The gravebound are arcane spellcasters who draw power from graveyards, or other places of death, such as battlefields. They use the souls of the dead as fuel for their spells, and can use them to infuse the spells with dread magics. They can even force the souls to animate bodies or appear to defend them, although the gravebound only uses this as a matter of last resort.
- Hit Die: d4
- Proficiencies: A Gravebound gains no additional proficiencies.
- Skill Points: 2 + Int Modifier
- Base Attack Bonus: 1 every 2 levels.
- Saving Throws: Will strong, Fortitude and Reflex weak.
REQUIREMENTS:
Alignment: Evil
Feats: Spell Focus Necromancy, Arcane Defense Necromancy
Skills: Concentration 8 ranks, Spellcraft 8 Ranks.
Arcane Casting: Must be able to cast 3rd level spells.
Special: Must be able to cast at least two necromancy spells that drain energy or abilities.
ABILITIES:
Level
1: Tainted, Spirit Scour, Fell Weaken
2: Soul Infusion
3: Shield of the Weakling
4: Fell Frighten
5: Spirit Drain
6: Soul Siphon
7: Fell Drain
8: Army of the Damned
9: Aura of the Weakling
10: Fell Animate, Soul Burn
Tainted: Because of the negative energy infusing the Gravebound from its connection to death, healing spells only work at half effectiveness when cast on a Gravebound.
Spirit Scour: A number of times a day equal to 2 * his Gravebound level, a Gravebound can siphon energy from a soul to power his spells or class abilities.
Fell Weaken: The Gravebound can expend a use of Spirit Scour ability to have his next spell deal 4 Strength damage to all targets. This drain lasts for a number of minutes equal to the Gravebound's class level.
Soul Infusion:By expending three uses of his Spirit Scour ability, the Gravebound can force a soul to occupy a nearby body, causing it to rise as a warrior zombie under his control. Zombies created in this manner are permanent until killed, and have hit dice equal to 1 + the Gravebound's class level. You may have 2 * your level in HD controlled in this way.
Shield of the Weakling: By expending two uses of his Spirit Scour ability, the Gravebound force spirits to come to his defense, surrounding him in a whirling mass that grants 20% concealment, Spell Resistance of 12 + Class Level, and causes any creature trying to strike him to take 1d6 + class level in damage. This ability lasts for 5 rounds. For every additional use of Spirit Scour expended on this ability, the Spell Resistance increases by 2, the damage dealt by 1, and the duration increases by 5 rounds. You may only expend a number of uses up to your level in this way.
Fell Frighten: The Gravebound can expend a use of Spirit Scour ability to have his next spell cause all targets become frightened if they fail a Will save vs 10 + Class Level + 1/2 Cha modifier. This drain lasts for a number of minutes equal to the Gravebound's class level.
Spirit Drain: By expending a use of Spirit Scour ability, the Gravebound launches a spectral wraith at the target. The target must succeed at a Fort save vs 10 + Class Level + 1/2 Cha modifier, or suffer a number of levels drained equal to the Gravebound's class level.
Soul Siphon: By drawing on the souls of his allies, the Gravebound can restore uses of his Spirit Scour ability. For every use of Soul Siphon, all allies take takes two points of Con drain, and the Gravebound gains 1 extra use of Spirit Scour per two allies drained. This drain cannot be removed by any magical means, and only after a period of twenty four hours does it dissipate. Allies that are immune to ability drain do not count for the purposes of gaining uses of Spirit Scour.
Fell Drain: The Gravebound can expend a use of Spirit Scour ability to have his next spell deal 1 level drain to all targets. This drain lasts for a number of hours equal to the Gravebound's class level.
Army of the Damned: The Gravebound causes a number of skeletal warriors equal to 1/2 his class level + 1d10 to claw out of the ground and attack. Because of the drain placed on the souls to animate long dead corpses, the skeletal warriors only last a number of rounds equal to his class level. This ability costs four uses of Spirit Scour. The skeletal warriors have Hit Dice equal to 2 + the caster's Gravebound level.
Aura of the Weakling: By expending four uses of his Spirit Scour ability, the Gravebound creates an aura that applies the effects of Shield of the Weakling to all within it. However, all neutral allies within the aura take half damage as if they had hit the Gravebound, while good allies take full damage. This damage is applied once a round. Allied undead within the aura are healed by the damage each round.
Fell Animate: The Gravebound can expend two uses of Spirit Scour ability to apply
Fell Animate to his next spell. Any creature slain by a Fell Animated spell is animated as a zombie under the control of the Gravebound. The zombie has a number of Hit Dice equal to the total it had in life.
Soul Burn: A Gravebound who has drained all uses from his Soul Scour ability can power his abilities by burning his own soul as fuel. For each use of his own soul in this manner, he takes two points of Con drain. This drain cannot be removed by any magical means, and only after a period of twenty four hours does it dissipate.
CASTING: Upon gaining a level in Gravebound, the character gains new spells per day as if he had also gained a level in his highest caster class (sorcerer, or wizard). He does not learn any new spells through his abilities. He does not gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats).