting people in the face. That's a good place to be.

Benefits: This is a combat feat that scales with your Base Attack Bonus.

    * +0: You may use your Wisdom Modifier in place of your Dexterity Modifier on ranged attack rolls.
    * +1: Any opponent you can hear is considered an opponent you can see for purposes of targeting them with ranged attacks.
[/spoiler]
[spoiler]Yeah, I'd forgotten that. Both hit. The second one seems to bounce off, though, from what you can tell... not being able to actually see him, and all. Maybe he deflected it somehow? Or maybe he's just freakin' tough. ;) [/spoiler]

[spoiler]
Quote
The barghest is still invisible, so Xuusovic can't target him. (There are no rules for arrows sticking out of people.) Xuusovic can ready an action to hit him with Time Hop, if he wants. Rauol is also readying an action against him, so we'll use initative order to see who's goes off first when he appears. So when/if the barghest appears, Raoul's action will go off (trying to Suggest that the barghest go along with your plans), and then Xuusovic's (Time Hopping him).

Reading more closely, I agree that trying to target a pinpointed invisible creature wouldn't work. But I do think that having visible arrows sticking out of it would serve to pinpoint the Barghest and possibly make the concealment check easier in the same fashion that large size does using Spector's rules of thumb in his Rules of the Game article on invisibility.
[/spoiler][spoiler]Don't worry he'll be visible soon enough. ;) I don't think I'm going to be flexible on this, though. If you had the Zen Archery feat yourself, you could target him, from the way it is written. But just knowing what square he is in doesn't mean you can target him, and that's all making the Spot check does. Even if you "pinpoint" the creature, he still has 50% concealment and can't be targeted individually. He hasn't even done anything, anyway. Why do you want to kill him so bad? :P

I'll allow the "bag of flour" thing, if you want to do that in the future. We'll say if you break one open in the same square as them (so you don't have to hit them individually), they're visible until they spend a full round action "patting themselves off", or "recast" their Invisibility. We'll also say it gives a -10 circumstance penalty to Hide checks, which I'm sure some of your party mates won't like. But if we're going to use it, we should make it "fair" for everyone. ;)[/spoiler]

The map is updated. Green spots means they're nauseated. Black lines means they're dead. I assumed Xuusovic and his cloaker mount did not want to be enlarged, but I am not sure. If they did, they'll take up a lot more room, but since they're flying this won't matter as far as obstacles.

So I think after all the readied actions and delaying tactics, the new initiative order is something like this:

Ris-Janna (Init. now 23 from Delaying until after the goblins, but higher Dex)
goblin fighter that attacked the weretiger with readied actions, and all the worgs (all Nauseated except the worg in the building) 23
barghest 21
Cade 21
Raoul 20
Marlowe 20
Hannavrah, Vampiric Harpy 19
Oggug, Ghoulish Cloaker 18
Oaxool, Vampiric Cloaker 18
Xuusovic 16
Uvorix, Ghoulish Cloaker 14
bard 1 (nauseated) 14
Shlurshech, Vampiric Psurlon 12
Siphsis, Vampiric Yuan-ti Halfblood 10
Kaemarah, Ghoulish Green Hag 9
goblin inside the building (not nauseated) 7
bard 2 (nauseated) 6


R-Js actions were out of turn as far as posting order, but the in-game resolution should have still been in order.

So it is R-J's turn again, actually... We'll resolve Xuusovic's round 3 action in the proper initiative order once he posts it, but I don't think it is going to make a huge difference about how other people's work out.

I guess I should try and figure out something for Sejanus to do, also... but I don't really want to run another NPC... and I'd also not want to risk him getting killed if I put him in melee while I'm controlling him...
« Last Edit: January 16, 2010, 12:27:18 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #101 on: January 15, 2010, 03:04:47 PM »
[spoiler]Dammit... I forgot to put RJ on the map... Sorry, and fixed. [/spoiler]
The worg in the building moves up and bites Ris-Janna, but before it's jaws can clamp shut, an invisible cloaker uses its own body to shield her.
[spoiler]One of Xuusovic's cloaker's readied actions goes off (we'll say it's Oaxool, the vampire one, unless HoV objects), and it engulfs her before she is hit and absorbs half the damage. RJ can try to resist the engulf if she wants. If not, I'll say it auto-hits.

