Author Topic: Character Sheets  (Read 11166 times)

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VennDygrem

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Character Sheets
« on: December 14, 2009, 04:03:43 PM »
Please post links to your character sheets here. Also please include a brief statement on your character's role in a party (including general combat tactics used- ie: battlefield control spells, debuffing, melee combat, martial maneuvers of a particular school, and the like; Rather, 'what is your purpose in combat?'), and relevant knowledges and languages known.

BowenSilverclaw

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Re: Character Sheets
« Reply #1 on: December 14, 2009, 04:06:28 PM »
« Last Edit: December 17, 2009, 03:08:26 PM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Prime32

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Re: Character Sheets
« Reply #2 on: December 14, 2009, 04:15:38 PM »
Golharath
[spoiler]Male LG Kalashtar Monk 2/Soulknife (Hidden Talent) 2/Binder 1/Soulbow 1/Fighter (Hit and Run) 1
HD 3d8+4d10+6+10 (58hp)
Init +2, Speed 30ft, Fly 30ft
AC 17 (+5 Wis, +2 bracers of armour), rises by +4 with force screen
 Touch 15, Flat-footed 17
Fort +6, Ref +5, Will +10
Base Attack Bonus +5
Action Points 8
Abilities Str 8, Dex 10, Con 13, Int 10, Wis 20, Cha 18

Attacks (Zen Archery, Point Blank Shot)
Mind arrow +12 (10 +1 WF, +1 Leraje) (1d8 +5 plus 1 electric plus 1 sonic, 20/x3)
Mind blade (thrown) +11 (10 +1 WF) (1d6 -1 plus 1 electric plus 1 sonic, 19-20/x2)
Mind blade (melee) +3 (2 +1 WF) (1d6 -1 plus 1 electric plus 1 sonic, 19-20/x2)
Unarmed strike +2 (1d6 -1 Str, 20/x2)
[/spoiler]

Skills
Class (10 +mod): Diplomacy, Hide, Knowledge (religion), Move Silently, Spot, Sense Motive, Listen, Intimidate
Cross-class (5 +mod): None
+4 Bluff/Diplomacy/Intimidate (kalashtar + MW tools)
+2 Sense Motive (MW tools)
+2 Spot/Listen (Alertness)
+4 Hide (competence: Leraje)
+4 Move silently (Character bonus)

History
[spoiler]Son of a kalashtar mother and a Thranish human father, but his mother died in childbirth. As a result he knows next to nothing about what his heritage means. He once sought out one of the Tashalatora-style martial art schools which have become popular in Khorvaire, but very few are run by actual Ardarian monks and this was no exception.

Without formal psionic training, his powers eventually emerged in an unusual form. The people of his village took this as a gift from the Flame. He isn't so sure, but he found that his powers were stronger when he focused them through crystals, so he had a crystal-encrusted gauntlet constructed. Unbeknownst to him, the psychic resonance is slowly transforming the gauntlet into his psicrystal.[/spoiler]

Personality
[spoiler]Eager, I guess. "Ooh, show me how you did that mind-thingy!" When Thistle isn't around.[/spoiler]



Reference
[spoiler]
Monk
[spoiler]HD: d8
BAB: Average
Saves: Fort, Ref, Will
Skills (4 +Int): Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Hide, Jump, Knowledge (arcana, religion), Listen, Move Silently, Perform, Profession, Sense Motive, Spot, Swim, Tumble[/spoiler]

Soulknife/Soulbow
[spoiler]HD: d10
BAB: Average
Saves: Ref, Will
Skills (4 +Int): Autohypnosis, Climb, Concentration, Craft, Hide, Jump, Knowledge (psionics), Listen, Move Silently, Profession, Spot, Tumble[/spoiler]

Binder
[spoiler]HD: d8
BAB: Average
Saves: Fort, Will
Skills (2 +Int): Bluff, Concentration, Craft, Decipher Script, Diplomacy, Gather Information, Intimidate, Knowledge (arcana, history, religion, the planes), Profession, Sense Motive[/spoiler]

Fighter
[spoiler]HD: d10
BAB: Good
Saves: Fort
Skills (2 +Int): Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim[/spoiler]


Skill Breakdown
[spoiler]Monk skills (Initial): Diplomacy, Hide, Knowledge (religion), Move Silently

Soulknife skills: Spot
Binder skills: Sense Motive
Soulbow skills: Listen
Fighter skills: Intimidate[/spoiler]
« Last Edit: January 25, 2010, 04:58:39 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Flay Crimsonwind

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Re: Character Sheets
« Reply #3 on: December 14, 2009, 04:23:32 PM »
Lord Gerand Mytos - Sorcerous Vampire Baron
[spoiler][/spoiler]
Stat Block:
[spoiler]
[SIZE=+1]Lord Gerand Mytos[/SIZE][/URL]
Male Lawful Neutral Human Vampire S 1 / VP 3 / B 1 / AM 2, Level 7, Init +7, HP 50/50, Speed 30
AC 16, Touch 12, Flat-footed 13, Fort +4, Ref +5, Will +6, Base Attack Bonus 3.75,   Action Points 8
  Dagger/Athame    (1d4, 19-20/x2)
Twilight (+1) ; 5,100 gp Mithril Chain Shirt (+4 Armor, +3 Dex, -1 Misc)
Abilities Str 10, Dex 16, Con 14, Int 12, Wis 12, Cha 20
Condition None
+++CLASSES+++
S = Sorcerer (ACF Shield Spell)
"Give up familiar.sacrifice a spell slot, prevent damage equal to five times the spell level."
VP = Vampire Paragon
B = Binder
AM = Anima Mage
+++Artifact+++
Ring of the White Witch: A simple, thick white band of what seems to be metal, it is always around the ring finger of Mytos' left hand. It was powerfully enchanted for his mission, and also seems to be of immense sentimental value.
-Protection from daylight, negating damage from exposure
-Glamer, improves "living" visage
-Optional Major Image when in gaseous form of Mytos, to give appearance of flight.

+++Starting Stats+++
16, 16, 14, 12, 10, 8 (32 pts)
[/spoiler]

Background:
[spoiler][/spoiler]

Tactics:
[spoiler]
Debuffer (Arcane Caster) + Slight BFC
Mytos is a brutal figure with a calculating demeanor; instead of overpowering his foes (or prey) with his enhanced physique, he chooses to leave his opponents gasping and weakened on the floor, so he can waltz up and feed as he chooses. It makes involuntary feeding (his least favorite way) much easier, and makes even "diplomatic" deals go much more easily. It's his way of incorporating his political (Machiavellian) philosophy into his spellcasting style; control is everything. Battlefield control, thus, comes naturally as well. Restrict how they move, then restrict what they can do.

He prefers diplomacy, it may be said, but when he can't, a ray in the back in the dark of the night is efficient as well.
[/spoiler]
« Last Edit: January 03, 2010, 06:15:53 AM by Flay Crimsonwind »

PhaedrusXY

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Re: Character Sheets
« Reply #4 on: December 14, 2009, 04:36:36 PM »
Memhrek, the Unbreakable
Pictures of Memhrek :D

