Author Topic: 7 free level adjustments, 6 hit die. Make it crazy people.  (Read 4942 times)

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Operation Shoestring

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #20 on: December 22, 2009, 09:39:17 AM »
You know what would be hilarious? Start with the Lumi (MM3) and add the multiheaded template with Lernaean variant (SS, p.126). You'll be an outsider with 4HD/6LA, and the only way to damage you is to sever your heads...
Then play a spell caster and abuse ocular spell becuase the eye ray come from your head and "If the base creature has a breath weapon, the extra heads also have breath weapons. All weapons activate on the same round but can aim in different directions. This rule also applies if the base creature has a spit, spray, ray, or cone attack, so long as that attack comes
from the head."
It is like twin spell but better.

EYELAZERS OF DOOM.

Bloody Initiate

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #21 on: December 23, 2009, 03:57:22 AM »
Snip.

Why are all you people like this?

The only thing this post is going to accomplish is make everyone go OMFG COOL and wonder WTF that is and how to find it... It came to the point I do it just to annoy people wh annoy me this way.

Spell warped: MM3
Lolthtouched: MM4
Dark: Tome of Magic
Karsite: Tome of Magic
Sulk: Fiend Folio

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Sorry for not citing my sources. It's an on and off habit I have, depending on how much effort I'm putting into the rest of the post. A lot of people are really bad about it, only a few are really good about citing things (Although they often cite them with abbreviations that don't always make sense to someone who isn't already well-versed in the material).

The Skulk I referred to is in Races of Destiny. There's even a 3 level racial class for it if you like, although be careful of the numbers not matching up with the original racial adjustments (The racial class gets like +12 to hide but the race actually gets +15, something you'll want to be sure to point out to your DM)

The Force Golem, a rather awesome little construct imo, is in Monster Manual 5 (Often abbreviated to MM5 or MMV)

Also in Monster Manual 5 is the Shaedling, an unusual Fey with a unique item creation ability (And some disgusting nipples) that a smart DM won't allow RAW
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TheEndIsNear

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #22 on: December 23, 2009, 11:53:46 AM »
The Force Golem, a rather awesome little construct imo, is in Monster Manual 5 (Often abbreviated to MM5 or MMV)

Also in Monster Manual 5 is the Shaedling, an unusual Fey with a unique item creation ability (And some disgusting nipples) that a smart DM won't allow RAW

I haven't seen them mentionned in this thrad, I'll go check em out.

Prime32

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #23 on: December 23, 2009, 02:06:04 PM »
You know what would be hilarious? Start with the Lumi (MM3) and add the multiheaded template with Lernaean variant (SS, p.126). You'll be an outsider with 4HD/6LA, and the only way to damage you is to sever your heads...
Then play a spell caster and abuse ocular spell becuase the eye ray come from your head and "If the base creature has a breath weapon, the extra heads also have breath weapons. All weapons activate on the same round but can aim in different directions. This rule also applies if the base creature has a spit, spray, ray, or cone attack, so long as that attack comes
from the head."
It is like twin spell but better.
That reminds me of this:
http://www.youtube.com/watch?v=ir8Wf7b8vbQ
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The_Mad_Linguist

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #24 on: December 23, 2009, 02:29:46 PM »
Multiheaded +1 sharn would get you an additional head as well as the multiplying breath weapons/rays clause.

So you'd have 4x ocular spell rays.
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Aliment

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #25 on: December 26, 2009, 07:49:01 PM »
Red Ethergaunt: 5HD/7LA = 9th level wiz + immunity to arcane spells
Lolth Touched Mineral Half Minotaur 3 Headed Thri Kreen: 6HD/7LA = Long Name + 4 Arms + Large Size + 8 Natural Attacks + 3 Heads + Damage Reduction +Big Strength
Rackshasa: 7HD/7LA = 7th level sorc
Mineral 2 Headed Goliath Were-deinonychus:  6HD/6LA = 2 Headed Velociraptors made out of Stone, 'nuff said.
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jojolagger

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #26 on: December 28, 2009, 11:35:47 PM »
You know what would be hilarious? Start with the Lumi (MM3) and add the multiheaded template with Lernaean variant (SS, p.126). You'll be an outsider with 4HD/6LA, and the only way to damage you is to sever your heads...
Then play a spell caster and abuse ocular spell becuase the eye ray come from your head and "If the base creature has a breath weapon, the extra heads also have breath weapons. All weapons activate on the same round but can aim in different directions. This rule also applies if the base creature has a spit, spray, ray, or cone attack, so long as that attack comes
from the head."
It is like twin spell but better.

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JaronK

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #27 on: December 29, 2009, 01:08:55 AM »
Yeah, I think only disintigrate can actually take you out.  Make yourself immune to that and you're immortal... though with all those HD and LA, in a normal game you couldn't do all that much.

JaronK

TheEndIsNear

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #28 on: December 29, 2009, 01:13:48 AM »
How about umm...

Things that don't kill you but don't let u live, like petrification or having ur soul sucked out...

The_Mad_Linguist

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #29 on: December 29, 2009, 01:27:50 AM »
Yeah, I think only disintigrate can actually take you out.  Make yourself immune to that and you're immortal... though with all those HD and LA, in a normal game you couldn't do all that much.

JaronK
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