Author Topic: 7 free level adjustments, 6 hit die. Make it crazy people.  (Read 4941 times)

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Praef

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7 free level adjustments, 6 hit die. Make it crazy people.
« on: December 21, 2009, 03:04:55 AM »
Ideas for a solid party animal?

Operation Shoestring

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #1 on: December 21, 2009, 03:16:44 AM »
Stack templates like mad?

DavidWL

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #2 on: December 21, 2009, 03:30:19 AM »
Sharn. 

(It seems I'm boring like that ... the Sharn is my 'hood)

Best,
David
Some Cool Quotes:  [spoiler]
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

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I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
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JaronK

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #3 on: December 21, 2009, 03:39:30 AM »
Sharn may be boring, but it gets the job done.

Maybe a crazy melee powerhouse... a Mineral Warrior Half Minotaur Lolth Touched Feral Shadow... I dunno, pick something with 6 HD.  And then go nuts.

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DerWille

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #4 on: December 21, 2009, 04:09:25 AM »
Where is Sharn at anyways?

 Oh yeah, Saint from Book of Exalted Deeds is amazing. It's +2 gives +2 Con, +2 Wis, and +4 Cha. It also makes you a Native Outsider. A free +2 to DCs. You're immune to acid, cold, electricity, and petrification attacks, you have Fast Healing 1/2 your HD. A double strength magic circle against evil and lesser globe of invulnerability. Every save being a good save. Full BAB, and other goodies.

 Then you can stack it with Phrenic, which is another +2. High lights are free psionics, +2 int, +2 wis, and +4 cha.

 Then if you really wanted you could do the White Dragon Spawn Dragonwrought Loredrake Desert Kobold for awesome Sorcerer casting (Which is under at least +10 DCs now - Hook that up with snow casting + Dragonic Aura + Cold Focuses for another +6 DCs)

NeverGetDrunkButStaySober

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #5 on: December 21, 2009, 04:13:37 AM »
The version of the Sharn everyone knows about is in Monsters of Faerun. The updated version that no one knows about is in that Anauroch adventure book.

The_Mad_Linguist

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #6 on: December 21, 2009, 04:36:00 AM »
Sharn.  

(It seems I'm boring like that ... the Sharn is my 'hood)

Best,
David

Hey, man, pimpin' the sharn's my job.

That said, yeah, sharn.  Advance by two hit dice for more casting and higher ability scores, since you can afford them.  You have two LA left to add templates.  

You're going to be abusing your spellcasting to the limit, and therefore have sky-high charisma, so sticking on unseelie fey is an excellent idea (bonus: within 5' of you should extend out the hex portals, so "winter's chill" becomes ranged).  That's from Dragon Compendiu, is LA+0 and incredibly cheesy (current theory is they gave it a level adjustment by accident), but given that you're getting all this level adjustment for free, I doubt that'll make much of a difference.

Mineral warrior is right out - your fly speed is nice, and you don't want to lose it.  Instead, consider two levels of the ghost savage progression (unlimited usage of telekinesis is your friend), shadow creature, or spellwarped.

Phrenic would make you a triple-threat, and, surprise surprise, you can use all three of your ability sets per round.  Definiately consider phrenic unseelie fey.

Take mortalbane as a feat - as long as you don't use the same SLA five times the same day, it's +2d6 to all your attacks.



The alternative possibility is being a mistling unseelie fey something.  Mistlings are LA+6, and they get the ability to create a living spell from any spell or spell-like they have that fits the template.  That's really a cool gimmick, especially if you have a spellthief cohort, and can create unlimited living spells.
« Last Edit: December 21, 2009, 04:40:30 AM by The_Mad_Linguist »
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Surreal

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #7 on: December 21, 2009, 06:12:15 AM »
The version of the Sharn everyone knows about is in Monsters of Faerun. The updated version that no one knows about is in that Anauroch adventure book.
What was changed in the Anauroch book?
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Tshern

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #8 on: December 21, 2009, 08:25:02 AM »
The amount of actions, for example. Now three separate standards rather than the 3.0 Haste thingee. All their spells are SLAs now, too.

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Hitoshura

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #9 on: December 21, 2009, 12:29:22 PM »
If you can't be a Sharn, then take a look at Phaerimm [Lost Empires of Faerun] or a Sylph [Monster Manual II]

A juvenile Phaerimm has 3 Hit Dices and LA+3
A Sylph has 3 Hit Dices and LA+5

Both of them give Sorcerer casting progressing with HD, mix them up with Phrenic for some fun.

DavidWL

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #10 on: December 21, 2009, 01:40:31 PM »
The version of the Sharn everyone knows about is in Monsters of Faerun. The updated version that no one knows about is in that Anauroch adventure book.
What was changed in the Anauroch book?

Also, casting is now as favored soul / sorcerer.  (Instead of cleric/sorcerer).

Best,
David
Some Cool Quotes:  [spoiler]
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/spoiler]
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Bloody Initiate

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #11 on: December 21, 2009, 08:52:40 PM »
Favorite combos I've never tried:

Spellwarped Karsite (Uses up none of your racial HD, but 5 of your LA :( ): If they don't beat your spell resistance they're fucked. Next take things that improve your spell resistance, and for God's sake don't build a character based on buffs. As long as you don't try to cast spells with this character, you can do pretty much anything you want.