Illumian Ardent 3/Erudite 1/Crusader 2/(psionic) Jade Phoenix Mage 1
[spoiler]
medium humanoid
Hit Dice: 4d6+1d4+2d10+14+10(campaign bonus) (57 hit points)
Initiative: +8 (2dex, 2psicrystal, 2 trait, 2 mantle)
Speed: 30 (20 w/medium encumbrance)
Armor Class: 17 (10+6armor+3dex-1trait-1flaw) (15 w/Exp) Touch: 11 (10 w/Exp) Flat-footed: 14 (13 w/Exp), FFTouch: 8 (7 w/Exp)
Base Attack/Grapple: 5/8 (+13 grapple w/Expansion)
Attack: Peacemaker (deep crystal dwarven warpike) +9 (2d6+5) or Armor Spikes +8 (1d6+1) or Light X-bow +8 (1d8)(with Expansion: Peacemaker +9 (3d6+7) or Armor Spikes +8 (1d8+2) or Light X-bow +6 (2d6))
Full Attack: same
Space/Reach: 5/5 (10/10 with Expansion)
Special Qualities:
Saves (base): Fort +8(6), Ref +4(2), Will +11(7) [+2 vs. Death, Fear, and Shadow. Immune to glyph, rune, sigil and symbol spells with CL less than or equal to his character level. -4 to save against those with a higher CL.]
Abilities: Str 16 (18 w/Exp), Dex 16 (14 w/Exp), Con 14, Int 12, Wis 18, Cha 8
Skills: Concentration +11 (9), Martial Lore +3 (2), Know: Rel +7 (2), Know: History +7 (2), Know: Psionics +7 (2), Know: Local +6 (1), Know: Dungeoneering +6 (1), Know: any other +5 (0), Autohypnosis +5 (1), Tumble (traded for ride via ACF) +9 (9) (+8 w/Expansion, +6 with medium encumbrance), Spot +6 (8 w/psicrystal), Listen +4 (6 w/psicrystal), Sense Motive +7 (3)
Skill tricks: Collector of Stories
Feats: Practiced Manifester: Ardent (1), Psicrystal Affinity (Eru1), Psicrystal Containment (Eru1), Combat Reflexes (flaw), Stand Still (3), Extra Granted Maneuver (6)
Flaw: Vulnerable (-1 AC)
Trait: Aggressive (+2 init, -1 AC)
Alignment: Lawful Neutral
Action Points: 5+1/2CL (8)

Key Equipment (19,042/19,000 gp spent): Peacemaker (+1 Deep Crystal Dwarven Warpike (1000 gp, 15 lbs), summonable/dismissable as a free action), Chain Shirt (100 gp, 25 lbs), Steadfast Boots of Dexterity +1 (2500 gp), Chahar-Aina with Armor Spikes (150 gp, 10 lbs), Dastana of Ogre Power (4,100 gp), Healing Belt (750 gp)(worn by psicrystal), light crossbow and 20 bolts (37 gp, 6 lbs), Crown of the White Ravens (novice) and Wisdom +2 (3000 gp + 4,000 gp), Lesser Metapsionic Rod of Extend (3,000 gp), Encyclopedia Eberonica (MW tools +2 circ. bonus for all Knowledge skills, 500 gp, weight?), Monocle of far-seeing (MW Spot tool, 50 gp)

Mundane Gear (~55 gp, 44 lbs, all in backpack)
[spoiler]Travelers's outfit (1 gp, 5 lb)
Backpack (2 gp, 2 lbs)
Winter Blanket (5 sp, 3 lbs)
Chalk (1 cp)
Flint and Steel (1 gp)
Grappling Hook (1 gp, 4 lbs)
Ink (1 oz. vial)(8 gp)
Quill (1 sp)
Small Steel Mirror (10 gp, 1/2 lb)
Parchment, sheet x10 (2 gp)
Belt Pouch (1 gp, 1/2 lb)
Trail Rations (per day) x10 (5 gp, 5 lb)
Silk Rope (100 ft.) (20 gp, 10 lbs)
Signal Whistle (8 sp)
Soap (1 sp)
Waterskin x2 (2 gp, 8 lbs)
Whetstone (2 cp, 1 lb)
Torch x3 (3 cp, 3 lbs)
Oil flask x2 (2 sp, 2 lbs)[/spoiler]
Encumbrance: 102 lbs of gear (44 in backpack, 58 worn/held). Light: 76 lb. or less, Med: 77-153 lb., Heavy: 154-230 lb.
When under the effects of Expansion, he is only lightly encumbered.

Mantles: Guardian (primary), Time, Physical Power. (Expansion traded for Adrenaline Surge in Physical Power, and Share Pain added to Guardian)
Ardent Powers (ML7, DC14+level): Vigor (PP), Expansion (PP), Damp Power (G), Share Pain (G)
Power Points: 28 (11ard+14wis+2erud+1int)
Erudite Powers (ML2, DC11+level): Can pick one 1st level Psion/Wilder power known per day "on the fly".

Mantle Abilities:
Guardian: Expend focus as immediate action to intercept a blow targeting an adjacent ally. You take damage instead of the ally.
Time: +2 to initiative. Once per day can expend focus as an immediate action to delay the damage from an attack for 1 round. You cannot gain immunity in the mean time (but it doesn't say anything about gaining temporary hit points).
Physical Power: Expend focus to add +2 to Str, Con, or Dex for 1 round.