The building doors are not drawn to scale. The barghest has been using this as his headquarters, and he's naturally large, so the make-shift doors are big enough to accommodate him. The worg has 10 reach from being enlarged, and its rider has reach from wielding a glaive.

Attack: 1d20+11=30
Damage: 1d8+12=17
Trip check: 1d20+14=29

Trip is no longer an opposed check using Tome rules. It is BAB+Str+size vs 10+BAB+Str+Size, or vs. 10+balance modifier. The DC is 24 for the cloaker, so the trip succeeds. The DC for RJ is 26, so it would also still succeed vs. her. Although... since the damned cloaker is flying... I don't know how the crap that's going to work... You can't trip flying creatures, can you? I think you can at most make them "stall". And the attack isn't actually against the cloaker... and Ris-Janna isn't flying... Fuck...

I think I'm going to say she's tripped, but the cloaker is still engulfing her.
[/spoiler]

The wolf latches on to her and drags her to the ground, and it's rider takes advantage of the opportunity provided by her being hit and prone, and makes a couple of attacks against her himself.

[spoiler] (AoO from Wolfpack Tactics).

Attack: 1d20+11=29
Damage: 1d10+9=18

Second attack is from the Fast as Lightning feat, using up one of his 3 Combat Experience uses:
Attack: 1d20+14=23 (if she's prone this hits)
Damage: 1d10+11=18[/spoiler]

The barghest decides he wants in on the action, too, and tries to bite her [spoiler](AoO from Wolfpack Tactics):
1d20+14=15[/spoiler]

He becomes visible in doing so, and you can see that he is over 15 feet tall, and wields a gleaming polearm that is even taller than he is. He is armored and wearing a fine looking set of boots and a belt that you'd bet are magical. He also has an enormous bow slung over his back.

Annoyed at the puny thing at his feet, but unable to bring his weapon to bear against it, he instead decides to attack the giant next to him.

[spoiler]Attacks with huge guisarme: 1d20+19=35, 1d20+14=16, 1d20+14=33 (Cade's AC is currently 33 from his stance. The first and third will hit unless Cade trips (or whatever) him with his counterattack from the stance.)
Damage: 3d6+19=30, 3d6+19=31
Bite: 1d20+14=31 (misses)

Now... if HoV decides that he did indeed ready an action to use Time Hop on the barghest when it became visible, here is the save for that. 1d20+14=24[/spoiler]

Cade is still wounded badly even through the cloaker's body (he takes 37 damage, and the cloaker takes 36). Forgot about Cade's stance. Also, he's too damned big for the cloaker to engulf, even if it was also enlarged. Waiting to see if Cade trips the barghest.
« Last Edit: January 15, 2010, 03:41:03 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Encounter 1: The Feast of All Souls
« Reply #102 on: January 15, 2010, 04:15:20 PM »
As soon as the Barghest hits with his Guisarme, Cade attempts to absorb and consequently ignore the pain. As though by reflex, his eyes change color to resemble orbs of a blood-red hue; he shifts his weight, lowering his center of gravity, and sweeps his massive leg under the foul creature with lightning speed.

[spoiler]Ok, so trip attempt. Let's go!

Touch attack to initiate trip:
1d20(9)+14=23

Trip roll:
1d20(10)+28=38

I'm pretty sure I trip him. :P[/spoiler]
« Last Edit: January 15, 2010, 04:19:39 PM by VennDygrem »

PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #103 on: January 15, 2010, 04:20:10 PM »
[spoiler]Wow... nice.  :bigeye Yeah, he's tripped, and all of his attacks miss. Holy crap dude.. and I was worried about you. :D

You could actually try disarming him with your other Attacks of Opportunity, if you want... Jeez... why am I offering advice? :P

Edit: Your trip mod is actually 32... you forgot Juggernaut. You count as Colossal right now... [/spoiler]The barghest can't supress a look of shock as it's feet are ripped from under it, and it tumbles to the ground. It's eyes glow briefly in anger, and it flails wildly, but only managed to connect on the first attack as it falls to the ground.

