Author Topic: Character Planning  (Read 56936 times)

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PhaedrusXY

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Re: Character Planning
« Reply #20 on: December 15, 2009, 12:38:40 AM »
Well, my character works best with other psionic characters with the sharing of powers. Another kalashtar in the party would especially help, and would decide one of his feat slots.  That said, if there are any psychics in his group, it would be good to coordinate powers I think.
I agree, but my powers known are very limited, and so is the list I can draw them from. I should really pick up EK: Feat Leech if I wind up on a team with other psychics, but that may open up a whole can of worms that Venn had rather not deal with. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Chemus

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Re: Character Planning
« Reply #21 on: December 15, 2009, 03:44:04 AM »
@Chemus: I'm basically saying that for this game you can count it...

Deal! (Quick Change goes back to Improved Familiar)

Ok, so Camlen has +14 to knowledge (anything, planar in this case) to identify creatures and their abilities. He can use Knowledge skills untrained. His familiar can do the same and has +5, so can take 10 to aid another. That's +16. Is taking ten for a check result of 26 enough for Camlen to know about avariel? (this would beat the default DC for a 1HD avariel by 15 for 3 special pieces of information (1 for each 5))
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The_Mad_Linguist

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Re: Character Planning
« Reply #22 on: December 15, 2009, 05:13:31 AM »
f that doesn't work, try to find put about the fey'ri, who use change shape to humanoid to get a fly speed
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Chemus

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Re: Character Planning
« Reply #23 on: December 15, 2009, 06:14:53 AM »
f that doesn't work, try to find put about the fey'ri, who use change shape to humanoid to get a fly speed

Hmm. The Change Shape ability limits me to humanoid shapes. I have to assume that outsider shapes (Lesser Fey'ri being an alternative rule, and though you and I have had this discussion before, I still feel that it's extrapolated rather than intended) are out. I can get to them secondarily through similar shapes (like raptoran/avariel) and then minor change shape, but I don't see how to use them primarily via Humanoid Shape.
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The_Mad_Linguist

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Re: Character Planning
« Reply #24 on: December 15, 2009, 06:19:47 AM »
Oh, no, it's just that fey'ri are limited to humanoid shapes {change shape(any humanoid form)}, and are explicitly stated to use it to get a fly speed (40' poor, but better than nothing).

When I say it's the exact same ability, I mean it.
« Last Edit: December 15, 2009, 06:21:18 AM by The_Mad_Linguist »
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Prime32

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Re: Character Planning
« Reply #25 on: December 15, 2009, 06:21:58 AM »
Well, my character works best with other psionic characters with the sharing of powers. Another kalashtar in the party would especially help, and would decide one of his feat slots.  That said, if there are any psychics in his group, it would be good to coordinate powers I think.
I agree, but my powers known are very limited, and so is the list I can draw them from. I should really pick up EK: Feat Leech if I wind up on a team with other psychics, but that may open up a whole can of worms that Venn had rather not deal with. :D
And my kalashtar only has one power, from the Hidden Talent feat.
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Chemus

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Re: Character Planning
« Reply #26 on: December 15, 2009, 06:46:18 AM »
Oh, no, it's just that fey'ri are limited to humanoid shapes {change shape(any humanoid form)}, and are explicitly stated to use it to get a fly speed (40' poor, but better than nothing).

When I say it's the exact same ability, I mean it.
Ohhhh. Now I get it. Sorry for being dense. Well, If I can't get Avariel now (fly 50', Avg, needs about 12' of room on average), I think that Raptoran is good enough (or the risky Wings Aspect dragonborn templated critter that VennDygrem mentioned in the setup thread*just looked, and it's not as good as raptoran*) as I can fly (40', Avg) for two rounds and glide for 1. At 10 HD, I can just fly at 40' (Avg) all day (like walkin').

BTW TML, if we know that we're going to be in combat, assuming the you and I are in the same group (and I'd like to be, since you can gain power from me), you stealing my EB before combat, while only letting you use it once, would let you deal EB while I concentrate on summon swarm... Summon swarm might actually be a better option; place it and if concentration past your turn is useful, I can EB the opponents who aren't screwed. At my CL, the swarm can only be 40' away, so place it well so that it doesn't eat us ;).
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The_Mad_Linguist

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Re: Character Planning
« Reply #27 on: December 15, 2009, 06:48:01 AM »
Yeah, that seems like a good idea.  