Maneuvers (IL6, 6+1 known, 5 readied, 3 granted):
Leading the Attack (WR1, if strike hits allies gain +4 morale to attack target till next turn)
Stone Vise (SD2, strike, +1d6 dmg, Fort (DC 12+Str) or movement is 0 for 1 round)
Stone Bones (SD1, strike, gain DR 5/adamantine if successful)
Revitalizing Strike (DS3, 1 prereq, if strike successful, heal 3d6+IL to one ally w/in 10 ft)
Foe Hammer (DS2, strike, +2d6 dmg, ignores DR)
Burning Blade (DW1, boost, swift action, adds 1d6+IL fire damage to attacks for 1 round)
White Raven Tactics (item granted)(WR3, boost, 1 swift action, 10 ft range, ally's initiative moved up to yours -1, can take a second turn)

Houserule on retraining manuevers.
Retrained Crusader's Strike to Revitalizing Strike @7th.

Stances:
Leading the Charge (WR1, no prereqs, swift, stance, allies that charge gain +IL to damage)
Thicket of Blades (DS3, all movement provokes, including 5' steps)

Other Abilities:
Psionic Wrath: As a swift action, you can spend a power point to gain a +4 bonus on a single attack or martial strike. You also do an extra 1d10 points of damage. You can augment this by spending more power points. For every two power points beyond the first you do another 1d10 points of damage. Both bonuses can be applied only on an attack made before the beginning of your next turn.

Rite of Wakening: +2 knowledge skills (can use untrained), +2 saves vs. Death and Fear effects.

Steely Resolve: Delayed damage pool of 5. Take this damage at end of next turn.

Furious Counterstrike: +1 att/dmg if delayed damage pool has any points in it.

Racial abilitiesSigils:
Krau (magic): This is the official sigil that boosts caster levels by +1, up to a maximum of your character level.
Vash (game): (Custom sigil) This sigil boosts your initiator level for martial adept classes by +1, up to a maximum of your character level.
VashKrau:Psicrystal: Mithril band of hardness and repair: Gives psicrystal 15 hardness, and "Fast Repair 2" (same as Fast Healing). Once per day as a swift action, Memrhek can increase this to Fast Repair 5 for a number of rounds equal to his character level. Also, once per day per three character levels, Memhrek can transfer this fast healing to an ally for 10 +1/lvl rounds.

The psicrystal also wears a healing belt, which it can use to heal Memrhek or his party mates.


Link to familiar/psicrystal houserule.
[/spoiler]

Progression
[spoiler]Starting Ability Scores
Str 14 (6)
Dex 15 (8)
Con 14 (6)
Int 12 (4)
Wis 15 (8) +1 at 4th level
Cha 8

Progression:
1 Ardent 1 Practiced Manifester, [Expansion, Vigor]
2 Erudite 1 Psicrystal Affinity and Containment
3 Ardent 2 Stand Still, [Share Pain]
4 Ardent 3 [Damp Power]
5 Crusader 1
6 Crusader 2 Extra Granted Maneuver
7 JPM [/spoiler][/spoiler]

Physical Description
[spoiler]Standing at 6'4" and 280 lbs, Memhrek is quite a large man. He has reddish brown hair and blue eyes, and his brutish facial features and muscled hairy body make him look like a beast, and this is not an impression that he tries to play down much to strangers. Among friends, he can be surprisingly civilized however. He speaks several languages and enjoys discussing politics and culture.

In combat he wields a ruby-tipped warpike, and loves to throw himself right into the thick of things. Although his combat style might appear reckless, he keeps his head about him and he is actually quite methodical. He knows his strengths and weaknesses, and is careful not to lose sight of them in his battle lust.[/spoiler]

Languages Spoken: [spoiler]Illumian, Common, Sarlonan, Dwarven[/spoiler]

Tactics
[spoiler]With his delayed damage pool (5 points) and psionic abilities (Share Pain on psicrystal, and Vigor shared with psicrystal), Memhrek can make himself extremely hard to kill using conventional weapons with little prep time.