The worg behind it whines pitifully and you smell the scent of dog hair and urine.
« Last Edit: January 15, 2010, 05:19:36 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

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Re: Encounter 1: The Feast of All Souls
« Reply #104 on: January 15, 2010, 05:41:49 PM »
Ris-Janna offers little resistance as she is swept off her feet by the worg and stabbed once even after the cloaker has wrapped itself around her protectively. She falls onto her back - as far as one can tell from what little of her is exposed - right in the worg's shadow... and is suddenly standing again, as if nothing had happened, getting rid of the cloaker with an elbow to the face. She seems to still be smiling serenely, despite the wounds she just took, but now her eyes are fixed on the barghest.
Free of the cloaker, the demon-girl surges forward, stabbing her daggers into the wolf-goblin's body just below his neck, and then ripping the skin open with a sickening sound. After her daggers exit the wound, dripping with blood, she takes a step to her left to put the cloaker between herself and the scared worg.

[spoiler]Swift: Stand up from prone. Yay, Boots of Agile Leaping!

Full-Round: Activate Improved Unarmed Strike (6 uses left) to get an extra attack on a full-round attack. Ris-Janna will use this extra attack to break free from the grapple, which I assume the cloaker will allow. The other two attacks will be spent attacking the flanked and prone barghest, again at full PA.
Attack 1, damage 1; attack 2, damage 2 (1d20+13=17, 1d4+2d6+10=17, 1d20+13=28, 1d4+2d6+10=18)

Hmm... I'll take my chances on the 17 and add a +2 with Combat Experience if it misses. Let's hope I don't bite myself in the ass for wasting next round's Swift action. :D

Free: 5-ft. step to L11.[/spoiler]
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VennDygrem

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Re: Encounter 1: The Feast of All Souls
« Reply #105 on: January 15, 2010, 05:54:52 PM »
Cade grins. If any creature with aura-reading abilities could see Cade's, they might also piss themselves. The energy surrounding the monk almost seems to draw in the ambient energy around it, and Cade's features take on a sinister tone, though they do not physically change. None of his companions have seen him active in combat to this point, and until now, his size relative to them has been the only indication of his skills.

"Little beast. You allude to war, but had you lived half as long as I you would know only a fraction of what I have merely seen. You had the chance to help us, but now you will learn that this is not a battle."

Cade's blood-red eyes actually appear to now be engulfed in white flame as he looms over the Barghest.

"This is a massacre."

With that last statement, the Demon slams hard into the Barghest.

[spoiler]As a swift action, Cade adds Drunken Serpent Fist to his stance- Walk of a Thousand Steps allows one style to be 'active' while initiating a second each round as normal. For each attack that hits, he takes -2 to con, and needs to make a fort save (DC 18 if rounding up) to avoid being stunned.

Goddamn, I rolled low three times! Sure he's on the ground, taking -4 to AC and has an extra -1 penalty from size, but he's also got armor on. :/

Full attack:
1d20(3)+15=18+2=20
1d20(13)+15=28+2=30
1d20(6)+10=16+2=18
1d20(6)+10=16+2=18

--edit--
Whoops, looks like I get flanking benefits as well. Added a +2 to the above rolls.

Guess I ought to roll damage for all, despite the fact that only one of those really has a chance of getting past his AC.

Damage rolls:
5d6+17=33
5d6+17=37
5d6+17=34
5d6+17=31


At least the one attack that may have gotten through was the one dealing the most damage. :P
If my assumptions are correct, the Barghest takes at least 37 damage, loses about 9 hp from con loss, and must make a fort save at a DC (18) that he ought to be able to make even with his con penalty.

Hmm, wonder how this barghest got proficient in armor to begin with. :)[/spoiler]
« Last Edit: January 15, 2010, 06:01:56 PM by VennDygrem »

PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #106 on: January 15, 2010, 06:05:12 PM »
[spoiler]You included the bonuses for him being flanked and prone in there, right? [/spoiler]Ris-Janna leaps to her feet and gleefully jabs her daggers at the prone figure, but finds it isn't quite as helpless as one might expect. Her first attack is stopped by it's thick hide, and even the second seems hardly to have scratched it. As she attempts to adjust her position using what would normally be a defensible movement, it unexpectedly clamps its jaws at her, but misses.
[spoiler]1d20+11=22[/spoiler]

The demonic monk looming over the figure also has a hard time penetrating its defenses, but does manage to land one blow, and the barghest groans as the monk's clawed hand punctures its side and sends its black blood flowing onto the ground.

