Author Topic: Metamagic Madness  (Read 4020 times)

0 Members and 1 Guest are viewing this topic.

Majere

  • Ring-Tailed Lemur
  • **
  • Posts: 16
Metamagic Madness
« on: December 24, 2009, 08:48:19 AM »
Target: Create a kickass metamagic user.
This is not so original but I had a spare evening...

Version 1: Massive Damage
Wings of Flurry
Conjuration
Level:    Sor 5
Effect:   1d6 Force Damage / Caster Level (no cap).
Saving Throw:   Reflexes Half
Spell Resistance: Yes

Build:
White Dragonspawn (With LA Buyoff as in UA) Sovereign Kobold
Sorcerer 5 / Incantatrix 10 / War Mage 5

Feats:
Draconic Reservoir [Flaw]
Draconic Rite of Passage [Flaw]
Dragonwrought [Lvl 1]
Eschew Materials [Lvl 3]
Iron Will [Lvl 6]
Empower Spell [Incantatrix 1]
Weapon Focus [Lvl 9]
Maximize Spell[Incantatrix 5]
Combat Casting [Lvl 12]
Arcane Thesis (Wings of Flurry)[Lvl 15]
Split Ray [War Mage 2]
Greater Draconic Rite of Passage[Lvl 18]
Twin Spell[War Mage 4]

Equipment:
Just to raise caster level:
Prayer Bead (Karma) +4(DMG), Ring of Arcane Might +1(MIC), Robe of Arcane Might +1(MIC), Ioun Stone +1(DMG), Band of Spell Enanchment +2(RavenL).
And now for some 1-use items...
Ambrosia +2(BoED), Terran Brandy +2(BoVD), Vial of the Last Gasp +1(CV), Agony +2(BoVD)

Caster Level:
1 Dragonspawn + 2 Sovereign Template + 1 Draconic Rite of Passage, Greater + 20 class + 16 equip : 40

Casting The Spell:
Wings of Flurry:
Slot: 7 // 4 Base + 1 Maximize [3 Maximize - 1 Incantatrix - 1 Arcane Thesis] + 0 Empower [2 Empower - 1 Incantatrix - 1 Arcane Thesis] + 2 Twin [4 Twin - 1 Incantatrix - 1 Arcane Thesis]
CL: 40
Damage Dealt: 780 [(240 Maximize + ~60 Empower + 180 Battle Magic +3) * 2 Twin]

Version 2: Practical Metamagic... Is good!
Wings of Flurry
Conjuration
Level:    Sor 5
Effect:   1d6 Force Damage / Caster Level (no cap).
Saving Throw:   Reflexes Half
Spell Resistance: Yes

Build:
White Dragonspawn (With LA Buyoff as in UA) Human
Sorcerer 5 / Incantatrix 10 / War Mage 5

Feats:
Draconic Heritage [Flaw]
 [Flaw]
Practical Metamagic(Maximize Spell)[Human]
Practical Metamagic(Twin Spell)    [Lvl 1]
Eschew Materials    [Lvl 3]
Iron Will       [Lvl 6]
.Empower Spell       [Incantatrix 1]
Weapon Focus       [Lvl 9]
.Maximize Spell      [Incantatrix 5]
Combat Casting       [Lvl 12]
Arcane Thesis (Wings of Flurry)[Lvl 15]
Repeat Spell       [War Mage 2]
      [Lvl 18]
.Twin Spell      [War Mage 4]


Equipment:
Just to raise caster level:
Prayer Bead (Karma) +4(DMG), Ring of Arcane Might +1(MIC), Robe of Arcane Might +1(MIC), Ioun Stone +1(DMG), Band of Spell Enanchment +2(RavenL).
And now for some 1-use items...
Ambrosia +2(BoED), Terran Brandy +2(BoVD), Vial of the Last Gasp +1(CV), Agony +2(BoVD)