He can also occasionally intercept a blow meant for an adjacent ally (Guardian domain), and he is good at "locking down" an area, making it difficult for enemies to pass through it (Reach + Thicket of Blades + Stand Still + Trip + Combat Reflexes). His psionic abilities also allow him to divert half the damage an ally (or allies) takes into himself (Share Pain).

These abilities combine to make him one of the toughest and most reliable warriors you could hope for. He excels most at playing the "bodyguard" role for less durable allies.[/spoiler]

Background
[spoiler]Memhrek comes from a culture that values meditative study and the power of knowledge. Though he has internalized these values himself to a certain extent, he is actually more gregarious and rough than the typical illumian. He has a hearty laugh, and values physical brawn over mental prowess. He does understand the value of the intellect, but he himself just isn't all that intellectual. He falls readily into the "bodyguard" role when paired with someone who seems more of a leader than himself, especially if that person is a wizard or other "frail type".

He will not hold back his opinions on matters if they differ from the "leader's", though, and is fully capable of making split decisions in the heat of battle himself. He tries to let his rough, good-humored nature be an inspiration to others in times of hardship.

He appreciates the simple strength of elementals,and draws some of his power from the element of earth. He lived with a clan of communist warrior dwarves for a time in an underground fortress, and studied the Stone Dragon discipline from their masters. He picked up many of his beliefs from them. He speaks Illumian, Common, Sarlonan, and Dwarven.

As a Sarlonan refugee, Memhrek understands the value of solidarity, and knows what it is like to be hunted and persecuted, though he does not frequently speak about these things around people he does not know well. His accent may give away some of his history to those who recognize it, though.

Slogans/sayings:
"better to die on your feet than live on your knees"
"each according his abilities, to each according to their need"
"Destroy Power! Not People!"
"Smash The State Before the state smashes YOU!"
"You have nothing to lose but your chains!" [/spoiler]
« Last Edit: January 25, 2010, 11:25:04 AM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Chemus

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Re: Character Sheets
« Reply #5 on: December 14, 2009, 05:05:01 PM »
[SIZE=11]Camlen[/SIZE][/URL]
[spoiler]Male (usually) N/G Changeling Wlck 5/ Cabinet Adept1/Mndbndr 1, Level 7, Init +2, HP 53/53, Speed 30
AC 24, Touch 14, Flat-footed 22, Fort +6, Ref +6, Will +11, Base Attack Bonus 5,   Action Points 8
  Morningstar +3(+2 med) (d6-1(d8-1), x2)
  Eldritch blast +8(+7 med) Touch (4d6, x2)
+1 to saves vs. spells and SLA's (Su) Mithral-Cyrite Chain Shirt,   Mist Cloak (+1 heavy shield) (+4 Armor, +3 Shield, +2 Dex, +1 Size, +3 Natural, +1 Deflect)
Abilities Str 8, Dex 14, Con 14, Int 16, Wis 14, Cha 16
Condition See the Unseen, Draconic Knowledge, Humanoid Shape, Minor Change Shape. [/spoiler] and his familiar Enniwey
[spoiler]
  L/G Blink Dog Magical Beast, Level 7, Init +3, HP 27/27, Speed 40
AC 23, Touch 13, Flat-footed 20, Fort +4, Ref +7, Will +12, Base Attack Bonus 5  
 Bite 8 (1d6, x2)
 Chain Barding (+4 Armor, +3 Dex, +6 Natural)
Abilities Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11
Condition See the Unseen, Draconic Knowledge. [/spoiler]

Tactics[spoiler]Camlen is face, radar, infiltration, and a walking encyclopedia. In a town or city, if he can't find a creature he's looking for, it probably doesn't exist. While he can't spot really well, most things don't get concealment outside of special spells like darkness or obscuring mist.

He can zap enemies pretty reliably with magical damage, and has summon swarm to make life difficult for the enemy.

His mobility, with the ability to gain climb, swim, and fly (for short distances) speeds, is pretty good. His familiar Enniwey is a blink dog and can become a bat for blindsense, a snake for a poison bite, a hawk for fast flight, a raven to give a message, etc.