Dark Skulk (Uses up 2 of your racial HD and 2 of your LA): HIDE! +23 racial bonus on Hide as well as Hide in Plain Sight makes this guy really fucking good at hiding. Y'know how hiding in combat is supposed to be so difficult it's impossible (-20)? This guy does it with ease. Drawbacks include -4 Cha (Not a problem if you don't give a shit about Cha) and -2 Wis. Never underestimate the value of going undetected. People argue it's not useful, but sometimes you find yourself in a group where hiding is the best option (In fact, groups that hand out LA and racial HD are usually full of people who you not only want to hide from, but who will get you into situations where hiding is the best option).

Lolth-Touched + Anything (1 LA): Lolth-Touched is so simple it's hard to argue with it. Who couldn't benefit from +6 Str and Con, +4 Hide and Move Silently, and Immunity to fear? It's not that it's perfect for everyone, it's that it doesn't hurt anyone. Have an issue with its requirements/penalties (chaotic evil)? Adapt it. It's like Viagra, unless you have a heart condition, it WILL work for you.

Pick a weirdo race and play it: I don't actually think optimizing this to the max is necessarily the best option. Sure you can stack templates and races to create something with a truly idiotic and repulsive family tree, but you might find it more enjoyable to play a creature whose LA and HD are usually prohibitive to players. You can still optimize it, but without making it a mockery who by its very existence should be dubbed an abomination and thereby evil.

There are some really cool and interesting creatures out there who could be min-maxed if it weren't for their painful LA and racial HD. You have a unique opportunity, so make the best of it for your own enjoyment. If that means making a white dragonspawn kobold with innate psionic talent whose parents boned a lot of fey, go for it. If instead it means playing a Force Golem, go for it.
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Rebel7284

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #12 on: December 21, 2009, 08:56:58 PM »
<snip>If that means making a white dragonspawn kobold with innate psionic talent whose parents boned a lot of fey, go for it. </snip>

This made me giggle.
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TheEndIsNear

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #13 on: December 21, 2009, 09:14:49 PM »
Snip.

Why are all you people like this?

The only thing this post is going to accomplish is make everyone go OMFG COOL and wonder WTF that is and how to find it... It came to the point I do it just to annoy people wh annoy me this way.

Spell warped: MM3
Lolthtouched: MM4
Dark: Tome of Magic
Karsite: Tome of Magic
Sulk: Fiend Folio Races of destiny

D-End
« Last Edit: December 23, 2009, 11:54:43 AM by TheEndIsNear »

Ithamar

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #14 on: December 21, 2009, 09:58:26 PM »
Might be a fun opportunity to play some kind of lycanthrope and not worry about the crappy animal HD.

Half-Ogre - +2 LA
Saint - +2 LA
Natural Were-Bear - +3 LA, 6 HD

Not nearly as powerful as a Sharn obviously, but would still be fun.
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Operation Shoestring

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #15 on: December 21, 2009, 10:42:23 PM »
Keep in mind that Saint is acquired after character level 6, and requires at least 2? 3? exalted Feats.

That said, a VOP Incarnate with a Munchton of templates, including Saint, would be pretty awesome.  You're like the Monster Pope.

Pteryx

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #16 on: December 22, 2009, 01:58:53 AM »
Pick a weirdo race and play it: I don't actually think optimizing this to the max is necessarily the best option. Sure you can stack templates and races to create something with a truly idiotic and repulsive family tree, but you might find it more enjoyable to play a creature whose LA and HD are usually prohibitive to players. You can still optimize it, but without making it a mockery who by its very existence should be dubbed an abomination and thereby evil.

Indeed.  In that regard, if you've ever wanted to play an aranea, a full-on doppelganger as opposed to a mere changeling, a rebellious drider, a janni, or of course a wyrmling dragon, this is the time.  Heck, if you've had an itch to play something angelic, I'd even listen to arguments in favor of playing a young couatl (a 6-HD, 6th-level casting one instead of the standard 9-HD, 9th-level casting one).  -- Pteryx

Surreal

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #17 on: December 22, 2009, 04:05:37 AM »
Ogre Mage: 5HD/6LA
A succubus: 6HD/6LA.
Lammasu: 7HD/5LA
Nymph: 6HD/7LA... if you wanted to match exactly, that's pretty much it.

A funny template you can mess with is Multi-headed from Savage Species. It adds 2HD for each head, and LA is +2 or +3 depending.
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Surreal

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #18 on: December 22, 2009, 04:18:42 AM »
You know what would be hilarious? Start with the Lumi (MM3) and add the multiheaded template with Lernaean variant (SS, p.126). You'll be an outsider with 4HD/6LA, and the only way to damage you is to sever your heads...
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Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
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Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

jojolagger

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Re: 7 free level adjustments, 6 hit die. Make it crazy people.
« Reply #19 on: December 22, 2009, 08:52:25 AM »
You know what would be hilarious? Start with the Lumi (MM3) and add the multiheaded template with Lernaean variant (SS, p.126). You'll be an outsider with 4HD/6LA, and the only way to damage you is to sever your heads...
Then play a spell caster and abuse ocular spell becuase the eye ray come from your head and "If the base creature has a breath weapon, the extra heads also have breath weapons. All weapons activate on the same round but can aim in different directions. This rule also applies if the base creature has a spit, spray, ray, or cone attack, so long as that attack comes
from the head."
It is like twin spell but better.
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