[spoiler]Fort save: 1d20+15=21[/spoiler]

It shrugs off the massive blow, however, and manages to resist the blackness that seeks to overtake its consciousness.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Kuroimaken

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Re: Encounter 1: The Feast of All Souls
« Reply #107 on: January 16, 2010, 12:00:23 AM »
"It seems the bottom rung of the evolutionary dark ladder has taught you nothing. Did you consider it mere coincidence you were used as cannon fodder?"

"Raitei Seiryu, sono kiba de subete ubae. Tamashii naki teki no mune wo tsuranakutemo ii! KOUTAI! HYOUSHOUDAN!!"

With that, a crackling bolt of lightning forms in his hands - only to be replaced by flickering snow as it soars forward like a bullet.

[spoiler]Lightning Bolt shifted to cold damage. Just because. Can you feel the cold tonight?! (1d100=38, 7d6=22) Can't remember what 38 lands me.[/spoiler]
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

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[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

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PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #108 on: January 16, 2010, 12:34:07 AM »
[spoiler]Normal effect. Pasted the percentages into the rules thread. So where is this thing centered? Barghest + the nauseated guys? You can do that and miss Cade and RJ, I think... barely...[/spoiler]
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Bozwevial

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Re: Encounter 1: The Feast of All Souls
« Reply #109 on: January 16, 2010, 01:03:45 AM »
Mmm...22 degrees, give or take. Marlowe takes careful aim, going unnaturally still as he tracks the barghest.

[spoiler]Hey kids, guess what? Study time!

Incidentally, is the barghest further than 120 feet away from Marlowe?[/spoiler]

Kuroimaken

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Re: Encounter 1: The Feast of All Souls
« Reply #110 on: January 16, 2010, 01:16:30 AM »
[spoiler]Normal effect. Pasted the percentages into the rules thread. So where is this thing centered? Barghest + the nauseated guys? You can do that and miss Cade and RJ, I think... barely...[/spoiler]

[spoiler]Danke. And it's a line, so it should nail all the three biggies.[/spoiler]
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


HeadofVecna

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Re: Encounter 1: The Feast of All Souls
« Reply #111 on: January 16, 2010, 07:40:14 AM »
[spoiler]
The worg in the building moves up and bites Ris-Janna, but before it's jaws can clamp shut, an invisible cloaker uses its own body to shield her.
One of Xuusovic's cloaker's readied actions goes off (we'll say it's Oaxool, the vampire one, unless HoV objects), and it engulfs her before she is hit and absorbs half the damage. RJ can try to resist the engulf if she wants. If not, I'll say it auto-hits.
Actually, its the other ghoul one Uvorix that has the default orders to protect party members other than Xuuvosic. So that's 27 damage each to it and RJ right?

Attack: 1d20+11=30
Damage: 1d8+12=17
Trip check: 1d20+14=29

Trip is no longer an opposed check using Tome rules. It is BAB+Str+size vs 10+BAB+Str+Size, or vs. 10+balance modifier. The DC is 24 for the cloaker, so the trip succeeds. The DC for RJ is 26, so it would also still succeed vs. her. Although... since the damned cloaker is flying... I don't know how the crap that's going to work... You can't trip flying creatures, can you? I think you can at most make them "stall". And the attack isn't actually against the cloaker... and Ris-Janna isn't flying... Fuck...

Attack: 1d20+11=29
Damage: 1d10+9=18

Second attack is from the Fast as Lightning feat, using up one of his 3 Combat Experience uses:
Attack: 1d20+14=23 (if she's prone this hits)
Damage: 1d10+11=18
I believe winged fliers can be tripped.  :(

Now... if HoV decides that he did indeed ready an action to use Time Hop on the barghest when it became visible, here is the save for that. 1d20+14=24
Yes, lets consider one of his daily uses of the ability used.[/spoiler]


Xuuvosic's great cloak, Oggug soars over the remaining hale Worgs (P/Q 11/12 30' up), its moan changing to an eerie almost warble that causes hair to stand on end (DC 15 will save vs panic in a 30' cone down). But the lower, disruptive tones Oggug had previously emitted are picked up by the vampiric Cloaker Oaxool as it flies over the western building (DC 18 fort save probably just catching the Barghest and the closer of the already nauseated Worgs).

<<OK cover your own ass and get the hell out of there when you can.>>, Xuuvosic sends to the last of the Cloakers, Uvorix. <<And Shlurshech, keep the fuck back but try and put the chill on the fucking leader.>> X. himself reaches out to smooth and eddy in the flow of time, attempting to slow his enemies (Slow DC 17).

for a moment Uvorix seems to break apart as if reality itself were a strange kaleidoscope. Then the creature resolves into 7 identical images, all crawling painfully away from the Worgs (Mirror Image, 5' adjust).

From the forest, Shlurshech tries to psychically grasp the Barghest's mind and hold the creature still (Hold Monster DC 18 will).

PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #112 on: January 16, 2010, 11:50:53 AM »
Mmm...22 degrees, give or take. Marlowe takes careful aim, going unnaturally still as he tracks the barghest.

[spoiler]Hey kids, guess what? Study time!

Incidentally, is the barghest further than 120 feet away from Marlowe?[/spoiler]

[spoiler]Nope. Even if he was/is, you could move. Right? You should just tell me where Marlowe is. :P[/spoiler]

[spoiler]Normal effect. Pasted the percentages into the rules thread. So where is this thing centered? Barghest + the nauseated guys? You can do that and miss Cade and RJ, I think... barely...[/spoiler]

[spoiler]Danke. And it's a line, so it should nail all the three biggies.[/spoiler]
[spoiler]When I posted the earlier message, I'd forgotten that RJ had taken a 5' step... If Raoul also takes a 5' step, he can still get them all in the line, however.

Also... as I placed Raoul, he is actually within the threatened area of the barghest. It wasn't intentional. I just wasn't thinking. You can either say he is back further than that, but we placed him on the map to be convenient, or you can cast defensively if you want him to be closer. Otherwise he'd draw an AoO for casting.[/spoiler]

The beam of cold that leaps from Raoul's fingers passes dangerously close to Ris-Janna and Cade. They feel the chill of it, but not enough to harm them. The barghest and the nauseated worgs and their riders are not so lucky, however. One of the goblins is even frozen solid and falls to the ground, breaking into pieces.

Xuusovic and his minions lay down a veritable blanket of terror, and leave all of the goblins that were still standing or fighting running in terror, or rolling on the ground vomiting. The barghest is made of stronger stuff though, and resists all of their effects.

Warning: masses of saves ahead...
[spoiler]Saves vs "Cold Bolt":
Barghest: 1d20+10=15 (fail)
goblin fighter 1 1d20+2=21 (pass)
goblin bard 1 1d20+3=13 (fail, he's dead. No more saves, YAY!)
fighter 1's worg 1d20+5=17 (Forgot to reduce by 1 for size, if you happen to click on the link... Pass/Fail?)
bard 1's worg 1d20+5=9 (fail)

Saves vs fear:
barghest 1d20+14=30 (he's in it... that's a big cone)
fighter 1 1d20+2=19 (pass)
fighter 1's worg 1d20+3=19 (pass)
bard 2 1d20+2=11 (fail)
bard 2's worg 1d20+3=10 (fail)
The other worg and its rider (a goblin fighter) are dead. I just hadn't updated that on the map... Sorry.

Saves vs. Slow:
barghest 1d20+14=27 (save)
fighter 1 1d20+2=10 (fail)
fighter 1's worg 1d20+3=17 (save)
bard 1 1d20+2=14 (fail)
bard 1's worg 1d20+3=11 (fail)
bard 2 1d20+2=14 (fail)
bard 2's worg 1d20+3=6 (fail)

Saves vs Nasea:
barghest 1d20+15=34 (save)
fighter 11d20+5=17 (fail, but just extends duration)
fighter 1's worg 1d20+6=12 (fail, but just extends duration)
bard 1's worg 1d20+6=8 (fail, but just extends duration)

Hold Monster:
barghest 1d20+14=34 (save)