Camlen is plainly not a combat character. Many of the things he can do have to do with finding enemies or creatures before they might be aware of him or his companions. He can Charm a creature and give it mental commands, with a +6 to charisma checks to require it to do things it doesn't want to. Twice per day, he can swap positions of two willing creatures, usually using Enniwey's d-door ability to assist in that. He can use Tongues to speak all languages for up to an hour once per day.[/spoiler]

Background[spoiler]Camlen hails from a community of Reality Seeker changelings. His innate sense of self preservation is tempered with a desire to aid others. He doesn't see these as opposing viewpoints, but then as a changeling conflicting internal viewpoints are nothing new. As former assistant and apprentice to a diplomat, Camlen has traveled all over Khorvaire, indeed much of Eberron, and speaks many languages fluently. He seems genuinely interested in helping people; if someone shows up with a good, convincing story, he's glad to help them. That's not to say that he's not skeptical, but that he doesn't take much convincing to help someone find their long-lost aunt.[/spoiler]

Connection to party members[spoiler]Camlen...[/spoiler]

More to come...
« Last Edit: January 12, 2010, 12:55:33 AM by Chemus »
*waves hand* This is not the sig you're looking for...
The freely downloadable and searchable 3.5 SRD I prefer (Web)
Camlen, Enniwey

The_Mad_Linguist

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Re: Character Sheets
« Reply #6 on: December 14, 2009, 05:33:11 PM »
Eremus B. D'Orien, at your service.

Scout/ trapfinder / liason with house Orien.  Because getting to a combat is just as important as winning it.

Part of Group B
« Last Edit: January 17, 2010, 12:39:04 AM by The_Mad_Linguist »
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

tallan

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Re: Character Sheets
« Reply #7 on: December 15, 2009, 12:21:52 AM »
Minharath Galistar
Sheet[spoiler]
M Lg Kalashtar Psion, Level 6, Init +2, HP 35/35, Speed 20
AC 12, Touch 12, Flat-footed 10, Fort +5, Ref +4, Will +10, Base Attack Bonus 4, Power Points 56/56
 Quarterstaff +3 (1d6-1, x2)
 Light Crossbow (20) +6 (1d8, 19-20/x2)
 (+2 Dex)
Abilities Str 8, Dex 14, Con 12, Int 21, Wis 12, Cha 14
Condition None
Taking Kalashtar Sub levels 1,3, and 5 from RoE[/spoiler]

Tactics[spoiler]He is more of a traveler, with a smattering of knowledge geography, nobility, and psionics. He's a back line combatant, but a front line diplomat. Through his psionics he can communicate with just about anyone and doesn't have too shabby of a diplomacy.  He is a utility member of the group, who hopes to shine. Specifically in combat, he has limited direct offense with Energy Ray and Hostile Empathic Transfer, while protected by Inertial Armor. He does have control abilities such as Crisis of Breath, False Sensory Input, and Psionic Charm and Suggestion.[/spoiler]

Background[spoiler]Minharath grew up in the mountains of Adar, learning the traditions of the Kalashtar's life and struggle against the Dreaming Dark.  When he reached adulthood, his path led him to explore the world beyond the mountains with the Misty Maiden, an Elemental Airship.  There he took the role of communications mate, providing translation and mind-to-mind links to smooth the running of the ship in times of conflict. The time spent on the Maiden helped him grow more confident and mature in his abilities. A fateful turn of the cards ended his time aboard however, leaving the crew and him to go their separate ways.[/spoiler]

Physical Description[spoiler]Minharath stands 6'2" and weighs in at a fair 186. His body shows the signs of a scholars life, though a daily routine of ritualized dance keeps him toned.  He wears a simple traveler's outfit, hood kept up in public. A blue translucent eyepatch can sometimes be seen glowing beneath. In private he lets his blue eyes shine below silver brow and mane.  Poly-cog, a blue and green crystal,  perches on his shoulder most of the time.[/spoiler]
« Last Edit: January 01, 2010, 03:07:31 AM by tallan »
Deep in the tomb of indelible gloom, an angel waits to die.
High on the peak, where only fools seek, a dragon tried to get high.
To which one we go, well f*ck if I know, the point is to question why.

bearsarebrown

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Re: Character Sheets
« Reply #8 on: December 16, 2009, 05:00:26 AM »
----
« Last Edit: December 31, 2009, 03:36:22 AM by bearsarebrown »

The_Mad_Linguist

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Re: Character Sheets
« Reply #9 on: December 16, 2009, 06:19:35 AM »
Ooops, posted in wrong thread.  Delete, please
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
Want to improve your character?  Then die.

