Author Topic: Character Planning  (Read 56935 times)

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Chemus

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Re: Character Planning
« Reply #260 on: December 30, 2009, 02:34:04 PM »
@ VennDygrem: I've added some Minor Schemas (MoE, 122) of 1st level spells to Camlen's equipment; Pro. Evil, Undetectable Alignment, Obscure Object, Shield of faith, lesser restoration, and delay poison. I'm using Bard, Paladin, and Ranger spell levels for some of them. Is that OK?

Also, to group B: I'm looking at getting a 3rd level Minor Schema of Vigor (6000gp) granting fast healing 2 to one creature for 15 rounds (30 HP/day), 1/day. I already have a wand of lesser vigor (750gp) for 11 rounds of fast healing 1 per charge (550 HP total). Is anyone interested in me getting the Minor Schema? Better ideas?
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PhaedrusXY

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Re: Character Planning
« Reply #261 on: December 30, 2009, 03:05:38 PM »
Hey Group A: Can anyone use a Wand of Lesser Vigor? I have about 400 gp left, and I think it would be a good idea to have one, if someone wants to split the cost. How about you, Pixie-dude? :D Taking ranks in UMD?
« Last Edit: December 30, 2009, 03:11:52 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Character Planning
« Reply #262 on: December 30, 2009, 03:45:55 PM »
I've opened up the individual group OOC threads since groups have been established and it seems people are ready to start collaborating as such.

Thistledown Thurbertaut

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Re: Character Planning
« Reply #263 on: December 30, 2009, 08:29:34 PM »
No UMD for me.  It's not a class skill yet so I am saving those precious skill points for when I level in Rogue. 

And TML is so jealous I am not in his group, with my plethora of SLAs...  :D 

Prime32

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Re: Character Planning
« Reply #264 on: December 30, 2009, 08:36:52 PM »
And TML is so jealous I am not in his group, with my plethora of SLAs...  :D 
If both groups are in the same world then he is perfectly capable of tracking you down, knocking you out and tossing your invisible body into a portable hole to carry around with him. :p
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The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

The_Mad_Linguist

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Re: Character Planning
« Reply #265 on: December 30, 2009, 08:38:25 PM »
And TML is so jealous I am not in his group, with my plethora of SLAs...  :D 
If both groups are in the same world then he is perfectly capable of tracking you down, knocking you out and tossing your invisible body into a portable hole to carry around with him. :p
No way, man.  If I'm going to be putting anything into a portable hole, it's going to be a mistling fey.

Because unlimited living spells is the way to go.
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Prime32

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Re: Character Planning
« Reply #266 on: December 30, 2009, 08:41:20 PM »
So are you going to post in the Character Sheets thread, Thistle?
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Thistledown Thurbertaut

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Re: Character Planning
« Reply #267 on: December 30, 2009, 08:58:41 PM »
I posted a link to my sheet up in this thread earlier, still sorting stuff out though before finalizing.

And he would have to find and capture me first to knowck me out...good luck with that.  :P

Oh and keeping someone in a portable hole is a bad idear considering the lack of an oxygen supply.  He *could* toss me in a bag of holding however considering my characters BoH he might want to stand back while he does it...  :smirk :lmao

Chemus

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Re: Character Planning
« Reply #268 on: December 30, 2009, 09:11:49 PM »
And TML is so jealous I am not in his group, with my plethora of SLAs...  :D 
If both groups are in the same world then he is perfectly capable of tracking you down, knocking you out and tossing your invisible body into a portable hole to carry around with him. :p
No way, man.  If I'm going to be putting anything into a portable hole, it's going to be a mistling fey.

Because unlimited living spells is the way to go.
Slavery is wrong. I'm glad I was able to convince the mistling to come with us, though.
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bearsarebrown

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Re: Character Planning
« Reply #269 on: December 31, 2009, 02:42:52 AM »
@Venn How much do you care about age categories? Middle aged+ without taking penalties or benefits? I just want it for role-play reasons. Azurin's hit middle age at 28! That's so young!

VennDygrem

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Re: Character Planning
« Reply #270 on: December 31, 2009, 04:57:29 AM »
@Venn How much do you care about age categories? Middle aged+ without taking penalties or benefits? I just want it for role-play reasons. Azurin's hit middle age at 28! That's so young!

I'm making quite a few concessions on the rules as it is. I'm going to be keeping age penalties. In general, younger people are more likely to take up the mantle of the hero, especially if they're in a physical role, though of course that isn't a universal rule.

However, if you want to consider Azurins as having the same aging rate as humans, I'll allow it.

@Thistle: Even if you linked your sheet here earlier, it still needs to go in the Character Sheet thread so it's on record with all the others.

@Chemus: spells from the bard/ranger/paladin lists usually cost more as items compared to spells from a primary casting class list, since their equivalent level is higher. Not sure how that interacts with schemas, though.
« Last Edit: December 31, 2009, 05:01:31 AM by VennDygrem »

Chemus

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Re: Character Planning
« Reply #271 on: December 31, 2009, 05:44:25 AM »
Ah. I only looked at pg 122 of MoE, but on page 47 cost is 400 x spell level x caster level. So some of the 1sts would cost 800 gp.
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VennDygrem

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Re: Character Planning
« Reply #272 on: December 31, 2009, 06:22:23 AM »
Ok, so long as you have that in order, should be no problem.