Caster Level:
1 Dragonspawn + 20 class + 16 equip : 37

Casting The Spell:
Wings of Flurry:
Slot: 6 // 4 Base + 0 Maximize [3 Maximize - 1 Incantatrix - 1 Practical Metamagic - 1 Arcane Thesis] + 0 Empower [2 Empower - 1 Incatatrix - 1 Arcane Thesis] + 1 Twin [4 Twin - 1 Incantatrix - 1 Practical Metamagic - 1 Arcane Thesis] + 1 Repeat [3 Repeat - 1 Incatatrix - 1 Arcane Thesis]
CL: 37
Damage Dealt: 1772 [(222 Maximize + 56 Empower + 165 Battle Magic3) * 2 Twin * 2 Repeat]


Version 3: Lethal Ray
Enervation
Necromancy
Level:    Sor/Wiz 4
Effect:    1d4 Negative Levels
Saving Throw:    None
Spell Resistance:    Yes

Build:
Human
Wizard Necromancer 10 / Incantatrix 10

Feats:
         [Human]
Metamagic School Focus    [Lvl 1]
.Empower Spell      [Lvl 3]
.Split Ray       [Wiz 5]
Iron Will       [Lvl 6]
.Maximize Spell      [Lvl 9]
.Repeat Spell      [Wiz 10]
.Twin Spell      [Incantatrix 1]
         [Lvl 12]
   [Incantatrix 5]
Arcane Thesis (Enervation)[Lvl 15]
          [Lvl 18]

Equipment:
Just to raise caster level:
Prayer Bead (Karma) +4(DMG), Ring of Arcane Might +1(MIC), Robe of Arcane Might +1(MIC), Ioun Stone +1(DMG), Band of Spell Enanchment +2(RavenL).
And now for some 1-use items...
Ambrosia +2(BoED), Terran Brandy +2(BoVD), Vial of the Last Gasp +1(CV), Agony +2(BoVD)

Caster Level:
20 class + 16 equip : 36

Casting The Spell:
Enervation:
Slot: 5 // 4 Base + 0 Maximize + 0 Empower + 1 Twin + 0 Split Ray + 0 Repeat Spell
CL: 36
Negative Levels Dealt: 40 [4 Maximize + ~1 Empower * 2 Split Ray * 2 Twin * 2 Repeat]

Please forgive me if I made any mistake.
Enjoy the builds.
« Last Edit: December 26, 2009, 08:09:06 PM by Majere »

NeverGetDrunkButStaySober

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 227
Re: Metamagic Madness
« Reply #1 on: December 24, 2009, 07:27:10 PM »
You've made two notable mistakes.

Arcane Thesis reduces each metamagic feat by one spell level, so long as the spell doesn't go lower than the original level. Check out the errata here. Thus your first build would have WoF in a 6th-level slot, and so on. (The FAQ, by the way, is thus wrong.)

Also, Empower Spell and Maximize Spell are the only two metamagic feats that apply separately. The FAQ made it clear that other metamagic feats interact normally with each other, but Empower/Maximize is expressly noted as being otherwise.
« Last Edit: December 24, 2009, 07:33:49 PM by NeverGetDrunkButStaySober »

Majere

  • Ring-Tailed Lemur
  • **
  • Posts: 16
Re: Metamagic Madness
« Reply #2 on: December 24, 2009, 08:19:53 PM »
First, thanks for the reply.
Quote
Arcane Thesis reduces each metamagic feat by one spell level, so long as the spell doesn't go lower than the original level. Check out the errata here. Thus your first build would have WoF in a 6th-level slot, and so on. (The FAQ, by the way, is thus wrong.)
Wtf? O.O There is an errata to the FAQ? I really missed that. Thanks for pointing this out, you've made my life a lot easier  :clap

Quote
Also, Empower Spell and Maximize Spell are the only two metamagic feats that apply separately. The FAQ made it clear that other metamagic feats interact normally with each other, but Empower/Maximize is expressly noted as being otherwise.
Oh. Yup!