Risada

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Re: Character Sheets
« Reply #10 on: December 17, 2009, 07:35:51 AM »
Here is Xehnon Palerune, still waiting to spend some gp...

Thistledown Thurbertaut

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Re: Character Sheets
« Reply #11 on: December 31, 2009, 09:58:22 AM »
Thistledown Quicksilver

Stat Block:
[spoiler]Male Chaotic Neutral Pixie Pixie 5 Fighter 2, Level 7
Speed L: 10 Fly 60 (Good)
Init +8
HP 58/58, DR 10/Cold Iron,
AC 23, Touch 17, Flat-footed 17,  (+5 Armor, +1 Shield, +6 Dex, +1 Size)
+1 Mithril Shirt,  Darkwood Buckler
Fort +5, Ref +8, Will +6,
Base Attack Bonus +2,   Action Points 8
Nimbleswift +1 Keen Rapier  (Truedeath Crystal (Lesser)+1d6 vs. Undead/Ghost Touch) (1d4+1, 15-20/x3)
Fey Longbow   (1d6, 20/x3)
Abilities Str 6, Dex 23, Con 14, Int 20, Wis 18, Cha 20

Attacks:
-Nimbleswift +1 Keen Rapier  (Truedeath Crystal (Lesser)+1d6 vs. Undead/Ghost Touch) (1d4+1, 15-20/x3)
-Fey Longbow   (1d6, 20/x3)
[/spoiler]

Physical Description:
[spoiler]When not disguised, Thistledown Quicksiler appears as a diminuitive yet stunningly attractive humanoid with the angular features of an Elf but with much longer pointed ears.  His skin is a pale milky white, almost translucent, with thick long lustrous silver straight hair.  The sclera of his eyes are completely black with striking metallic silver irises.  From his back sprout 4 translucent dragonfly-like wings that shimmer various shades of blue, green, and violet depending on the angle of view and light. He is dressed in form fitting grey riding pants and white silk shirts with billowing sleeves tapering to a tight cuff under dark violet vest richly embroidered in silver filigree with silver buttons. His flowing silver hair falls freely from under a sharply pointed matching violet Robin Hood's hat with a Peacock Feather. A quiver hangs from his hip attached to a finely embroidered black leather belt with a large ornate golden belt buckle in the form of a winged sun-disk: http://www.luminist.org/images/Hadit.gif  His feet are sheathed in ornate black leather knee high boots with pointed steel toes and wideley flaring cuffs below the knees.  His hands are wrought in gleaming steel gauntlets laquered with stylized flames in blazing violet.

He is however, almost never seen in his true form.  He has several identities which he moves about in, and has seperate identification and travelling papers for each of them.  There is Nibulus the Gnome, a traveling spice merchant, Derik the Dwarven fighter, and Horatio, a low level Halfling sorcerer with a tiny pterodactyl-like familiar.[/spoiler]

Personality:
[spoiler]Thistle is like a fish out of water that somehow managed to not only stay alive, but flourish.  After a century of what was to him dreary court life, he found someplace where he could indugle his appetite for Chaos.  As he is beginning to learn however, the balance of chaos and order is a delicate thing and it can come back to bite one if one is not careful.  Ergo he has begun coming around (a bit) to see the humanoid races as more than just the playthings of a faerie's capricious whim.  He's had his ass handed to him a couple times, and so has learned to be slightly more circumspect about who he wreaks havoc upon (slightly).  He can be moody.  When things are exciting (read: action, danger, chaos, intrigue) he is happy and jovial.  If things are slow, dull, or otherwise slow moving, he gets pouty and will try to create "fun" if allowed.  He is also a bit of a lush, which can exaggerate his moods.  His first real friend so far is Golharath, and his contact with the lawful good SoulBow has begun to plant the seeds of a conscience in the Devil-may-care Pixie.  [/spoiler]

Tactics:
[spoiler]A true scoundrel, Thistledown rarely fights fair, when he does fight.  Like most such characters he would prefer to use trickery, disguise, and social abilities to bluff himself and his allies of the moment out of trouble.  When things go sour however, he uses his combination of Invisibility and Flight to harry foes with spring attacks, but does not rely on his invisibilty as his only protection.  