Chemus

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Re: Character Planning
« Reply #273 on: January 02, 2010, 04:16:37 AM »
Eternal wands seem to have no such stipulation, so for the bard ones, I've switched to Eternal Wands. The divine spells, I've got a couple of Schemas for, but not much. Should I take a Schema of identify for 400gp, guys? This, of course presupposes that we'll get any loot, and that we need to determine its properties...
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VennDygrem

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Re: Character Planning
« Reply #274 on: January 02, 2010, 04:30:04 AM »
So, guys, having been thinking I think it's safe to say the action required to summon and stow your weapons can freely be mental actions, without a command word. As was stated before, it's more thematic and makes more sense.

Also, how is everyone doing? It seems we're making some good headway in character development, so it looks like that'll be done soon. Classes are starting up again soon for me but that by no means should be taken that I can't run this. It took longer than I anticipated to get everything going, but it should be fun, at least I'm hoping. It's certainly good experience for me as a DM.

Has everyone figured out their artifacts and such? You may want to include a quick description with your character sheets about their abilities, what the spirit weapon/shield is named, looks like, etc., and so forth. I'm trying my best to consolidate all this info in my own personal reference sheet, but I don't want to miss anything either. :)

Flay Crimsonwind

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Re: Character Planning
« Reply #275 on: January 02, 2010, 06:12:44 AM »
Has everyone figured out their artifacts and such? You may want to include a quick description with your character sheets about their abilities, what the spirit weapon/shield is named, looks like, etc., and so forth. I'm trying my best to consolidate all this info in my own personal reference sheet, but I don't want to miss anything either. :)
Actually, the descript, I'm not having much issue with, but a weapon isn't so useful as I'd thought (so damn few proficiencies, and I'm hopefully never in combat anyways), and a shield bonus doesn't stack with the Shield spell, though can be drawn more often/faster. I'll probably make it a shield, deciding on what to replace my Shield spell with, since it's none too useful, so sort of part way there.

Thistledown Thurbertaut

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Re: Character Planning
« Reply #276 on: January 02, 2010, 06:21:07 AM »
I think magic armor and weapons stack with the shield spell: http://www.d20srd.org/srd/magicItems/magicArmor.htm

The artifact would count I think.

Flay Crimsonwind

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Re: Character Planning
« Reply #277 on: January 02, 2010, 06:35:04 AM »
I think magic armor and weapons stack with the shield spell: http://www.d20srd.org/srd/magicItems/magicArmor.htm

The artifact would count I think.
It's not so much a shield so much as it gives a shield bonus for spellcasters, instead of being a weapon. the two shield bonuses, from shield and the artifact separately, shouldn't stack. Unless I totaly missed something...

VennDygrem

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Re: Character Planning
« Reply #278 on: January 02, 2010, 06:43:14 AM »
Has everyone figured out their artifacts and such? You may want to include a quick description with your character sheets about their abilities, what the spirit weapon/shield is named, looks like, etc., and so forth. I'm trying my best to consolidate all this info in my own personal reference sheet, but I don't want to miss anything either. :)
Actually, the descript, I'm not having much issue with, but a weapon isn't so useful as I'd thought (so damn few proficiencies, and I'm hopefully never in combat anyways), and a shield bonus doesn't stack with the Shield spell, though can be drawn more often/faster. I'll probably make it a shield, deciding on what to replace my Shield spell with, since it's none too useful, so sort of part way there.

Actually, after I start seeing how people act in combat, weapon/shield items are going to have an effect even on magic. For instance, your spirit weapon could add to the damage dealt or affect damage type, improve the range, etc. A shield item could affect the duration of spells, add to your defenses, negate AoOs while casting spells, etc. Since they're more than just normal or even magic items, they affect your abilities in different ways. It may not have the same immediate payoff that a melee bruiser would get, but it will have an effect (melee combatants need some boost too anyway to keep up with casters, even if this is only a slight boost). Don't be too quick to pass up the weapon version (plus it can still be handy to have a weapon on hand if something happens to your ability to cast spells, or if you want to make an AoO or something- the weapon also doesn't have to just be a melee one, it could be ranged as well).

I just didn't want to give too much away all at once. These aren't normal magic items, and neither are they normal artifacts. In fact, I may have made a mistake in calling them artifacts to begin with.

As for stacking shield bonuses, it doesn't normally work as Thistle guessed, but I was looking for something both thematic and functional as a shield would be. I wanted it to affect touch ac and flatfooted ac appropriately, as well.
I could always just add a "Special:" line to my description saying it enhances the ability of shields and shield spells to protect the target, and stacks with other shield bonuses to AC despite the normal provision.

Do you guys think this is necessary? Do the casters plan on using Shield spells often enough for it to be an issue?

Thistledown Thurbertaut

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Re: Character Planning
« Reply #279 on: January 02, 2010, 10:03:35 AM »
I updated my post in the character sheet section.  Their is a stat block and a link to the full, and fully updated sheet, including all equipment!

Now I just need to iron out the background a bit more, personality, and most importantly establish ties with my teammates.

My character speaks Quori so I was hoping I might have somehow befriended the Kalashatar peeps...?