So... everyone fails vs. Slow except the barghest and one worg, but that worg is already nauseated and failed against that again. The lightning bolt hurts everyone quite badly, and kills one goblin bard. The bard and its worg fail vs. fear, and the worg starts running away. (The bard was already nauseated, though, so he's rolling on the ground vomiting in terror. :P )

So basically the only enemy that's still a threat at the moment is the barghest, and he's hurt fairly badly.[/spoiler]



And.... I think it's a new round. Xuusovic's Yuan-ti archer needs to make her shots, but other than that I think everyone went.
« Last Edit: January 16, 2010, 12:59:37 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Bozwevial

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Re: Encounter 1: The Feast of All Souls
« Reply #113 on: January 16, 2010, 01:24:55 PM »
Mmm...22 degrees, give or take. Marlowe takes careful aim, going unnaturally still as he tracks the barghest.

[spoiler]Hey kids, guess what? Study time!

Incidentally, is the barghest further than 120 feet away from Marlowe?[/spoiler]

[spoiler]Nope. Even if he was/is, you could move. Right? You should just tell me where Marlowe is. :P[/spoiler]
[spoiler]Will G3 suffice? That ought to put me within 60 feet, something for which I am grateful. I think if I were approaching from the spot where we fought the bat, that's where I would have ended up, more or less.[/spoiler]



Kuroimaken

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Re: Encounter 1: The Feast of All Souls
« Reply #114 on: January 16, 2010, 01:54:41 PM »
Mmm...22 degrees, give or take. Marlowe takes careful aim, going unnaturally still as he tracks the barghest.

[spoiler]Hey kids, guess what? Study time!

Incidentally, is the barghest further than 120 feet away from Marlowe?[/spoiler]

[spoiler]Nope. Even if he was/is, you could move. Right? You should just tell me where Marlowe is. :P[/spoiler]

[spoiler]Normal effect. Pasted the percentages into the rules thread. So where is this thing centered? Barghest + the nauseated guys? You can do that and miss Cade and RJ, I think... barely...[/spoiler]

[spoiler]Danke. And it's a line, so it should nail all the three biggies.[/spoiler]
[spoiler]When I posted the earlier message, I'd forgotten that RJ had taken a 5' step... If Raoul also takes a 5' step, he can still get them all in the line, however.

Also... as I placed Raoul, he is actually within the threatened area of the barghest. It wasn't intentional. I just wasn't thinking. You can either say he is back further than that, but we placed him on the map to be convenient, or you can cast defensively if you want him to be closer. Otherwise he'd draw an AoO for casting.[/spoiler]

The beam of cold that leaps from Raoul's fingers passes dangerously close to Ris-Janna and Cade. They feel the chill of it, but not enough to harm them. The barghest and the nauseated worgs and their riders are not so lucky, however. One of the goblins is even frozen solid and falls to the ground, breaking into pieces.

Xuusovic and his minions lay down a veritable blanket of terror, and leave all of the goblins that were still standing or fighting running in terror, or rolling on the ground vomiting. The barghest is made of stronger stuff though, and resists all of their effects.

Warning: masses of saves ahead...
[spoiler]Saves vs "Cold Bolt":
Barghest: 1d20+10=15 (fail)
goblin fighter 1 1d20+2=21 (pass)
goblin bard 1 1d20+3=13 (fail, he's dead. No more saves, YAY!)
fighter 1's worg 1d20+5=17 (Forgot to reduce by 1 for size, if you happen to click on the link... Pass/Fail?)
bard 1's worg 1d20+5=9 (fail)

Saves vs fear:
barghest 1d20+14=30 (he's in it... that's a big cone)
fighter 1 1d20+2=19 (pass)
fighter 1's worg 1d20+3=19 (pass)
bard 2 1d20+2=11 (fail)
bard 2's worg 1d20+3=10 (fail)
The other worg and its rider (a goblin fighter) are dead. I just hadn't updated that on the map... Sorry.

