After just delving into the bo9s finally, I've decided my next pathfinder character will be a ruby knight vindicator (flavour adapted to the resident god of war). I've also decided that I want to favor the maneuver heavy entrance. As such here is what I have come up with.
Race Human: Stats s18/d12/c14/w13/i10/c14
Crusader
Cleric
Crusader
Crusader
Crusader
RKV until 15th.
Our games tend to end around 15th-16th level as our DM really isn't comfortable past 12th level (he really doesnt have a firm concept of spells passed 6th level. I forgive him, he's awesome) so optimizing for the old Miracle Giant Size is out the door. Other party members are: A rogue/paladin/shadowbane inquisitor, summoner/elemental druid, and a dragonfire adept. As a break down I have:
1st level: Flaw (Shaky) Feats: Stone Power, Extra Granted Maneuver, Combat Reflexes
Maneuvers: Crusader's Strike, Vanguard Strike, Stone Bones, Leading the Attack, Douse the flames Stance: Martial Spirit
2nd level: Cleric Domains: Strength and War, Alternate Class Feature: Spontaneous Domain (Strength). Domain powers are useless cross classed like this and I would love some way to lose them for something and keep the domain spells. I chose strength and war for Enlarge Person, Divine power, and Righteous Might spontaneous.
3rd level: Feat (pathfinder gives every odd level) Ancestral Relic. This ones pretty much a given as the DM isn't terribley thrilled about custom items or tailoring drops OR magic marts and it appears to me with Stone Power and Power attack going I'm going to need a good plus to hit, so I will be enchanting my greatsword with Devoted Spirit and Stone dragon (possibley White Raven as well) for the massive hit bonus's.
Stance: Leading the Charge.
4th level: Maneuver: Foehammer
5th level : Feat: Standstill (note the pathfinder version is not based and reflex versus damage dealt, just a CMB vs CMD check) Maneuver Swap Douse the Flames --> Mountain Hammer
6th level : Stance: Thicket of Blades
7th Level: Feat : Power Attack Maneuver: Revitalizing Strike (or White Raven Tactics, possiblely from crown of the white raven)
9th level: Feat (open) Maneuver: Divine Surge (or white raven strike, unsure)
11th level: feat: (open) maneuver Shadow Stride Stance: Press the advantage (unsure about this one, looking for something to use when im not in thicket)
13th level: feat: Robilars Gambit Maneuver Rallying Strike
15th level feat (open) maneuver: Castigating Strike (or ancient mountain hammer)
What I'm turning to you for help for is what to do with my three open feats, as well as some commentary on my maneuver selection. I've never actually used maneuvers in a game so I'm not exactly sure which will be best used by this character. Also, any possible ACF's that might be useful for my 1 level cleric dip would be helpful.
Thoughts on the three feats: I was thinking about filling them with Martial Study, Extra Turning, and Holy Warrior. I would be open to taking another flaw if needed.
Any advice from anyone who has previously played around with alternate maneuvers would be highly welcome as well (I've considered taking martial study twice for iron heart surge, but am unsure if this would be a good plan)
Thanks!