Given that I'm a teleporty S.O.B, there should be somewhere I can place it.


Oh man, there are metadragonmark rods of quicken.  I didn't see that the first time through.

6k for quickened dimensional leap 3/day - worth it?
« Last Edit: December 15, 2009, 06:51:10 AM by The_Mad_Linguist »
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Risada

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Re: Character Planning
« Reply #28 on: December 15, 2009, 09:59:10 AM »
So, I got some stuff on my char done, but I still need to spend 4.3k gp.... any ideas for a gish?

The only idea I am still unsure abot is spending 250 gp to get 5 mw tools for the knowledges I have...

PhaedrusXY

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Re: Character Planning
« Reply #29 on: December 15, 2009, 12:23:55 PM »
Next level I'll be able to make knowledge checks untrained also, and I too took the Collector of Stories skill trick. I won't be all that great at the checks though, as Memhrek only has a +1 int mod. :P

I decided to swap back to my original mantle and power choices. I'd forgotten that the Time domain offers a +2 to initiative while focused. I think that while perhaps not as fun, that will be more useful than Improved Sunder. It also has excellent higher level powers. The "Empower" ability of Jade Phoenix Mage is 4 levels away, which is like an eternity in most PbPs. So I think I'd rather plan for now rather than later.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

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Re: Character Planning
« Reply #30 on: December 15, 2009, 03:40:32 PM »
I'm still pretty damn busy with finals and all that, so I probably won't be able to finish my character until next sunday.

Just a heads up :)


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EDIT: In the meantime, all suggestion for (low-level) Druid equipment are more than welcome :)
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VennDygrem

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Re: Character Planning
« Reply #31 on: December 15, 2009, 09:43:42 PM »
I'm still pretty damn busy with finals and all that, so I probably won't be able to finish my character until next sunday.

Just a heads up :)


~Bowen


EDIT: In the meantime, all suggestion for (low-level) Druid equipment are more than welcome :)

That's fine. I don't think anyone's in a particular rush to get started, though I'm sure the sooner the better. :D

As for equipment, a lesser metamagic rod of Extend is always good. I might actually be able to get back to you with some more useful suggestions, however.

I decided to swap back to my original mantle and power choices. I'd forgotten that the Time domain offers a +2 to initiative while focused. I think that while perhaps not as fun, that will be more useful than Improved Sunder. It also has excellent higher level powers. The "Empower" ability of Jade Phoenix Mage is 4 levels away, which is like an eternity in most PbPs. So I think I'd rather plan for now rather than later.

I'm going to try and find ways for you guys to accumulate levels a little faster if possible. Hopefully a combination of social encounters, good RPing, and lesser quest objectives will help pad the XP gained from combat.

@Chemus: You sure are tenacious on this Avariel thing. We'll see what we can work out.


Chemus

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Re: Character Planning
« Reply #32 on: December 15, 2009, 10:12:46 PM »
Sorry, don't mean to be a pain. You'd asked me to shoot you Carel's Knowledge: the planes check to see if avariel were known to him. Raptoran work well (better than Dragonborn) but being able to climb every round rather than up 20, down 10, up 20, down 10, etc.

@Bowen: you are a bear for six hours per day, and you have a dinosaur. Get gear for the dinosaur (armor, bracers, rings, etc.). The vast majority of your gear won't help you while in big friggin bear form. Venn's suggestion of a Rod of Extenz is a great one.
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The_Mad_Linguist

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Re: Character Planning
« Reply #33 on: December 15, 2009, 10:31:32 PM »
Get a muzzle for your dinosaur.
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tallan

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Re: Character Planning
« Reply #34 on: December 15, 2009, 11:18:52 PM »
I don't know if it will ever be useful for me, but I'm really looking forward to metaconcert. I think my focus for the character will be "the power of many" given his experience as part of a crew and ethos of the kalashtar.
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PhaedrusXY

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Re: Character Planning
« Reply #35 on: December 16, 2009, 01:21:59 AM »
I don't know if it will ever be useful for me, but I'm really looking forward to metaconcert. I think my focus for the character will be "the power of many" given his experience as part of a crew and ethos of the kalashtar.
It's kind of a pain to use, unless you have a crazy setup like my guy in the Death of an Artist game. The manifesting time is long, and it greatly reduces the number of actions you can take for little gain. It might be useful for out of combat stuff, like buffing with each other's powers known.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

bearsarebrown

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Re: Character Planning
« Reply #36 on: December 16, 2009, 03:14:30 AM »
I'm thinking something along the lines off;

Incarnate 5
Ur Priest 2
 
And follow that by the dual progression Divine/Meldshaper and eventually dip 1 into Necrocarnate.

thoughts?

EDIT: Venn, how do you feel about me starting with a corpse to animate?

And don't worry everyone, I'm buying an Enveloping Pit.
« Last Edit: December 16, 2009, 04:08:17 AM by bearsarebrown »

VennDygrem

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Re: Character Planning
« Reply #37 on: December 16, 2009, 12:34:50 PM »
I'm thinking something along the lines off;

Incarnate 5
Ur Priest 2
 
And follow that by the dual progression Divine/Meldshaper and eventually dip 1 into Necrocarnate.

thoughts?

EDIT: Venn, how do you feel about me starting with a corpse to animate?

And don't worry everyone, I'm buying an Enveloping Pit.

So what are you planning to do with this build? I'm going to warn you, playing an evil character in a group of mostly good and neutral characters will most likely put you at odds sometimes. While Eberron is largely a morally grey world, there are pockets of extreme alignments, and if you go around exploiting corpses for evil purposes you might get a group of Silver Flame zealots on your ass. To that extent, Karma plays a big part in the game, though it's not a moral thing so much as an overall balancer.

Also, yikes, I'm pretty sure I'm not allowing you to have a 6-headed undead cryohydra. 18d6 breath weapon damage? :o

I'll stick you guys in the Frostfell so it can't do any damage. :P

Seriously though, I'm trying to keep things from going over what I can handle. Though I'm allowing all sorts of houserules and other content, I'm still rather a newbie DM. I can deal with the Druid having a fleshraker animal companion, and some of the other tricks going on, but the more minions and cohorts there are the more difficult it is to keep track of things. I'm really not happy with allowing minions with 6+ attacks per round, Fast Healing 16, and a boatload of immunities.

You guys should be fighting things like this, not having them give you pony-rides into battle.
« Last Edit: December 16, 2009, 12:47:04 PM by VennDygrem »

PhaedrusXY

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Re: Character Planning
« Reply #38 on: December 16, 2009, 12:43:06 PM »
I'll stick you guys in the Frostfell so it can't do any damage. :P
Except for the 6 greatswords it has for bites... to go along with its 22 strength... and 22 AC... and 70+ hit points...  :hide I think that thing would probably kick my character's ass, unless I kited it with a bow or something... and I thought my character was a decent tank for his level. No wonder I usually play necromancers. :P

And hell, there's no reason you couldn't stick some barding on it to make it even tougher...


Edit: Does it have the fast healing? Is it actually awakened? I don't know jack about incarnates. I figured it had int from that.
« Last Edit: December 16, 2009, 12:50:34 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: Character Planning
« Reply #39 on: December 16, 2009, 12:49:50 PM »
I'll stick you guys in the Frostfell so it can't do any damage. :P
Except for the 6 greatswords it has for bites... to go along with its 22 strength... and 22 AC... and 70+ hit points...  :hide I think that thing would probably kick my character's ass, unless I kited it with a bow or something... and I thought my character was a decent tank for his level. No wonder I usually play necromancers. :P

And hell, there's no reason you couldn't stick some barding on it to make it even tougher...

Exactly why I edited my post. I approved of him playing a necromancer, but I forgot how friggin' scary their pets can be. I'm gonna have to ask bears to either find a way to tone it down, if at all possible, or find another character. I'm certain that a necromancer would make a fine npc villain, but I'm starting to doubt whether I should allow it as a PC now. :/