Again, thanks. I'll correct tomorrow (here in Italy is just about midnight and I gotta head to bed ;) )

KellKheraptis

  • Organ Grinder
  • *****
  • Posts: 2668
  • What's the matter? I thought you had me...
    • Email
Re: Metamagic Madness
« Reply #3 on: December 24, 2009, 08:53:33 PM »
Mmmhmm...so THAT'S the errata.  Did you find it ironic that they fucked up the levels of the metamagicks in their example (unless they nerfed it to -1 now...)?  Also, Spellwarp Sniper is good for a dip with this type of mage, as sometimes you only ever need to fry one guy.
BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: Metamagic Madness
« Reply #4 on: December 25, 2009, 05:48:58 PM »
Mmmhmm...so THAT'S the errata.  Did you find it ironic that they fucked up the levels of the metamagicks in their example (unless they nerfed it to -1 now...)?  Also, Spellwarp Sniper is good for a dip with this type of mage, as sometimes you only ever need to fry one guy.
And it's great with Wings of Flurry to deny them that save :)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Majere

  • Ring-Tailed Lemur
  • **
  • Posts: 16
Re: Metamagic Madness
« Reply #5 on: December 26, 2009, 12:58:45 PM »
It should now be correct.
Quote
Casting The Spell:
Enervation:
Slot: 5 // 4 Base + 0 Maximize + 0 Empower + 1 Twin + 0 Split Ray + 0 Repeat Spell
CL: 36
Negative Levels Dealt: 48 [4 Maximize + 2 Empower * 2 Split Ray * 2 Twin * 2 Repeat]
I think this is especially awesome. How could you improve that... more???

Aliment

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 244
  • Illithid Zombies
Re: Metamagic Madness
« Reply #6 on: December 26, 2009, 07:33:17 PM »
It should now be correct.
Quote
Casting The Spell:
Enervation:
Slot: 5 // 4 Base + 0 Maximize + 0 Empower + 1 Twin + 0 Split Ray + 0 Repeat Spell
CL: 36
Negative Levels Dealt: 48 [4 Maximize + 2 Empower * 2 Split Ray * 2 Twin * 2 Repeat]
I think this is especially awesome. How could you improve that... more???
More Caster level shenanigans?  Oh wait for the Enervation, ummm, cast it again?  :rollseyes
Seriously you've already got your wight, why go further?
True Sign of Player Paranoia:
Player:"I look out of the keep"
DM:"There are no visible armies"
Player:"Aw crap theres an Invisible army!"

NeverGetDrunkButStaySober

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 227
Re: Metamagic Madness
« Reply #7 on: December 26, 2009, 07:48:02 PM »
It should now be correct.
Quote
Casting The Spell:
Enervation:
Slot: 5 // 4 Base + 0 Maximize + 0 Empower + 1 Twin + 0 Split Ray + 0 Repeat Spell
CL: 36
Negative Levels Dealt: 48 [4 Maximize + 2 Empower * 2 Split Ray * 2 Twin * 2 Repeat]
I think this is especially awesome. How could you improve that... more???
Er, you still haven't fixed the Empower/Maximize interaction on that last one. The rest looks good, however.

Majere

  • Ring-Tailed Lemur
  • **
  • Posts: 16
Re: Metamagic Madness
« Reply #8 on: December 26, 2009, 08:09:42 PM »
Oh wtf ^^'' Sorry, my bad. Thanks.
« Last Edit: December 26, 2009, 08:19:21 PM by Majere »

DavidWL

  • Bi-Curious George
  • ****
  • Posts: 505
    • Email
Re: Metamagic Madness
« Reply #9 on: December 27, 2009, 02:33:32 AM »
Target: Create a kickass metamagic user.
This is not so original but I had a spare evening...

Yes, it's interesting stuff.  Below are 2 posts where I was heading that direction.

http://brilliantgameologists.com/boards/index.php?topic=365.msg7187#msg7187

http://brilliantgameologists.com/boards/index.php?topic=4481.0

Best,
David
Some Cool Quotes:  [spoiler]
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/spoiler]
DavidWL's Random Build Archive