I'm thinking of doing a spell point system for the class, I was thinking of basing some of the moves off of 2d-fighter special moves that build up to Super Specials, instead of a bar, I'd instead place in a WoW Rogue-like combo generation system to simulate with a dash of ToB Maneuvers. The spells would be more like psionics with the scaling effect per point system, throw in some Final Fantasy single attack summons(Yojimbo/Gilgamesh D% for which weapon will be awesome). A little Jackie Chan drunken master thrown in the mix, Breath of Fire Dragon Transformations, and some Naruto Sage Mode/Dojutsu shenanigans, with some Dissidia EX Mode thrown in for kicks, and Hayates sword moves from Star Gladiator. A little Final Fantasy Tactics for diversity :3
I'm either making one diverse class, or a bunch of smaller ones.
Now, I know what you're thinking, this is gonna be OP like a mofo, you're probably right, but I can try to make this workable somehow I'm sure.
For weapons, the Gunblade from Final Fantasy VIII is a definite go, which I figure stats out as a Bastard Sword or a greatsword 2handed with an accuracy boost. The Trigger pulls would take up Spell points or their own Mana reserve type thing, or maybe make them cartridges, rapid reload would shorten the time taken to switch them out. I'm leaning more towards crafting your own Gunblade/cartridges, possibly making the cartridges refill after X amount of rounds if they're expensive enough not sure how I want to do that, it seems close to the weapon capsule system in one of the books CAdv I believe. Piercing attacks would give off the Dissidia Recoil Combo attacks and Slashing the FFVIII Vibro-blade additional damage slashes.
Wall Rush attacks would add bonus dice if you bullrush them into a wall obviously. Chase attacks would be bullrushes where you follow them and then an opposed attack roll is conducted to determine if another swing is allowed or if the enemy strikes you and stops the chase attack. The attacks would be limited to movement speed and/or BAB, perhaps the last attack can be chained into a wall rush as well. There'd have to be some inherent bonuses to bullrush to make up for size difference and additional push distance per 5 points or a class feature that alters the bullrush formula or makes its own separate combat action.
EX Mode I think would work best off of attacks giving EX Force and then reaching a certain amount being able to use EX Mode. It would require quite a few encounters to get there, and wouldn't be too powerful, It'd probably just give small rage-like bonuses(probably similar to whirling frenzy) or haste-like bonuses(non-stacking) and opening up Renzokuken after hitting with a Special, perhaps requiring the enemy to be at a certain amount of damage similar to the Finishing Blow Maneuver from ToB.
Magic: General Fire, Bolt, Ice, etc. I'm thinking limited spellcasting focusing on Orb-like attack spells, maybe a cure X wounds type thing. Elemental attacks lose potency due to protection from element spells though I'm not sure whether that's fine or not.
GF/Summons: This is where it gets interesting, jack some FFT summons, Moogle for AoE heals, Chocobo to spawn non-combat mounts for X/hours lvl. Gilgamesh hell yes, Bahamut, not sure how to not make him OP and due it justice, perhaps a Single Non-elemental AoE blast for a healthy chunk of your spell pool. It seems more Nova-ish though, maybe trade damage now for damage you could've spent through the day, ie if Bahamut is 100 SP, and Fire is 10SP those 10 Fires should do more damage than Bahamut's total damage maybe. They give stat boosts/abilities depending on their level.
GF Junction: To summon you'd have to equip them, similar to the Binder and his Pact Magic. A GF can be damaged while waiting to summon it if you take damage during the summoning, If their HP hits 0 you must wait a week to summon them again. I'm not sure if I want to mess with compatibility to reduce summoning times or just make it a feature. While summoning damage would be split between you and the GF 50/50. Not sure how much damage a GF should be able to take.
Naruto Sage Mode: close enough to EX Mode that you could just have it as an advanced EX Mode.
Dojutsu: Oh the sharingan's brokenness, it'd turn you into some fucked up Blue Mage which is pretty cool on it's own. Something like a Spellcraft check to learn the spell used.
FFVIII Draw System: That would be interesting, similar to that Blue Mage thing, against spellcaster's it's like a spellthief except you add a spell to your list, against elementals you'd get that elemental spell, something like that.
Draw/GF vs Materia/Summons: Now I'm not sure if I want to make Materia slots on equipment via craft checks and have your spells limited by the Materia equipped or use a Draw system for spells. Materia is simpler, the Draw/GF is more unique. Materia requires either gaining materia at intervals arbitrarily or having them added to the loot pool, GFs require fighting diverse foes to be effective or like a wizards researching spells, researching locations that'll let you draw magic.
Dragon Transformations: Dragon Wildshape is an epic feat, errgh, not sure how to get that in there, perhaps stat out a CR friendly dragon form that's not as powerful as a true dragon until higher levels and then require the Dragon Wildshape feat to continue progression while allowing Dragon Transformation to qualify or something, seems a little questionable unless a custom medium/large dragon type, think BoFIV's astral dragon form, or starting out with BoFIII's Whelp/Warrior Dragon form ending with Kaiser Dragon Form instead of turning into Large/Huge dragons, using Dragon/Human Hybrid forms.
Drunken Master: More of a defensive fighting form giving dodge bonuses to AC, reactionary movement, something like setting sun counter charge maneuvers, successful attacks switches you with the enemies position and allows a free drink or something. I just done watching the movie, so sue me
. Maybe attacking Saves with physical attacks instead of AC. Fire Breath is a must.
Hayato form Star Gladiator: Combos, Sword range extensions, combos, yeah, awesome.
Making this a single class would be awesome but I'm probably gonna have to divide it between Gunblader and Dragon Warrior for lack of a better name.
The real question is, should I make these 20 level base classes or a PrC