Rather he actually fights as if he *weren't* invisible, going for flanking blows and always traying to stay out of reach.  He also has a wide vareity of options to choose from.  Arrows from a distance including a small number of potent Pixie arrows for the right circumstances.  He is all too willing to use his spell-like abilities in and out of combat for tactical advantage or mischevious fun.  This includes confusing opponents, sending illusions into battle as distractions, charming monsters (or ladies), making people dance irrisistably, and controlling an area with Entanglements and Deep Slumber.

Not one to rely only on magic however, Thisteldown has a potent "bag of dirty tricks" at his disposal, and is quite the fan of alchemy.  From blinding dust grenades, to literring the ground with caltrops, he favors catching enemies offguard.[/spoiler]
« Last Edit: January 09, 2010, 07:46:21 AM by Thistledown Thurbertaut »

bearsarebrown

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Re: Character Sheets
« Reply #12 on: January 02, 2010, 02:44:47 PM »
Major Garp Leo - LG paladin
[spoiler]except without the silly helmet and with a different type of sword. and slightly less ridiculous armor. and a red gauntlet.

face/inspiration-
[/spoiler]
Sheet
[spoiler][SIZE=+1]Gurp Leo[/SIZE][/URL]
M LG Human Cloistered Cleric 1/Paladin 4/Ordained Champion 2, Level 7, Init +1, HP 62/62, Speed  
AC 20, Touch 8, Flat-footed 20, Fort +16, Ref +6, Will +15, Base Attack Bonus 6  
Attack heals allies 2 HP within 20ft +2 Greatsword +11 (+13) (3d6 + 9)
(3/encounter) Smite   (Sanctus Iratus!) (+5 attack and +10 damage)
(Half fire and half untyped) Holy Wrath (Fire) (Sanctus Conflagro!) Reflex DC 18  for half (6d6)
 Heavy Plate (+10 Armor, +2 Shield, -1 Dex, -1 Misc)
Abilities Str 18, Dex 8, Con 14, Int 8, Wis 12, Cha 21
[/spoiler]

Tactics
[spoiler]With plenty of smites per day and a Large greatsword, I can really put out single target damage. I also have a range option with Holy Wrath. My healing will be nice, with the rebalanced lay on hands. I'll be able to heal 30hp per application, with 3/day recharges. I also provide 2hp per attack to all allies within 20ft of me. So it's worth staying close to me. Next level I'm either getting a special mount or some sweet defending abilities, I'm not sure yet...[/spoiler]

Physical Description
[spoiler]A large barrel chested man wearing a oversized set of golden armor. His left pauldron is larger then the right. And his left gauntlet is red, unlike the rest of the armor. Real eagle feathers motif the pauldrons and gauntlets. The emblem of a lion roaring is placed on his chest. If you didn't know any better you'd swear you could hear it roar.

A sheath is attacked to his hip, seemingly sized for a longsword. However, when the blade is drawn, is seems inches too wide and feet too long for the sheath. And as the sword is withdrawn, fire spews from the sheath.

The blade is 5 inches wide and 7 feet long. It glows like daylight and roars like a lion when swung.[/spoiler]

Personality
[spoiler]To those who don't know him, he looks like a very large barrel chested rough old man. It doesn't take long to realize that, although he is very large, he's also quite soft. He gets along well with children and isn't much of a drinker.

His free-spirited attitude is just as much a flaw as it is a blessing. He's been married 3 times, none of them stuck. The women were unable to handle him.

He's is also starting to show signs of age. He's recently that he doesn't feel as strong as he once did. This scares him, so he tries to make jokes about it so that it's okay. [/spoiler]

TODO:
-1 feat
-2000g.