Saves vs. Slow:
barghest 1d20+14=27 (save)
fighter 1 1d20+2=10 (fail)
fighter 1's worg 1d20+3=17 (save)
bard 1 1d20+2=14 (fail)
bard 1's worg 1d20+3=11 (fail)
bard 2 1d20+2=14 (fail)
bard 2's worg 1d20+3=6 (fail)

Saves vs Nasea:
barghest 1d20+15=34 (save)
fighter 11d20+5=17 (fail, but just extends duration)
fighter 1's worg 1d20+6=12 (fail, but just extends duration)
bard 1's worg 1d20+6=8 (fail, but just extends duration)

Hold Monster:
barghest 1d20+14=34 (save)

So... everyone fails vs. Slow except the barghest and one worg, but that worg is already nauseated and failed against that again. The lightning bolt hurts everyone quite badly, and kills one goblin bard. The bard and its worg fail vs. fear, and the worg starts running away. (The bard was already nauseated, though, so he's rolling on the ground vomiting in terror. :P )

So basically the only enemy that's still a threat at the moment is the barghest, and he's hurt fairly badly.[/spoiler]



And.... I think it's a new round. Xuusovic's Yuan-ti archer needs to make her shots, but other than that I think everyone went.

[spoiler]Back further suits me quite well. As it so happens I'd still get them in the line anyway. Further, on looking at the rules section, it seems the flight spell I cast and thought had fizzed is actually quite active. YAY![/spoiler]
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #115 on: January 16, 2010, 11:51:21 PM »
Ok... guess it's my turn, eh? :P I forgot about Ris-Janna delaying last round.

goblin fighter that attacked the weretiger with readied actions, and all the worgs (all Nauseated and/or worse) 23
barghest 21
Cade 21
Ris-Janna (this right?)
Raoul 20
Marlowe 20
Hannavrah, Vampiric Harpy 19
Oggug, Ghoulish Cloaker 18
Oaxool, Vampiric Cloaker 18
Xuusovic 16
Uvorix, Ghoulish Cloaker 14
Shlurshech, Vampiric Psurlon 12
Siphsis, Vampiric Yuan-ti Halfblood 10
Kaemarah, Ghoulish Green Hag 9
bard 2 (nauseated) 6



The barghest dissappears momentarily, and reappears 15 feet behind Raoul, and standing up.

[spoiler]Defensively used Dimension Door[/spoiler]
« Last Edit: January 17, 2010, 12:49:12 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

HeadofVecna

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Re: Encounter 1: The Feast of All Souls
« Reply #116 on: January 17, 2010, 12:14:15 AM »
[spoiler]
And.... I think it's a new round. Xuusovic's Yuan-ti archer needs to make her shots, but other than that I think everyone went.
Oops forgot. Siphsis attack rolls 1d20+13=22, 1d20+13=24, 1d20+13=16, 1d20+8=10 damage rolls 1d8+9=17, 1d8+9=12, 1d8+9=10, 2d6+5=14)[/spoiler]

PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #117 on: January 17, 2010, 12:49:55 AM »
[spoiler]They all miss.  :smirk [/spoiler]Cade's turn.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Encounter 1: The Feast of All Souls
« Reply #118 on: January 17, 2010, 06:19:43 AM »
[spoiler]As much as I want to just pick up the worgs and hurl them at the Barghest, I'm not sure what sort of cover it's got. Plus I don't know what the range increment is on a Worg. :P
Actually, I could probably also lift most of the building and use that. XD [/spoiler]

Cade loses sight of the Barghest, but notices that there are plenty of other targets left to squash and shuffles forward a bit. With speed that betrays his awesome size, the demonic monk swipes at his most accessible target, the closest worg, striking at whatever is in front of him until nothing is left.
[spoiler]5-ft step forward (not that it's necessary)

Full attack until there's nothing left to hit:
1d20(8)+15=23
1d20(11)+10=21
1d20(13)+15=28
1d20(13)+10=23


Damage rolls:
5d6+17=35
5d6+17=31
5d6+17=28
5d6+17=35

[/spoiler]

PhaedrusXY

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Re: Encounter 1: The Feast of All Souls
« Reply #119 on: January 17, 2010, 11:06:31 AM »
[spoiler]That's enough to kill 3 worgs and a goblin. :P So all the worgs are dead now, and I'm guessing you'd target a fighter goblin over a bard one. So he's dead two. Only two goblin bards left.[/spoiler]
« Last Edit: January 17, 2010, 11:08:33 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]