[spoiler]Ok, I think we're down to Xuusovic's posse and Sejanus, and the goblins, on initiative. Since only Raul and Ris-Janna have attacked, that's less than half the PCs. So per their instructions Oaxool, Hannavrah, Khammeck, and Siphsis are awaiting Xuusovic's, or another PC's, attacks before they attack themselves.[/spoiler]
You hear the beating of wardrums, and six more goblins and a worg enter the forest from the northwest corner of the village, and make their way to the small clearing near Marlowe and Ris-Janna (at R9 and R10). (They are spread out along the "trail" as far back as T6 and T7.) Half of these goblins have longspears instead of morningstars.
The worg is much faster than the goblins. It pushes ahead of them, and walks right up to Marlowe, with its nose twitching, and begins growling at him (it's at K7). Then it says in a gravelly voice "
Food here", and it smiles wickedly.
[spoiler]I'm going with the interpretation that Pass without Trace does not remove scent from your
person, it merely removes it from your
tracks. It says it prevents tracking (and tracking by scent), not that it prevents
detection by scent. IIRC, there are other spells that completely remove your scent. So this means that while you are within 30 feet of a creature with scent (or 15 feet downwind), it can detect you. If you move beyond that, it can no longer smell you. It could move around and try to get within 30 feet of you again, though. But it couldn't track you to do so. It would have to guess where you moved to.
I had the worg (and goblins) move right up to your guys' positions because the paths through the forest that aren't difficult terrain are limited, and the goblins (and worg) were told where the bat was by the bat's master (it was a familiar, and I think the "has the same connection to a place that its familiar does" line means that the master basically knows where the familiar is at).
When the goblins got close to that area, they could see the bat. And you guys basically hadn't moved. So when the worg came through, it passed within 5 feet of Marlowe and could automatically pinpoint his position with Scent.
Sound fair? I don't want you to think I'm metagaming, and I don't think I am. If I'm overlooking anything, like something that would prevent the worg from detecting Marlowe, let me know. It's hard to keep up with all your abilities.
[/spoiler]
Cade gets to R7/R8 on the first map (the one he started on) with a double move. He still can't make what's going on around Ris-Janna and Marlowe visually, but the psurlon is giving constant position updates to everyone telepathically. So you all know that there are several enemies approaching them, with some directly adjacent to Marlowe.